Merge branch 'master' of https://github.com/adobe-webplatform/savage
commit
b31c4ca01c
86
NOTICE
86
NOTICE
|
@ -129,3 +129,89 @@ respective licenses below.
|
|||
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
|
||||
- Backbone ./demos/animated-game/js/backbone.js
|
||||
|
||||
http://backbonejs.org/
|
||||
|
||||
(The MIT License)
|
||||
|
||||
Copyright (c) 2010-2013 Jeremy Ashkenas, DocumentCloud
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
'Software'), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be
|
||||
included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
|
||||
- Underscore ./demos/animated-game/js/underscore.js
|
||||
|
||||
http://underscorejs.org
|
||||
|
||||
(The MIT License)
|
||||
|
||||
Copyright (c) 2010-2013 Jeremy Ashkenas, DocumentCloud
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
'Software'), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be
|
||||
included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
|
||||
- jQuery ./demos/animated-game/js/jquery-1.9.0.min.js
|
||||
|
||||
http://http://jquery.com/
|
||||
|
||||
(The MIT License)
|
||||
|
||||
Copyright 2013 jQuery Foundation and other contributors
|
||||
http://jquery.com/
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
'Software'), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be
|
||||
included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
|
|
17
README.md
17
README.md
|
@ -28,25 +28,22 @@ _*Snap.svg uses Grunt 0.4.0. You might want to [read](http://gruntjs.com/getting
|
|||
* Type `grunt` in the command line to build the files.
|
||||
* The results will be built into the release folder.
|
||||
* Alternatively type `grunt watch` to have the build run automatically when you make changes to source files.
|
||||
*
|
||||
|
||||
## Contributing
|
||||
|
||||
Start by checking out our [Backlog](http://huboard.com/topcoat/topcoat/backlog). (Pls file issues against this repo.)
|
||||
|
||||
* [Fill out the CLA here](http://snapsvg.io/dev/snapsvg-cla.html)
|
||||
* [fork](https://help.github.com/articles/fork-a-repo) the repo
|
||||
* Create a branch
|
||||
* [Fill out the CLA](http://snapsvg.io/page-contributions.html).
|
||||
* [Fork](https://help.github.com/articles/fork-a-repo) the repo.
|
||||
* Create a branch:
|
||||
|
||||
git checkout -b my_branch
|
||||
|
||||
* Add your changes
|
||||
* Commit your changes
|
||||
* Add your changes.
|
||||
* Commit your changes:
|
||||
|
||||
git commit -am "Added some awesome stuff"
|
||||
|
||||
* Push your branch
|
||||
* Push your branch:
|
||||
|
||||
git push origin my_branch
|
||||
|
||||
* make a [pull request](https://help.github.com/articles/using-pull-requests)
|
||||
* Make a [pull request](https://help.github.com/articles/using-pull-requests).
