GLOBAL: no trailing punctuation in return values
parent
5d6091fb0a
commit
ea74a41a4a
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@ -1050,7 +1050,7 @@ Snap.plugin(function (Snap, Element, Paper, glob) {
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**
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**
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- path (string) SVG path string.
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- path (string) SVG path string.
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**
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**
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= (number) length.
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= (number) length
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\*/
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\*/
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Snap.path.getTotalLength = getTotalLength;
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Snap.path.getTotalLength = getTotalLength;
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/*\
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/*\
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@ -1094,7 +1094,7 @@ Snap.plugin(function (Snap, Element, Paper, glob) {
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[ method ]
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[ method ]
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**
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**
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* Returns the length of the path in pixels (only works for `path` elements)
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* Returns the length of the path in pixels (only works for `path` elements)
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= (number) length.
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= (number) length
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\*/
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\*/
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elproto.getTotalLength = function () {
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elproto.getTotalLength = function () {
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if (this.node.getTotalLength) {
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if (this.node.getTotalLength) {
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@ -1320,7 +1320,7 @@ Snap.plugin(function (Snap, Element, Paper, glob) {
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**
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**
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* Converts path to a new path where all segments are cubic beziér curves
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* Converts path to a new path where all segments are cubic beziér curves
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- pathString (string|array) path string or array of segments
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- pathString (string|array) path string or array of segments
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= (array) array of segments.
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= (array) array of segments
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\*/
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\*/
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Snap.path.toCubic = path2curve;
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Snap.path.toCubic = path2curve;
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/*\
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/*\
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28
src/svg.js
28
src/svg.js
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@ -277,7 +277,7 @@ function x_y_w_h() {
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**
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**
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* Transform angle to radians
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* Transform angle to radians
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- deg (number) angle in degrees
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- deg (number) angle in degrees
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= (number) angle in radians.
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= (number) angle in radians
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\*/
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\*/
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Snap.rad = rad;
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Snap.rad = rad;
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/*\
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/*\
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@ -286,7 +286,7 @@ Snap.rad = rad;
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**
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**
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* Transform angle to degrees
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* Transform angle to degrees
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- rad (number) angle in radians
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- rad (number) angle in radians
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= (number) angle in degrees.
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= (number) angle in degrees
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\*/
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\*/
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Snap.deg = deg;
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Snap.deg = deg;
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// SIERRA for which point is the angle calculated?
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// SIERRA for which point is the angle calculated?
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@ -302,7 +302,7 @@ Snap.deg = deg;
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- y2 (number) y coord of second point
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- y2 (number) y coord of second point
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- x3 (number) #optional x coord of third point
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- x3 (number) #optional x coord of third point
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- y3 (number) #optional y coord of third point
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- y3 (number) #optional y coord of third point
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= (number) angle in degrees.
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= (number) angle in degrees
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\*/
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\*/
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Snap.angle = angle;
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Snap.angle = angle;
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/*\
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/*\
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@ -323,7 +323,7 @@ Snap.is = is;
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- values (array|number) given array of values or step of the grid
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- values (array|number) given array of values or step of the grid
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- value (number) value to adjust
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- value (number) value to adjust
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- tolerance (number) #optional maximum distance to the target value that would trigger the snap. Default is `10`. VERIFY
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- tolerance (number) #optional maximum distance to the target value that would trigger the snap. Default is `10`. VERIFY
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= (number) adjusted value.
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= (number) adjusted value
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\*/
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\*/
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Snap.snapTo = function (values, value, tolerance) {
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Snap.snapTo = function (values, value, tolerance) {
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tolerance = is(tolerance, "finite") ? tolerance : 10;
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tolerance = is(tolerance, "finite") ? tolerance : 10;
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@ -739,7 +739,7 @@ Snap.getRGB = cacher(function (colour) {
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- h (number) hue
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- h (number) hue
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- s (number) saturation
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- s (number) saturation
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- b (number) value or brightness
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- b (number) value or brightness
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= (string) hex representation of the colour.