|
||||
|
|
|
@ -3,7 +3,20 @@
|
|||
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta name="copyright" content="Copyright © 2013 Adobe Systems Incorporated. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the “License”);
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an “AS IS” BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.">
|
||||
|
||||
<title>illustration</title>
|
||||
<style>
|
||||
body{
|
||||
|
@ -172,24 +185,6 @@
|
|||
|
||||
<g id="Layer_1">
|
||||
<rect x="1.103" y="-3.397" fill="#B7C077" width="498.897" height="503.397"/>
|
||||
<path fill="#8FA268" d="M171.953,101.434c0,0.664-0.134,1.296-0.378,1.871c-0.243,0.575-0.595,1.093-1.03,1.528
|
||||
s-0.953,0.787-1.528,1.03c-0.575,0.243-1.207,0.378-1.871,0.378c0,0-13.044,0-37.074,0S93,119.971,93,119.971
|
||||
S76.523,106.24,55.926,106.24s-37.074,0-37.074,0c-0.664,0-1.296-0.134-1.871-0.378c-0.575-0.243-1.093-0.595-1.528-1.03
|
||||
c-0.435-0.435-0.787-0.953-1.03-1.528c-0.243-0.575-0.378-1.207-0.378-1.871c0,0,0-5.149,0-18.365S7.182,64.704,7.182,64.704
|
||||
s6.865-4.119,6.865-18.365s0-18.365,0-18.365c0-0.664,0.134-1.296,0.378-1.871c0.243-0.575,0.595-1.093,1.03-1.528
|
||||
c0.435-0.435,0.953-0.787,1.528-1.03c0.575-0.243,1.207-0.378,1.871-0.378c0,0,15.791,0,37.074,0S93,9.437,93,9.437
|
||||
s13.731,13.731,37.074,13.731s37.074,0,37.074,0c0.664,0,1.296,0.134,1.871,0.378c0.575,0.243,1.093,0.595,1.528,1.03
|
||||
s0.787,0.953,1.03,1.528c0.243,0.575,0.378,1.207,0.378,1.871c0,0,0,3.776,0,18.365s6.865,18.365,6.865,18.365
|
||||
s-6.865,5.492-6.865,18.365S171.953,101.434,171.953,101.434z"/>
|
||||
<path fill="#F8F1E5" d="M164.826,98.119c0,0.604-0.122,1.179-0.344,1.702s-0.541,0.994-0.937,1.39
|
||||
c-0.396,0.396-0.867,0.716-1.39,0.937c-0.523,0.221-1.098,0.344-1.702,0.344c0,0-11.867,0-33.727,0S93,114.982,93,114.982
|
||||
s-14.99-12.492-33.727-12.492s-33.727,0-33.727,0c-0.604,0-1.179-0.122-1.702-0.344s-0.994-0.541-1.39-0.937
|
||||
c-0.396-0.396-0.716-0.867-0.937-1.39c-0.221-0.523-0.344-1.098-0.344-1.702c0,0,0-4.684,0-16.707s-6.246-16.707-6.246-16.707
|
||||
s6.246-3.747,6.246-16.707s0-16.707,0-16.707c0-0.604,0.122-1.179,0.344-1.702c0.221-0.523,0.541-0.994,0.937-1.39
|
||||
c0.396-0.396,0.867-0.716,1.39-0.937c0.523-0.221,1.098-0.344,1.702-0.344c0,0,14.365,0,33.727,0S93,14.426,93,14.426
|
||||
s12.492,12.491,33.727,12.491s33.727,0,33.727,0c0.604,0,1.179,0.122,1.702,0.344c0.523,0.221,0.994,0.541,1.39,0.937
|
||||
c0.396,0.396,0.716,0.867,0.937,1.39s0.344,1.098,0.344,1.702c0,0,0,3.435,0,16.707s6.246,16.707,6.246,16.707
|
||||
s-6.246,4.997-6.246,16.707S164.826,98.119,164.826,98.119z"/>
|
||||
<polygon fill="#8FA268" points="418.781,75.171 403.456,67.284 371.524,101.763 386.849,109.65 "/>
|
||||
<polygon fill="#8FA268" points="455.281,94.171 439.956,86.284 408.024,120.763 423.349,128.65 "/>
|
||||
<g>
|
||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
|
@ -0,0 +1,112 @@
|
|||
var WIDTH = 1024,
|
||||
HEIGHT = 720;
|
||||
console.log('oh');
|
||||
|
||||
var MainView = Backbone.View.extend({
|
||||
initialize: function () {
|
||||
|
||||
var i,
|
||||
dotGroup,
|
||||
animal;
|
||||
|
||||
Math.seedrandom('fish');
|
||||
|
||||
this.state = 0;
|
||||
this.dots = [];
|
||||
this.animals = [];
|
||||
this.trees = [];
|
||||
this.treeFaces = [];
|
||||
this.s = Snap(document.getElementsByTagName('svg')[0]);
|
||||
|
||||
//dot animals
|
||||
dotGroup = this.s.select('#dots');
|
||||
this.dots = dotGroup.selectAll('*');
|
||||
|
||||
for (i = 0; i < this.dots.length; i += 1) {
|
||||
animal = new PathAnimal({s: this.s, dot: this.dots[i]});
|
||||
this.animals.push(animal);
|
||||
}
|
||||
|
||||
//sort depth
|
||||
for (i = 0; i < this.animals.length; i += 1) {
|
||||
if (i > 0) {
|
||||
var a = this.animals[i - 1].el,
|
||||
b = this.animals[i].el;
|
||||
|
||||
if (a.matrix.split().dy > b.matrix.split().dy) {
|
||||
a.before(b);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//trees
|
||||
this.trees = this.s.selectAll('.tree');
|
||||
for (i = 0; i < this.trees.length; i += 1) {
|
||||
var tree = new TreeFace({s: this.s, tree: this.trees[i]});
|
||||
this.treeFaces.push(tree);
|
||||
}
|
||||
|
||||
this.cube = document.getElementById('cube');
|
||||
var $cubeHitArea = document.getElementById('cube-hitarea');
|
||||
$cubeHitArea.addEventListener('click', this.handle_ROLL.bind(this));
|
||||
|
||||
setTimeout(this.animate.bind(this), 3000);
|
||||
},
|
||||
|
||||
handle_ROLL: function () {
|
||||
this.number = Math.ceil(Math.random() * 6);
|
||||
if (this.number == 6) {
|
||||
rx = 45;
|
||||
ry = 180;
|
||||
rz = -45;
|
||||
} else if (this.number == 5) {
|
||||
rx = 50;
|
||||
ry = 0;
|
||||
rz = 50;
|
||||
} else if (this.number == 4) {
|
||||
rx = -45;
|
||||
ry = 50;
|
||||
rz = 90;
|
||||
} else if (this.number == 3) {
|
||||
rx = -45;
|
||||
ry = 225;
|
||||
rz = -90;
|
||||
} else if (this.number == 2) {
|
||||
rx = -45;
|
||||
ry = 50;
|
||||
rz = 0;
|
||||
} else if (this.number == 1) {
|
||||
rx = 145;
|
||||
ry = -45;
|
||||
rz = 0;
|
||||
} else {
|
||||
rx = -90;
|
||||
ry = 0;
|
||||
rz = 0;
|
||||
}
|
||||
|
||||
this.cube.style['webkitTransform'] = 'rotateX(' + rx + 'deg) rotateY(' + ry + 'deg) rotateZ(' + rz + 'deg)';
|
||||
|
||||
//setTimeout(this.trigger.bind(this), 1000);
|
||||
},
|
||||
|
||||
trigger: function () {
|
||||
this.state += 1;//this.number;
|
||||
var animal = this.animals[this.state];
|
||||
animal.handle_MOUSEOVER();
|
||||
|
||||
},
|
||||
|
||||
animate: function () {
|
||||
var tree = this.treeFaces[Math.floor(Math.random() * this.treeFaces.length)];
|
||||
tree.handle_MOUSEOVER();
|
||||
|
||||
setTimeout(function () {
|
||||
tree.handle_MOUSEOUT();
|
||||
}.bind(this), 3000);
|
||||
|
||||
setTimeout(this.animate.bind(this), 3000);
|
||||
}
|
||||
});
|
||||
|
||||
var main = new MainView();
|
|
@ -0,0 +1,106 @@
|
|||
var PathAnimal = Backbone.View.extend({
|
||||
initialize: function () {
|
||||
var _x,
|
||||
_y,
|
||||
PATHS = [