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= (string) hex representation of the colour
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\*/
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\*/
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Snap.hsb = cacher(function (h, s, b) {
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Snap.hsb = cacher(function (h, s, b) {
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return Snap.hsb2rgb(h, s, b).hex;
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return Snap.hsb2rgb(h, s, b).hex;
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@ -752,7 +752,7 @@ Snap.hsb = cacher(function (h, s, b) {
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- h (number) hue
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- h (number) hue
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- s (number) saturation
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- s (number) saturation
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- l (number) luminosity
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- l (number) luminosity
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= (string) hex representation of the colour.
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= (string) hex representation of the colour
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\*/
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\*/
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Snap.hsl = cacher(function (h, s, l) {
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Snap.hsl = cacher(function (h, s, l) {
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return Snap.hsl2rgb(h, s, l).hex;
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return Snap.hsl2rgb(h, s, l).hex;
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@ -765,7 +765,7 @@ Snap.hsl = cacher(function (h, s, l) {
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- r (number) red
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- r (number) red
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- g (number) green
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- g (number) green
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- b (number) blue
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- b (number) blue
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= (string) hex representation of the colour.
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= (string) hex representation of the colour
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\*/
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\*/
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Snap.rgb = cacher(function (r, g, b, o) {
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Snap.rgb = cacher(function (r, g, b, o) {
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if (is(o, "finite")) {
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if (is(o, "finite")) {
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@ -1046,7 +1046,7 @@ Snap.rgb2hsl = function (r, g, b) {
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**
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**
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* Parses given path string into an array of arrays of path segments
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* Parses given path string into an array of arrays of path segments
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- pathString (string|array) path string or array of segments (in the last case it is returned straight away)
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- pathString (string|array) path string or array of segments (in the last case it is returned straight away)
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= (array) array of segments.
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= (array) array of segments
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\*/
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\*/
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Snap.parsePathString = function (pathString) {
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Snap.parsePathString = function (pathString) {
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if (!pathString) {
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if (!pathString) {
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@ -1100,7 +1100,7 @@ Snap.parsePathString = function (pathString) {
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**
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**
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* Parses given transform string into an array of transformations
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* Parses given transform string into an array of transformations
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- TString (string|array) transform string or array of transformations (in the last case it is returned straight away)
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- TString (string|array) transform string or array of transformations (in the last case it is returned straight away)
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= (array) array of transformations.
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= (array) array of transformations
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\*/
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\*/
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var parseTransformString = Snap.parseTransformString = function (TString) {
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var parseTransformString = Snap.parseTransformString = function (TString) {
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if (!TString) {
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if (!TString) {
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@ -2246,16 +2246,16 @@ function arrayFirstValue(arr) {
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* Element.toString
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* Element.toString
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[ method ]
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[ method ]
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**
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**
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* Returns SVG code of the element, equivalent to HTML's `outerHTML`
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* Returns SVG code for the element, equivalent to HTML's `outerHTML`
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= (string) SVG code of the element.
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= (string) SVG code for the element
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\*/
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\*/
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elproto.toString = toString(1);
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elproto.toString = toString(1);
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/*\
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/*\
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* Element.innerSVG
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* Element.innerSVG
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[ method ]
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[ method ]
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**
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**
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* Returns SVG code of the element's contents, equivalent to HTML's `innerHTML`
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* Returns SVG code for the element's contents, equivalent to HTML's `innerHTML`
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= (string) SVG code of the element.
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= (string) SVG code for the element
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\*/
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\*/
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elproto.innerSVG = toString();
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elproto.innerSVG = toString();
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function toString(type) {
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function toString(type) {
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@ -2936,7 +2936,7 @@ function gradientRadial(defs, cx, cy, r, fx, fy) {
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[ method ]
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[ method ]
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**
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**
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* Returns SVG code for the @Paper
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* Returns SVG code for the @Paper
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= (string) SVG code for the @Paper.
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= (string) SVG code for the @Paper
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\*/
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\*/
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proto.toString = function () {
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proto.toString = function () {
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var f = glob.doc.createDocumentFragment(),
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var f = glob.doc.createDocumentFragment(),
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