|
||||
'M0,0c0,0,0-28.008,0-46.707S0-89,0-89',
|
||||
'M0,0c0,0-9.634-22.317,10-46.707S50-69,50-69',
|
||||
'M0,0c0,0,17.52-24.431,0-56.707S-50-99-50-99'
|
||||
];
|
||||
|
||||
this.s = this.options.s;
|
||||
this.dot = this.options.dot;
|
||||
_x = this.dot.attr('cx');
|
||||
_y = this.dot.attr('cy');
|
||||
|
||||
this.el = this.s.g();
|
||||
|
||||
this.path = this.s.path(PATHS[Math.floor(Math.random() * PATHS.length)]);
|
||||
this.totalLength = this.dashOffset = this.path.getTotalLength();
|
||||
|
||||
this.path.attr({
|
||||
fill: 'none',
|
||||
stroke: this.dot.attr('fill'),
|
||||
strokeWidth: 25,
|
||||
strokeMiterlimit: 10,
|
||||
strokeLinecap: 'round',
|
||||
opacity: 1,
|
||||
strokeDasharray: this.totalLength + " 200",
|
||||
strokeDashoffset: this.totalLength
|
||||
});
|
||||
this.el.add(this.path);
|
||||
|
||||
this.el.transform("t" + [_x, _y]);
|
||||
|
||||
this.hitarea = this.s.circle(_x, _y, 30);
|
||||
this.hitarea.attr({
|
||||
fill: 'transparent',
|
||||
'class': 'hit-area'
|
||||
});
|
||||
this.hitarea.mouseover(this.handle_MOUSEOVER.bind(this));
|
||||
this.hitarea.mouseout(this.handle_MOUSEOUT.bind(this));
|
||||
|
||||
this.addFace();
|
||||
},
|
||||
|
||||
addFace: function () {
|
||||
var mouth,
|
||||
eye,
|
||||
ey2;
|
||||
|
||||
this.face = this.s.g();
|
||||
this.face.attr({
|
||||
'class': 'face'
|
||||
});
|
||||
|
||||
mouth = this.s.circle(0, 5, 4);
|
||||
mouth.attr({fill: 'black', 'class': 'mouth'});
|
||||
this.face.add(mouth);
|
||||
|
||||
eye = this.s.path('M-2.75-6.75c0,0-2.537,2.5-5.667,2.5s-5.667-2.5-5.667-2.5s2.537-2.5,5.667-2.5S-2.75-6.75-2.75-6.75z');
|
||||
eye.attr({fill: 'white', 'class': 'eye left'});
|
||||
this.face.add(eye);
|
||||
|
||||
eye2 = this.s.path('M14.583-6.75c0,0-2.537,2.5-5.667,2.5S3.25-6.75,3.25-6.75s2.537-2.5,5.667-2.5S14.583-6.75,14.583-6.75z');
|
||||
eye2.attr({fill: 'white', 'class': 'eye right'});
|
||||
this.face.add(eye2);
|
||||
|
||||
this.face.transform("s.6");
|
||||
this.el.add(this.face);
|
||||
},
|
||||
|
||||
handle_MOUSEOVER: function () {
|
||||
var instance = this;
|
||||
|
||||
this.face.attr({
|
||||
'class': 'face animating'
|
||||
});
|
||||
Snap.animate(this.dashOffset, 0, function (val) {
|
||||
instance.dashOffset = val;
|
||||
instance.render();
|
||||
}, 500);
|
||||
},
|
||||
|
||||
handle_MOUSEOUT: function () {
|
||||
var instance = this;
|
||||
|
||||
this.face.attr({
|
||||
'class': 'face'
|
||||
});
|
||||
Snap.animate(this.dashOffset, this.totalLength, function (val) {
|
||||
instance.dashOffset = val;
|
||||
instance.render();
|
||||
}, 500);
|
||||
},
|
||||
|
||||
render: function () {
|
||||
var point;
|
||||
|
||||
this.path.attr({
|
||||
'stroke-dashoffset': this.dashOffset
|
||||
});
|
||||
|
||||
point = this.path.getPointAtLength(this.totalLength - this.dashOffset);
|
||||
this.face.transform("t" + [point.x, point.y] + "s.6");
|
||||
}
|
||||
});
|
|
@ -0,0 +1,297 @@
|
|||
// seedrandom.js version 2.2.
|
||||
// Author: David Bau
|
||||
// Date: 2013 Jun 15
|
||||
//
|
||||
// Defines a method Math.seedrandom() that, when called, substitutes
|
||||
// an explicitly seeded RC4-based algorithm for Math.random(). Also
|
||||
// supports automatic seeding from local or network sources of entropy.
|
||||
//
|
||||
// http://davidbau.com/encode/seedrandom.js
|
||||
// http://davidbau.com/encode/seedrandom-min.js
|
||||
//
|
||||
// Usage:
|
||||
//
|
||||
// <script src=http://davidbau.com/encode/seedrandom-min.js></script>
|
||||
//
|
||||
// Math.seedrandom('yay.'); Sets Math.random to a function that is
|
||||
// initialized using the given explicit seed.
|
||||
//
|
||||
// Math.seedrandom(); Sets Math.random to a function that is
|
||||
// seeded using the current time, dom state,
|
||||
// and other accumulated local entropy.
|
||||
// The generated seed string is returned.
|
||||
//
|
||||
// Math.seedrandom('yowza.', true);
|
||||
// Seeds using the given explicit seed mixed
|
||||
// together with accumulated entropy.
|
||||
//
|
||||
// <script src="https://jsonlib.appspot.com/urandom?callback=Math.seedrandom">
|
||||
// </script> Seeds using urandom bits from a server.
|
||||
//
|
||||
// More advanced examples:
|
||||
//
|
||||
// Math.seedrandom("hello."); // Use "hello." as the seed.
|
||||
// document.write(Math.random()); // Always 0.9282578795792454
|
||||
// document.write(Math.random()); // Always 0.3752569768646784
|
||||
// var rng1 = Math.random; // Remember the current prng.
|
||||
//
|
||||
// var autoseed = Math.seedrandom(); // New prng with an automatic seed.
|
||||
// document.write(Math.random()); // Pretty much unpredictable x.
|
||||
//
|
||||
// Math.random = rng1; // Continue "hello." prng sequence.
|
||||
// document.write(Math.random()); // Always 0.7316977468919549
|
||||
//
|
||||
// Math.seedrandom(autoseed); // Restart at the previous seed.
|
||||
// document.write(Math.random()); // Repeat the 'unpredictable' x.
|
||||
//
|
||||
// function reseed(event, count) { // Define a custom entropy collector.
|
||||
// var t = [];
|
||||
// function w(e) {
|
||||
// t.push([e.pageX, e.pageY, +new Date]);
|
||||
// if (t.length < count) { return; }
|
||||
// document.removeEventListener(event, w);
|
||||
// Math.seedrandom(t, true); // Mix in any previous entropy.
|
||||
// }
|
||||
// document.addEventListener(event, w);
|
||||
// }
|
||||
// reseed('mousemove', 100); // Reseed after 100 mouse moves.
|
||||
//
|
||||
// Version notes:
|
||||
//
|
||||
// The random number sequence is the same as version 1.0 for string seeds.
|
||||
// Version 2.0 changed the sequence for non-string seeds.
|
||||
// Version 2.1 speeds seeding and uses window.crypto to autoseed if present.
|
||||
// Version 2.2 alters non-crypto autoseeding to sweep up entropy from plugins.
|
||||
//
|
||||
// The standard ARC4 key scheduler cycles short keys, which means that
|
||||
// seedrandom('ab') is equivalent to seedrandom('abab') and 'ababab'.
|
||||
// Therefore it is a good idea to add a terminator to avoid trivial
|
||||
// equivalences on short string seeds, e.g., Math.seedrandom(str + '\0').
|
||||
// Starting with version 2.0, a terminator is added automatically for
|
||||
// non-string seeds, so seeding with the number 111 is the same as seeding
|
||||
// with '111\0'.
|
||||
//
|
||||
// When seedrandom() is called with zero args, it uses a seed
|
||||
// drawn from the browser crypto object if present. If there is no
|
||||
// crypto support, seedrandom() uses the current time, the native rng,
|
||||
// and a walk of several DOM objects to collect a few bits of entropy.
|
||||
//
|
||||
// Each time the one- or two-argument forms of seedrandom are called,
|
||||
// entropy from the passed seed is accumulated in a pool to help generate
|
||||
// future seeds for the zero- and two-argument forms of seedrandom.
|
||||
//
|
||||
// On speed - This javascript implementation of Math.random() is about
|
||||
// 3-10x slower than the built-in Math.random() because it is not native
|
||||
// code, but that is typically fast enough. Some details (timings on
|
||||
// Chrome 25 on a 2010 vintage macbook):
|
||||
//
|
||||
// seeded Math.random() - avg less than 0.0002 milliseconds per call
|
||||
// seedrandom('explicit.') - avg less than 0.2 milliseconds per call
|
||||
// seedrandom('explicit.', true) - avg less than 0.2 milliseconds per call
|
||||
// seedrandom() with crypto - avg less than 0.2 milliseconds per call
|
||||
//
|
||||
// Autoseeding without crypto is somewhat slower, about 20-30 milliseconds on
|
||||
// a 2012 windows 7 1.5ghz i5 laptop, as seen on Firefox 19, IE 10, and Opera.
|
||||
// Seeded rng calls themselves are fast across these browsers, with slowest
|
||||
// numbers on Opera at about 0.0005 ms per seeded Math.random().
|
||||
//
|
||||
// LICENSE (BSD):
|
||||
//
|
||||
// Copyright 2013 David Bau, all rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
//
|
||||
// 2. Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
//
|
||||
// 3. Neither the name of this module nor the names of its contributors may
|
||||
// be used to endorse or promote products derived from this software
|
||||
// without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
/**
|
||||
* All code is in an anonymous closure to keep the global namespace clean.
|
||||
*/
|
||||
(function (
|
||||
global, pool, math, width, chunks, digits) {
|
||||
|
||||
//
|
||||
// The following constants are related to IEEE 754 limits.
|
||||
//
|
||||
var startdenom = math.pow(width, chunks),
|
||||
significance = math.pow(2, digits),
|
||||
overflow = significance * 2,
|
||||
mask = width - 1;
|
||||
|
||||
//
|
||||
// seedrandom()
|
||||
// This is the seedrandom function described above.
|
||||
//
|
||||
math['seedrandom'] = function(seed, use_entropy) {
|
||||
var key = [];
|
||||
|
||||
// Flatten the seed string or build one from local entropy if needed.
|
||||
var shortseed = mixkey(flatten(
|
||||
use_entropy ? [seed, tostring(pool)] :
|
||||
0 in arguments ? seed : autoseed(), 3), key);
|
||||
|
||||
// Use the seed to initialize an ARC4 generator.
|
||||
var arc4 = new ARC4(key);
|
||||
|
||||
// Mix the randomness into accumulated entropy.
|
||||
mixkey(tostring(arc4.S), pool);
|
||||
|
||||
// Override Math.random
|
||||
|
||||
// This function returns a random double in [0, 1) that contains
|
||||
// randomness in every bit of the mantissa of the IEEE 754 value.
|
||||
|
||||
math['random'] = function() { // Closure to return a random double:
|
||||
var n = arc4.g(chunks), // Start with a numerator n < 2 ^ 48
|
||||
d = startdenom, // and denominator d = 2 ^ 48.
|
||||
x = 0; // and no 'extra last byte'.
|
||||
while (n < significance) { // Fill up all significant digits by
|
||||
n = (n + x) * width; // shifting numerator and
|
||||
d *= width; // denominator and generating a
|
||||
x = arc4.g(1); // new least-significant-byte.
|
||||
}
|
||||
while (n >= overflow) { // To avoid rounding up, before adding
|
||||
n /= 2; // last byte, shift everything
|
||||
d /= 2; // right using integer math until
|
||||
x >>>= 1; // we have exactly the desired bits.
|
||||
}
|
||||
return (n + x) / d; // Form the number within [0, 1).
|
||||
};
|
||||
|
||||
// Return the seed that was used
|
||||
return shortseed;
|
||||
};
|
||||
|
||||
//
|
||||
// ARC4
|
||||
//
|
||||
// An ARC4 implementation. The constructor takes a key in the form of
|
||||
// an array of at most (width) integers that should be 0 <= x < (width).
|
||||
//
|
||||
// The g(count) method returns a pseudorandom integer that concatenates
|
||||
// the next (count) outputs from ARC4. Its return value is a number x
|
||||
// that is in the range 0 <= x < (width ^ count).
|
||||
//
|
||||
/** @constructor */
|
||||
function ARC4(key) {
|
||||
var t, keylen = key.length,
|
||||
me = this, i = 0, j = me.i = me.j = 0, s = me.S = [];
|
||||
|
||||
// The empty key [] is treated as [0].
|
||||
if (!keylen) { key = [keylen++]; }
|
||||
|
||||
// Set up S using the standard key scheduling algorithm.
|
||||
while (i < width) {
|
||||
s[i] = i++;
|
||||
}
|
||||
for (i = 0; i < width; i++) {
|
||||
s[i] = s[j = mask & (j + key[i % keylen] + (t = s[i]))];
|
||||
s[j] = t;
|
||||
}
|
||||
|
||||
// The "g" method returns the next (count) outputs as one number.
|
||||
(me.g = function(count) {
|
||||
// Using instance members instead of closure state nearly doubles speed.
|
||||
var t, r = 0,
|
||||
i = me.i, j = me.j, s = me.S;
|
||||
while (count--) {
|
||||
t = s[i = mask & (i + 1)];
|
||||
r = r * width + s[mask & ((s[i] = s[j = mask & (j + t)]) + (s[j] = t))];
|
||||
}
|
||||
me.i = i; me.j = j;
|
||||
return r;
|
||||
// For robust unpredictability discard an initial batch of values.
|
||||
// See http://www.rsa.com/rsalabs/node.asp?id=2009
|
||||
})(width);
|
||||
}
|
||||
|
||||
//
|
||||
// flatten()
|
||||
// Converts an object tree to nested arrays of strings.
|
||||
//
|
||||
function flatten(obj, depth) {
|
||||
var result = [], typ = (typeof obj)[0], prop;
|
||||
if (depth && typ == 'o') {
|
||||
for (prop in obj) {
|
||||
try { result.push(flatten(obj[prop], depth - 1)); } catch (e) {}
|
||||
}
|
||||
}
|
||||
return (result.length ? result : typ == 's' ? obj : obj + '\0');
|
||||
}
|
||||
|
||||
//
|
||||
// mixkey()
|
||||
// Mixes a string seed into a key that is an array of integers, and
|
||||
// returns a shortened string seed that is equivalent to the result key.
|
||||
//
|
||||
function mixkey(seed, key) {
|
||||
var stringseed = seed + '', smear, j = 0;
|
||||
while (j < stringseed.length) {
|
||||
key[mask & j] =
|
||||
mask & ((smear ^= key[mask & j] * 19) + stringseed.charCodeAt(j++));
|
||||
}
|
||||
return tostring(key);
|
||||
}
|
||||
|
||||
//
|
||||
// autoseed()
|
||||
// Returns an object for autoseeding, using window.crypto if available.
|
||||
//
|
||||
/** @param {Uint8Array=} seed */
|
||||
function autoseed(seed) {
|
||||
try {
|
||||
global.crypto.getRandomValues(seed = new Uint8Array(width));
|
||||
return tostring(seed);
|
||||
} catch (e) {
|
||||
return [+new Date, global, global.navigator.plugins,
|
||||
global.screen, tostring(pool)];
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// tostring()
|
||||
// Converts an array of charcodes to a string
|
||||
//
|
||||
function tostring(a) {
|
||||
return String.fromCharCode.apply(0, a);
|
||||
}
|
||||
|
||||
//
|
||||
// When seedrandom.js is loaded, we immediately mix a few bits
|
||||
// from the built-in RNG into the entropy pool. Because we do
|
||||
// not want to intefere with determinstic PRNG state later,
|
||||
// seedrandom will not call math.random on its own again after
|
||||
// initialization.
|
||||
//
|
||||
mixkey(math.random(), pool);
|
||||
|
||||
// End anonymous scope, and pass initial values.
|
||||
})(
|
||||
this, // global window object
|
||||
[], // pool: entropy pool starts empty
|
||||
Math, // math: package containing random, pow, and seedrandom
|
||||
256, // width: each RC4 output is 0 <= x < 256
|
||||
6, // chunks: at least six RC4 outputs for each double
|
||||
52 // digits: there are 52 significant digits in a double
|
||||
);
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,70 @@
|
|||
|
||||
var TreeFace = Backbone.View.extend({
|
||||
initialize: function () {
|
||||
this.s = this.options.s;
|
||||
this.el = this.options.tree;
|
||||
|
||||
this.addFace();
|
||||
|
||||
/*
|
||||
setTimeout(function () {
|
||||
this.face.attr({
|
||||
'class': 'face animating'
|
||||
});
|
||||
}.bind(this), Math.random() * 2000 );
|
||||
*/
|
||||
|
||||
this.hitarea = this.s.circle(0, 0, 40);
|
||||
this.hitarea.attr({
|
||||
fill: 'transparent',
|
||||
'class': 'hit-area'
|
||||
});
|
||||
this.face.add(this.hitarea);
|
||||
this.hitarea.mouseover(this.handle_MOUSEOVER.bind(this));
|
||||
this.hitarea.mouseout(this.handle_MOUSEOUT.bind(this));
|
||||
},
|
||||
|
||||
handle_MOUSEOVER: function () {
|
||||
this.face.attr({
|
||||
'class': 'face animating'
|
||||
});
|
||||
},
|
||||
|
||||
handle_MOUSEOUT: function () {
|
||||
this.face.attr({
|
||||
'class': 'face'
|
||||
});
|
||||
},
|
||||
|
||||
addFace: function () {
|
||||
var mouth,
|
||||
eye,
|
||||
ey2,
|
||||
matrix;
|
||||
|
||||
this.face = this.s.g();
|
||||
this.face.attr({
|
||||
'class': 'face'
|
||||
});
|
||||
/*
|
||||
mouth = this.s.circle(0, 5, 4);
|
||||
mouth.attr({fill: 'black', 'class': 'mouth'});
|
||||
this.face.add(mouth);
|
||||
*/
|
||||
eye = this.s.path('M-2.75-6.75c0,0-2.537,2.5-5.667,2.5s-5.667-2.5-5.667-2.5s2.537-2.5,5.667-2.5S-2.75-6.75-2.75-6.75z');
|
||||
eye.attr({fill: 'white', 'class': 'eye left'});
|
||||
this.face.add(eye);
|
||||
|
||||
eye2 = this.s.path('M14.583-6.75c0,0-2.537,2.5-5.667,2.5S3.25-6.75,3.25-6.75s2.537-2.5,5.667-2.5S14.583-6.75,14.583-6.75z');
|
||||
eye2.attr({fill: 'white', 'class': 'eye right'});
|
||||
this.face.add(eye2);
|
||||
|
||||
matrix = new Snap.Matrix();
|
||||
box = this.el.getBBox();
|
||||
matrix.translate(box.cx, box.cy);
|
||||
matrix.scale(box.r2 / 40);
|
||||
|
||||
this.face.transform(matrix.toTransformString());
|
||||
this.el.add(this.face);
|
||||
},
|
||||
});
|
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue