2250 lines
61 KiB
JavaScript
2250 lines
61 KiB
JavaScript
/**
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* Copyright (c) 2006-2016, JGraph Ltd
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* Copyright (c) 2006-2016, Gaudenz Alder
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*/
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/**
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* Class: mxConnectionHandler
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*
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* Graph event handler that creates new connections. Uses <mxTerminalMarker>
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* for finding and highlighting the source and target vertices and
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* <factoryMethod> to create the edge instance. This handler is built-into
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* <mxGraph.connectionHandler> and enabled using <mxGraph.setConnectable>.
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*
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* Example:
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*
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* (code)
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* new mxConnectionHandler(graph, function(source, target, style)
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* {
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* edge = new mxCell('', new mxGeometry());
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* edge.setEdge(true);
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* edge.setStyle(style);
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* edge.geometry.relative = true;
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* return edge;
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* });
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* (end)
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*
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* Here is an alternative solution that just sets a specific user object for
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* new edges by overriding <insertEdge>.
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*
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* (code)
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* mxConnectionHandlerInsertEdge = mxConnectionHandler.prototype.insertEdge;
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* mxConnectionHandler.prototype.insertEdge = function(parent, id, value, source, target, style)
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* {
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* value = 'Test';
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*
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* return mxConnectionHandlerInsertEdge.apply(this, arguments);
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* };
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* (end)
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*
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* Using images to trigger connections:
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*
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* This handler uses mxTerminalMarker to find the source and target cell for
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* the new connection and creates a new edge using <connect>. The new edge is
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* created using <createEdge> which in turn uses <factoryMethod> or creates a
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* new default edge.
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*
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* The handler uses a "highlight-paradigm" for indicating if a cell is being
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* used as a source or target terminal, as seen in other diagramming products.
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* In order to allow both, moving and connecting cells at the same time,
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* <mxConstants.DEFAULT_HOTSPOT> is used in the handler to determine the hotspot
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* of a cell, that is, the region of the cell which is used to trigger a new
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* connection. The constant is a value between 0 and 1 that specifies the
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* amount of the width and height around the center to be used for the hotspot
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* of a cell and its default value is 0.5. In addition,
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* <mxConstants.MIN_HOTSPOT_SIZE> defines the minimum number of pixels for the
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* width and height of the hotspot.
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*
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* This solution, while standards compliant, may be somewhat confusing because
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* there is no visual indicator for the hotspot and the highlight is seen to
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* switch on and off while the mouse is being moved in and out. Furthermore,
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* this paradigm does not allow to create different connections depending on
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* the highlighted hotspot as there is only one hotspot per cell and it
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* normally does not allow cells to be moved and connected at the same time as
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* there is no clear indication of the connectable area of the cell.
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*
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* To come across these issues, the handle has an additional <createIcons> hook
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* with a default implementation that allows to create one icon to be used to
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* trigger new connections. If this icon is specified, then new connections can
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* only be created if the image is clicked while the cell is being highlighted.
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* The <createIcons> hook may be overridden to create more than one
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* <mxImageShape> for creating new connections, but the default implementation
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* supports one image and is used as follows:
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*
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* In order to display the "connect image" whenever the mouse is over the cell,
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* an DEFAULT_HOTSPOT of 1 should be used:
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*
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* (code)
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* mxConstants.DEFAULT_HOTSPOT = 1;
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* (end)
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*
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* In order to avoid confusion with the highlighting, the highlight color
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* should not be used with a connect image:
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*
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* (code)
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* mxConstants.HIGHLIGHT_COLOR = null;
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* (end)
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*
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* To install the image, the connectImage field of the mxConnectionHandler must
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* be assigned a new <mxImage> instance:
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*
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* (code)
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* mxConnectionHandler.prototype.connectImage = new mxImage('images/green-dot.gif', 14, 14);
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* (end)
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*
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* This will use the green-dot.gif with a width and height of 14 pixels as the
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* image to trigger new connections. In createIcons the icon field of the
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* handler will be set in order to remember the icon that has been clicked for
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* creating the new connection. This field will be available under selectedIcon
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* in the connect method, which may be overridden to take the icon that
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* triggered the new connection into account. This is useful if more than one
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* icon may be used to create a connection.
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*
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* Group: Events
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*
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* Event: mxEvent.START
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*
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* Fires when a new connection is being created by the user. The <code>state</code>
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* property contains the state of the source cell.
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*
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* Event: mxEvent.CONNECT
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*
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* Fires between begin- and endUpdate in <connect>. The <code>cell</code>
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* property contains the inserted edge, the <code>event</code> and <code>target</code>
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* properties contain the respective arguments that were passed to <connect> (where
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* target corresponds to the dropTarget argument). Finally, the <code>terminal</code>
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* property corresponds to the target argument in <connect> or the clone of the source
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* terminal if <createTarget> is enabled.
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*
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* Note that the target is the cell under the mouse where the mouse button was released.
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* Depending on the logic in the handler, this doesn't necessarily have to be the target
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* of the inserted edge. To print the source, target or any optional ports IDs that the
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* edge is connected to, the following code can be used. To get more details about the
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* actual connection point, <mxGraph.getConnectionConstraint> can be used. To resolve
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* the port IDs, use <mxGraphModel.getCell>.
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*
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* (code)
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* graph.connectionHandler.addListener(mxEvent.CONNECT, function(sender, evt)
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* {
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* var edge = evt.getProperty('cell');
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* var source = graph.getModel().getTerminal(edge, true);
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* var target = graph.getModel().getTerminal(edge, false);
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*
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* var style = graph.getCellStyle(edge);
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* var sourcePortId = style[mxConstants.STYLE_SOURCE_PORT];
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* var targetPortId = style[mxConstants.STYLE_TARGET_PORT];
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*
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* mxLog.show();
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* mxLog.debug('connect', edge, source.id, target.id, sourcePortId, targetPortId);
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* });
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* (end)
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*
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* Event: mxEvent.RESET
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*
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* Fires when the <reset> method is invoked.
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*
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* Constructor: mxConnectionHandler
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*
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* Constructs an event handler that connects vertices using the specified
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* factory method to create the new edges. Modify
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* <mxConstants.ACTIVE_REGION> to setup the region on a cell which triggers
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* the creation of a new connection or use connect icons as explained
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* above.
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*
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* Parameters:
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*
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* graph - Reference to the enclosing <mxGraph>.
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* factoryMethod - Optional function to create the edge. The function takes
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* the source and target <mxCell> as the first and second argument and an
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* optional cell style from the preview as the third argument. It returns
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* the <mxCell> that represents the new edge.
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*/
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function mxConnectionHandler(graph, factoryMethod)
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{
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mxEventSource.call(this);
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if (graph != null)
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{
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this.graph = graph;
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this.factoryMethod = factoryMethod;
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this.init();
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// Handles escape keystrokes
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this.escapeHandler = mxUtils.bind(this, function(sender, evt)
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{
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this.reset();
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});
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this.graph.addListener(mxEvent.ESCAPE, this.escapeHandler);
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}
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};
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/**
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* Extends mxEventSource.
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*/
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mxUtils.extend(mxConnectionHandler, mxEventSource);
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/**
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* Variable: graph
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*
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* Reference to the enclosing <mxGraph>.
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*/
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mxConnectionHandler.prototype.graph = null;
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/**
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* Variable: factoryMethod
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*
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* Function that is used for creating new edges. The function takes the
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* source and target <mxCell> as the first and second argument and returns
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* a new <mxCell> that represents the edge. This is used in <createEdge>.
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*/
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mxConnectionHandler.prototype.factoryMethod = true;
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/**
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* Variable: moveIconFront
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*
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* Specifies if icons should be displayed inside the graph container instead
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* of the overlay pane. This is used for HTML labels on vertices which hide
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* the connect icon. This has precendence over <moveIconBack> when set
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* to true. Default is false.
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*/
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mxConnectionHandler.prototype.moveIconFront = false;
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/**
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* Variable: moveIconBack
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*
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* Specifies if icons should be moved to the back of the overlay pane. This can
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* be set to true if the icons of the connection handler conflict with other
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* handles, such as the vertex label move handle. Default is false.
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*/
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mxConnectionHandler.prototype.moveIconBack = false;
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/**
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* Variable: connectImage
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*
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* <mxImage> that is used to trigger the creation of a new connection. This
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* is used in <createIcons>. Default is null.
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*/
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mxConnectionHandler.prototype.connectImage = null;
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/**
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* Variable: targetConnectImage
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*
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* Specifies if the connect icon should be centered on the target state
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* while connections are being previewed. Default is false.
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*/
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mxConnectionHandler.prototype.targetConnectImage = false;
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/**
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* Variable: enabled
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*
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* Specifies if events are handled. Default is true.
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*/
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mxConnectionHandler.prototype.enabled = true;
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/**
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* Variable: select
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*
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* Specifies if new edges should be selected. Default is true.
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*/
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mxConnectionHandler.prototype.select = true;
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/**
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* Variable: createTarget
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*
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* Specifies if <createTargetVertex> should be called if no target was under the
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* mouse for the new connection. Setting this to true means the connection
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* will be drawn as valid if no target is under the mouse, and
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* <createTargetVertex> will be called before the connection is created between
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* the source cell and the newly created vertex in <createTargetVertex>, which
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* can be overridden to create a new target. Default is false.
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*/
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mxConnectionHandler.prototype.createTarget = false;
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/**
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* Variable: marker
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*
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* Holds the <mxTerminalMarker> used for finding source and target cells.
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*/
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mxConnectionHandler.prototype.marker = null;
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/**
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* Variable: constraintHandler
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*
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* Holds the <mxConstraintHandler> used for drawing and highlighting
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* constraints.
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*/
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mxConnectionHandler.prototype.constraintHandler = null;
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/**
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* Variable: error
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*
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* Holds the current validation error while connections are being created.
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*/
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mxConnectionHandler.prototype.error = null;
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/**
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* Variable: waypointsEnabled
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*
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* Specifies if single clicks should add waypoints on the new edge. Default is
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* false.
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*/
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mxConnectionHandler.prototype.waypointsEnabled = false;
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/**
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* Variable: ignoreMouseDown
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*
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* Specifies if the connection handler should ignore the state of the mouse
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* button when highlighting the source. Default is false, that is, the
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* handler only highlights the source if no button is being pressed.
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*/
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mxConnectionHandler.prototype.ignoreMouseDown = false;
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/**
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* Variable: first
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*
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* Holds the <mxPoint> where the mouseDown took place while the handler is
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* active.
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*/
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mxConnectionHandler.prototype.first = null;
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/**
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* Variable: connectIconOffset
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*
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* Holds the offset for connect icons during connection preview.
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* Default is mxPoint(0, <mxConstants.TOOLTIP_VERTICAL_OFFSET>).
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* Note that placing the icon under the mouse pointer with an
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* offset of (0,0) will affect hit detection.
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*/
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mxConnectionHandler.prototype.connectIconOffset = new mxPoint(0, mxConstants.TOOLTIP_VERTICAL_OFFSET);
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/**
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* Variable: edgeState
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*
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* Optional <mxCellState> that represents the preview edge while the
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* handler is active. This is created in <createEdgeState>.
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*/
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mxConnectionHandler.prototype.edgeState = null;
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/**
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* Variable: changeHandler
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*
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* Holds the change event listener for later removal.
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*/
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mxConnectionHandler.prototype.changeHandler = null;
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/**
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* Variable: drillHandler
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*
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* Holds the drill event listener for later removal.
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*/
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mxConnectionHandler.prototype.drillHandler = null;
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/**
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* Variable: mouseDownCounter
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*
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* Counts the number of mouseDown events since the start. The initial mouse
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* down event counts as 1.
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*/
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mxConnectionHandler.prototype.mouseDownCounter = 0;
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/**
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* Variable: movePreviewAway
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*
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* Switch to enable moving the preview away from the mousepointer. This is required in browsers
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* where the preview cannot be made transparent to events and if the built-in hit detection on
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* the HTML elements in the page should be used. Default is the value of <mxClient.IS_VML>.
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*/
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mxConnectionHandler.prototype.movePreviewAway = mxClient.IS_VML;
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/**
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* Variable: outlineConnect
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*
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* Specifies if connections to the outline of a highlighted target should be
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* enabled. This will allow to place the connection point along the outline of
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* the highlighted target. Default is false.
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*/
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mxConnectionHandler.prototype.outlineConnect = false;
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/**
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* Variable: livePreview
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*
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* Specifies if the actual shape of the edge state should be used for the preview.
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* Default is false. (Ignored if no edge state is created in <createEdgeState>.)
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*/
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mxConnectionHandler.prototype.livePreview = false;
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/**
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* Variable: cursor
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*
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* Specifies the cursor to be used while the handler is active. Default is null.
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*/
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mxConnectionHandler.prototype.cursor = null;
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/**
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* Variable: insertBeforeSource
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*
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* Specifies if new edges should be inserted before the source vertex in the
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* cell hierarchy. Default is false for backwards compatibility.
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*/
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mxConnectionHandler.prototype.insertBeforeSource = false;
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/**
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* Function: isEnabled
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*
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* Returns true if events are handled. This implementation
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* returns <enabled>.
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*/
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mxConnectionHandler.prototype.isEnabled = function()
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{
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return this.enabled;
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};
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/**
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* Function: setEnabled
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*
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* Enables or disables event handling. This implementation
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* updates <enabled>.
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*
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* Parameters:
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*
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* enabled - Boolean that specifies the new enabled state.
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*/
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mxConnectionHandler.prototype.setEnabled = function(enabled)
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{
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this.enabled = enabled;
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};
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/**
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* Function: isInsertBefore
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*
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* Returns <insertBeforeSource> for non-loops and false for loops.
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*
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* Parameters:
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*
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* edge - <mxCell> that represents the edge to be inserted.
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* source - <mxCell> that represents the source terminal.
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* target - <mxCell> that represents the target terminal.
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* evt - Mousedown event of the connect gesture.
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* dropTarget - <mxCell> that represents the cell under the mouse when it was
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* released.
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*/
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mxConnectionHandler.prototype.isInsertBefore = function(edge, source, target, evt, dropTarget)
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{
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return this.insertBeforeSource && source != target;
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};
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/**
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* Function: isCreateTarget
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*
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* Returns <createTarget>.
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*
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* Parameters:
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*
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* evt - Current active native pointer event.
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*/
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mxConnectionHandler.prototype.isCreateTarget = function(evt)
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{
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return this.createTarget;
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};
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/**
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* Function: setCreateTarget
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*
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* Sets <createTarget>.
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*/
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mxConnectionHandler.prototype.setCreateTarget = function(value)
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{
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this.createTarget = value;
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};
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/**
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* Function: createShape
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*
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* Creates the preview shape for new connections.
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*/
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mxConnectionHandler.prototype.createShape = function()
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{
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// Creates the edge preview
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var shape = (this.livePreview && this.edgeState != null) ?
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this.graph.cellRenderer.createShape(this.edgeState) :
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new mxPolyline([], mxConstants.INVALID_COLOR);
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shape.dialect = (this.graph.dialect != mxConstants.DIALECT_SVG) ?
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mxConstants.DIALECT_VML : mxConstants.DIALECT_SVG;
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shape.scale = this.graph.view.scale;
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shape.pointerEvents = false;
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shape.isDashed = true;
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shape.init(this.graph.getView().getOverlayPane());
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mxEvent.redirectMouseEvents(shape.node, this.graph, null);
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return shape;
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};
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/**
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* Function: init
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*
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* Initializes the shapes required for this connection handler. This should
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* be invoked if <mxGraph.container> is assigned after the connection
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* handler has been created.
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*/
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mxConnectionHandler.prototype.init = function()
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{
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this.graph.addMouseListener(this);
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this.marker = this.createMarker();
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this.constraintHandler = new mxConstraintHandler(this.graph);
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// Redraws the icons if the graph changes
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this.changeHandler = mxUtils.bind(this, function(sender)
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{
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if (this.iconState != null)
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{
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this.iconState = this.graph.getView().getState(this.iconState.cell);
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}
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if (this.iconState != null)
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{
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this.redrawIcons(this.icons, this.iconState);
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this.constraintHandler.reset();
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}
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else if (this.previous != null && this.graph.view.getState(this.previous.cell) == null)
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{
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this.reset();
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}
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});
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this.graph.getModel().addListener(mxEvent.CHANGE, this.changeHandler);
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this.graph.getView().addListener(mxEvent.SCALE, this.changeHandler);
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this.graph.getView().addListener(mxEvent.TRANSLATE, this.changeHandler);
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this.graph.getView().addListener(mxEvent.SCALE_AND_TRANSLATE, this.changeHandler);
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// Removes the icon if we step into/up or start editing
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this.drillHandler = mxUtils.bind(this, function(sender)
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{
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this.reset();
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});
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this.graph.addListener(mxEvent.START_EDITING, this.drillHandler);
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this.graph.getView().addListener(mxEvent.DOWN, this.drillHandler);
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this.graph.getView().addListener(mxEvent.UP, this.drillHandler);
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};
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/**
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* Function: isConnectableCell
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*
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* Returns true if the given cell is connectable. This is a hook to
|
|
* disable floating connections. This implementation returns true.
|
|
*/
|
|
mxConnectionHandler.prototype.isConnectableCell = function(cell)
|
|
{
|
|
return true;
|
|
};
|
|
|
|
/**
|
|
* Function: createMarker
|
|
*
|
|
* Creates and returns the <mxCellMarker> used in <marker>.
|
|
*/
|
|
mxConnectionHandler.prototype.createMarker = function()
|
|
{
|
|
var marker = new mxCellMarker(this.graph);
|
|
marker.hotspotEnabled = true;
|
|
|
|
// Overrides to return cell at location only if valid (so that
|
|
// there is no highlight for invalid cells)
|
|
marker.getCell = mxUtils.bind(this, function(me)
|
|
{
|
|
var cell = mxCellMarker.prototype.getCell.apply(marker, arguments);
|
|
this.error = null;
|
|
|
|
// Checks for cell at preview point (with grid)
|
|
if (cell == null && this.currentPoint != null)
|
|
{
|
|
cell = this.graph.getCellAt(this.currentPoint.x, this.currentPoint.y);
|
|
}
|
|
|
|
// Uses connectable parent vertex if one exists
|
|
if (cell != null && !this.graph.isCellConnectable(cell))
|
|
{
|
|
var parent = this.graph.getModel().getParent(cell);
|
|
|
|
if (this.graph.getModel().isVertex(parent) && this.graph.isCellConnectable(parent))
|
|
{
|
|
cell = parent;
|
|
}
|
|
}
|
|
|
|
if ((this.graph.isSwimlane(cell) && this.currentPoint != null &&
|
|
this.graph.hitsSwimlaneContent(cell, this.currentPoint.x, this.currentPoint.y)) ||
|
|
!this.isConnectableCell(cell))
|
|
{
|
|
cell = null;
|
|
}
|
|
|
|
if (cell != null)
|
|
{
|
|
if (this.isConnecting())
|
|
{
|
|
if (this.previous != null)
|
|
{
|
|
this.error = this.validateConnection(this.previous.cell, cell);
|
|
|
|
if (this.error != null && this.error.length == 0)
|
|
{
|
|
cell = null;
|
|
|
|
// Enables create target inside groups
|
|
if (this.isCreateTarget(me.getEvent()))
|
|
{
|
|
this.error = null;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (!this.isValidSource(cell, me))
|
|
{
|
|
cell = null;
|
|
}
|
|
}
|
|
else if (this.isConnecting() && !this.isCreateTarget(me.getEvent()) &&
|
|
!this.graph.allowDanglingEdges)
|
|
{
|
|
this.error = '';
|
|
}
|
|
|
|
return cell;
|
|
});
|
|
|
|
// Sets the highlight color according to validateConnection
|
|
marker.isValidState = mxUtils.bind(this, function(state)
|
|
{
|
|
if (this.isConnecting())
|
|
{
|
|
return this.error == null;
|
|
}
|
|
else
|
|
{
|
|
return mxCellMarker.prototype.isValidState.apply(marker, arguments);
|
|
}
|
|
});
|
|
|
|
// Overrides to use marker color only in highlight mode or for
|
|
// target selection
|
|
marker.getMarkerColor = mxUtils.bind(this, function(evt, state, isValid)
|
|
{
|
|
return (this.connectImage == null || this.isConnecting()) ?
|
|
mxCellMarker.prototype.getMarkerColor.apply(marker, arguments) :
|
|
null;
|
|
});
|
|
|
|
// Overrides to use hotspot only for source selection otherwise
|
|
// intersects always returns true when over a cell
|
|
marker.intersects = mxUtils.bind(this, function(state, evt)
|
|
{
|
|
if (this.connectImage != null || this.isConnecting())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return mxCellMarker.prototype.intersects.apply(marker, arguments);
|
|
});
|
|
|
|
return marker;
|
|
};
|
|
|
|
/**
|
|
* Function: start
|
|
*
|
|
* Starts a new connection for the given state and coordinates.
|
|
*/
|
|
mxConnectionHandler.prototype.start = function(state, x, y, edgeState)
|
|
{
|
|
this.previous = state;
|
|
this.first = new mxPoint(x, y);
|
|
this.edgeState = (edgeState != null) ? edgeState : this.createEdgeState(null);
|
|
|
|
// Marks the source state
|
|
this.marker.currentColor = this.marker.validColor;
|
|
this.marker.markedState = state;
|
|
this.marker.mark();
|
|
|
|
this.fireEvent(new mxEventObject(mxEvent.START, 'state', this.previous));
|
|
};
|
|
|
|
/**
|
|
* Function: isConnecting
|
|
*
|
|
* Returns true if the source terminal has been clicked and a new
|
|
* connection is currently being previewed.
|
|
*/
|
|
mxConnectionHandler.prototype.isConnecting = function()
|
|
{
|
|
return this.first != null && this.shape != null;
|
|
};
|
|
|
|
/**
|
|
* Function: isValidSource
|
|
*
|
|
* Returns <mxGraph.isValidSource> for the given source terminal.
|
|
*
|
|
* Parameters:
|
|
*
|
|
* cell - <mxCell> that represents the source terminal.
|
|
* me - <mxMouseEvent> that is associated with this call.
|
|
*/
|
|
mxConnectionHandler.prototype.isValidSource = function(cell, me)
|
|
{
|
|
return this.graph.isValidSource(cell);
|
|
};
|
|
|
|
/**
|
|
* Function: isValidTarget
|
|
*
|
|
* Returns true. The call to <mxGraph.isValidTarget> is implicit by calling
|
|
* <mxGraph.getEdgeValidationError> in <validateConnection>. This is an
|
|
* additional hook for disabling certain targets in this specific handler.
|
|
*
|
|
* Parameters:
|
|
*
|
|
* cell - <mxCell> that represents the target terminal.
|
|
*/
|
|
mxConnectionHandler.prototype.isValidTarget = function(cell)
|
|
{
|
|
return true;
|
|
};
|
|
|
|
/**
|
|
* Function: validateConnection
|
|
*
|
|
* Returns the error message or an empty string if the connection for the
|
|
* given source target pair is not valid. Otherwise it returns null. This
|
|
* implementation uses <mxGraph.getEdgeValidationError>.
|
|
*
|
|
* Parameters:
|
|
*
|
|
* source - <mxCell> that represents the source terminal.
|
|
* target - <mxCell> that represents the target terminal.
|
|
*/
|
|
mxConnectionHandler.prototype.validateConnection = function(source, target)
|
|
{
|
|
if (!this.isValidTarget(target))
|
|
{
|
|
return '';
|
|
}
|
|
|
|
return this.graph.getEdgeValidationError(null, source, target);
|
|
};
|
|
|
|
/**
|
|
* Function: getConnectImage
|
|
*
|
|
* Hook to return the <mxImage> used for the connection icon of the given
|
|
* <mxCellState>. This implementation returns <connectImage>.
|
|
*
|
|
* Parameters:
|
|
*
|
|
* state - <mxCellState> whose connect image should be returned.
|
|
*/
|
|
mxConnectionHandler.prototype.getConnectImage = function(state)
|
|
{
|
|
return this.connectImage;
|
|
};
|
|
|
|
/**
|
|
* Function: isMoveIconToFrontForState
|
|
*
|
|
* Returns true if the state has a HTML label in the graph's container, otherwise
|
|
* it returns <moveIconFront>.
|
|
*
|
|
* Parameters:
|
|
*
|
|
* state - <mxCellState> whose connect icons should be returned.
|
|
*/
|
|
mxConnectionHandler.prototype.isMoveIconToFrontForState = function(state)
|
|
{
|
|
if (state.text != null && state.text.node.parentNode == this.graph.container)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return this.moveIconFront;
|
|
};
|
|
|
|
/**
|
|
* Function: createIcons
|
|
*
|
|
* Creates the array <mxImageShapes> that represent the connect icons for
|
|
* the given <mxCellState>.
|
|
*
|
|
* Parameters:
|
|
*
|
|
* state - <mxCellState> whose connect icons should be returned.
|
|
*/
|
|
mxConnectionHandler.prototype.createIcons = function(state)
|
|
{
|
|
var image = this.getConnectImage(state);
|
|
|
|
if (image != null && state != null)
|
|
{
|
|
this.iconState = state;
|
|
var icons = [];
|
|
|
|
// Cannot use HTML for the connect icons because the icon receives all
|
|
// mouse move events in IE, must use VML and SVG instead even if the
|
|
// connect-icon appears behind the selection border and the selection
|
|
// border consumes the events before the icon gets a chance
|
|
var bounds = new mxRectangle(0, 0, image.width, image.height);
|
|
var icon = new mxImageShape(bounds, image.src, null, null, 0);
|
|
icon.preserveImageAspect = false;
|
|
|
|
if (this.isMoveIconToFrontForState(state))
|
|
{
|
|
icon.dialect = mxConstants.DIALECT_STRICTHTML;
|
|
icon.init(this.graph.container);
|
|
}
|
|
else
|
|
{
|
|
icon.dialect = (this.graph.dialect == mxConstants.DIALECT_SVG) ?
|
|
mxConstants.DIALECT_SVG : mxConstants.DIALECT_VML;
|
|
icon.init(this.graph.getView().getOverlayPane());
|
|
|
|
// Move the icon back in the overlay pane
|
|
if (this.moveIconBack && icon.node.previousSibling != null)
|
|
{
|
|
icon.node.parentNode.insertBefore(icon.node, icon.node.parentNode.firstChild);
|
|
}
|
|
}
|
|
|
|
icon.node.style.cursor = mxConstants.CURSOR_CONNECT;
|
|
|
|
// Events transparency
|
|
var getState = mxUtils.bind(this, function()
|
|
{
|
|
return (this.currentState != null) ? this.currentState : state;
|
|
});
|
|
|
|
// Updates the local icon before firing the mouse down event.
|
|
var mouseDown = mxUtils.bind(this, function(evt)
|
|
{
|
|
if (!mxEvent.isConsumed(evt))
|
|
{
|
|
this.icon = icon;
|
|
this.graph.fireMouseEvent(mxEvent.MOUSE_DOWN,
|
|
new mxMouseEvent(evt, getState()));
|
|
}
|
|
});
|
|
|
|
mxEvent.redirectMouseEvents(icon.node, this.graph, getState, mouseDown);
|
|
|
|
icons.push(icon);
|
|
this.redrawIcons(icons, this.iconState);
|
|
|
|
return icons;
|
|
}
|
|
|
|
return null;
|
|
};
|
|
|
|
/**
|
|
* Function: redrawIcons
|
|
*
|
|
* Redraws the given array of <mxImageShapes>.
|
|
*
|
|
* Parameters:
|
|
*
|
|
* icons - Optional array of <mxImageShapes> to be redrawn.
|
|
*/
|
|
mxConnectionHandler.prototype.redrawIcons = function(icons, state)
|
|
{
|
|
if (icons != null && icons[0] != null && state != null)
|
|
{
|
|
var pos = this.getIconPosition(icons[0], state);
|
|
icons[0].bounds.x = pos.x;
|
|
icons[0].bounds.y = pos.y;
|
|
icons[0].redraw();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Function: getIconPosition
|
|
*
|
|
* Returns the center position of the given icon.
|
|
*
|
|
* Parameters:
|
|
*
|
|
* icon - The connect icon of <mxImageShape> with the mouse.
|
|
* state - <mxCellState> under the mouse.
|
|
*/
|
|
mxConnectionHandler.prototype.getIconPosition = function(icon, state)
|
|
{
|
|
var scale = this.graph.getView().scale;
|
|
var cx = state.getCenterX();
|
|
var cy = state.getCenterY();
|
|
|
|
if (this.graph.isSwimlane(state.cell))
|
|
{
|
|
var size = this.graph.getStartSize(state.cell);
|
|
|
|
cx = (size.width != 0) ? state.x + size.width * scale / 2 : cx;
|
|
cy = (size.height != 0) ? state.y + size.height * scale / 2 : cy;
|
|
|
|
var alpha = mxUtils.toRadians(mxUtils.getValue(state.style, mxConstants.STYLE_ROTATION) || 0);
|
|
|
|
if (alpha != 0)
|
|
{
|
|
var cos = Math.cos(alpha);
|
|
var sin = Math.sin(alpha);
|
|
var ct = new mxPoint(state.getCenterX(), state.getCenterY());
|
|
var pt = mxUtils.getRotatedPoint(new mxPoint(cx, cy), cos, sin, ct);
|
|
cx = pt.x;
|
|
cy = pt.y;
|
|
}
|
|
}
|
|
|
|
return new mxPoint(cx - icon.bounds.width / 2,
|
|
cy - icon.bounds.height / 2);
|
|
};
|
|
|
|
/**
|
|
* Function: destroyIcons
|
|
*
|
|
* Destroys the connect icons and resets the respective state.
|
|
*/
|
|
mxConnectionHandler.prototype.destroyIcons = function()
|
|
{
|
|
if (this.icons != null)
|
|
{
|
|
for (var i = 0; i < this.icons.length; i++)
|
|
{
|
|
this.icons[i].destroy();
|
|
}
|
|
|
|
this.icons = null;
|
|
this.icon = null;
|
|
this.selectedIcon = null;
|
|
this.iconState = null;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Function: isStartEvent
|
|
*
|
|
* Returns true if the given mouse down event should start this handler. The
|
|
* This implementation returns true if the event does not force marquee
|
|
* selection, and the currentConstraint and currentFocus of the
|
|
* <constraintHandler> are not null, or <previous> and <error> are not null and
|
|
* <icons> is null or <icons> and <icon> are not null.
|
|
*/
|
|
mxConnectionHandler.prototype.isStartEvent = function(me)
|
|
{
|
|
return ((this.constraintHandler.currentFocus != null && this.constraintHandler.currentConstraint != null) ||
|
|
(this.previous != null && this.error == null && (this.icons == null || (this.icons != null &&
|
|
this.icon != null))));
|
|
};
|
|
|
|
/**
|
|
* Function: mouseDown
|
|
*
|
|
* Handles the event by initiating a new connection.
|
|
*/
|
|
mxConnectionHandler.prototype.mouseDown = function(sender, me)
|
|
{
|
|
this.mouseDownCounter++;
|
|
|
|
if (this.isEnabled() && this.graph.isEnabled() && !me.isConsumed() &&
|
|
!this.isConnecting() && this.isStartEvent(me))
|
|
{
|
|
if (this.constraintHandler.currentConstraint != null &&
|
|
this.constraintHandler.currentFocus != null &&
|
|
this.constraintHandler.currentPoint != null)
|
|
{
|
|
this.sourceConstraint = this.constraintHandler.currentConstraint;
|
|
this.previous = this.constraintHandler.currentFocus;
|
|
this.first = this.constraintHandler.currentPoint.clone();
|
|
}
|
|
else
|
|
{
|
|
// Stores the location of the initial mousedown
|
|
this.first = new mxPoint(me.getGraphX(), me.getGraphY());
|
|
}
|
|
|
|
this.edgeState = this.createEdgeState(me);
|
|
this.mouseDownCounter = 1;
|
|
|
|
if (this.waypointsEnabled && this.shape == null)
|
|
{
|
|
this.waypoints = null;
|
|
this.shape = this.createShape();
|
|
|
|
if (this.edgeState != null)
|
|
{
|
|
this.shape.apply(this.edgeState);
|
|
}
|
|
}
|
|
|
|
// Stores the starting point in the geometry of the preview
|
|
if (this.previous == null && this.edgeState != null)
|
|
{
|
|
var pt = this.graph.getPointForEvent(me.getEvent());
|
|
this.edgeState.cell.geometry.setTerminalPoint(pt, true);
|
|
}
|
|
|
|
this.fireEvent(new mxEventObject(mxEvent.START, 'state', this.previous));
|
|
|
|
me.consume();
|
|
}
|
|
|
|
this.selectedIcon = this.icon;
|
|
this.icon = null;
|
|
};
|
|
|
|
/**
|
|
* Function: isImmediateConnectSource
|
|
*
|
|
* Returns true if a tap on the given source state should immediately start
|
|
* connecting. This implementation returns true if the state is not movable
|
|
* in the graph.
|
|
*/
|
|
mxConnectionHandler.prototype.isImmediateConnectSource = function(state)
|
|
{
|
|
return !this.graph.isCellMovable(state.cell);
|
|
};
|
|
|
|
/**
|
|
* Function: createEdgeState
|
|
*
|
|
* Hook to return an <mxCellState> which may be used during the preview.
|
|
* This implementation returns null.
|
|
*
|
|
* Use the following code to create a preview for an existing edge style:
|
|
*
|
|
* (code)
|
|
* graph.connectionHandler.createEdgeState = function(me)
|
|
* {
|
|
* var edge = graph.createEdge(null, null, null, null, null, 'edgeStyle=elbowEdgeStyle');
|
|
*
|
|
* return new mxCellState(this.graph.view, edge, this.graph.getCellStyle(edge));
|
|
* };
|
|
* (end)
|
|
*/
|
|
mxConnectionHandler.prototype.createEdgeState = function(me)
|
|
{
|
|
return null;
|
|
};
|
|
|
|
/**
|
|
* Function: isOutlineConnectEvent
|
|
*
|
|
* Returns true if <outlineConnect> is true and the source of the event is the outline shape
|
|
* or shift is pressed.
|
|
*/
|
|
mxConnectionHandler.prototype.isOutlineConnectEvent = function(me)
|
|
{
|
|
var offset = mxUtils.getOffset(this.graph.container);
|
|
var evt = me.getEvent();
|
|
|
|
var clientX = mxEvent.getClientX(evt);
|
|
var clientY = mxEvent.getClientY(evt);
|
|
|
|
var doc = document.documentElement;
|
|
var left = (window.pageXOffset || doc.scrollLeft) - (doc.clientLeft || 0);
|
|
var top = (window.pageYOffset || doc.scrollTop) - (doc.clientTop || 0);
|
|
|
|
var gridX = this.currentPoint.x - this.graph.container.scrollLeft + offset.x - left;
|
|
var gridY = this.currentPoint.y - this.graph.container.scrollTop + offset.y - top;
|
|
|
|
return this.outlineConnect && !mxEvent.isShiftDown(me.getEvent()) &&
|
|
(me.isSource(this.marker.highlight.shape) ||
|
|
(mxEvent.isAltDown(me.getEvent()) && me.getState() != null) ||
|
|
this.marker.highlight.isHighlightAt(clientX, clientY) ||
|
|
((gridX != clientX || gridY != clientY) && me.getState() == null &&
|
|
this.marker.highlight.isHighlightAt(gridX, gridY)));
|
|
};
|
|
|
|
/**
|
|
* Function: updateCurrentState
|
|
*
|
|
* Updates the current state for a given mouse move event by using
|
|
* the <marker>.
|
|
*/
|
|
mxConnectionHandler.prototype.updateCurrentState = function(me, point)
|
|
{
|
|
this.constraintHandler.update(me, this.first == null, false, (this.first == null ||
|
|
me.isSource(this.marker.highlight.shape)) ? null : point);
|
|
|
|
if (this.constraintHandler.currentFocus != null && this.constraintHandler.currentConstraint != null)
|
|
{
|
|
// Handles special case where grid is large and connection point is at actual point in which
|
|
// case the outline is not followed as long as we're < gridSize / 2 away from that point
|
|
if (this.marker.highlight != null && this.marker.highlight.state != null &&
|
|
this.marker.highlight.state.cell == this.constraintHandler.currentFocus.cell)
|
|
{
|
|
// Direct repaint needed if cell already highlighted
|
|
if (this.marker.highlight.shape.stroke != 'transparent')
|
|
{
|
|
this.marker.highlight.shape.stroke = 'transparent';
|
|
this.marker.highlight.repaint();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.marker.markCell(this.constraintHandler.currentFocus.cell, 'transparent');
|
|
}
|
|
|
|
// Updates validation state
|
|
if (this.previous != null)
|
|
{
|
|
this.error = this.validateConnection(this.previous.cell, this.constraintHandler.currentFocus.cell);
|
|
|
|
if (this.error == null)
|
|
{
|
|
this.currentState = this.constraintHandler.currentFocus;
|
|
}
|
|
|
|
if (this.error != null || (this.currentState != null &&
|
|
!this.isCellEnabled(this.currentState.cell)))
|
|
{
|
|
this.constraintHandler.reset();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (this.graph.isIgnoreTerminalEvent(me.getEvent()))
|
|
{
|
|
this.marker.reset();
|
|
this.currentState = null;
|
|
}
|
|
else
|
|
{
|
|
this.marker.process(me);
|
|
this.currentState = this.marker.getValidState();
|
|
}
|
|
|
|
if (this.currentState != null && !this.isCellEnabled(this.currentState.cell))
|
|
{
|
|
this.constraintHandler.reset();
|
|
this.marker.reset();
|
|
this.currentState = null;
|
|
}
|
|
|
|
var outline = this.isOutlineConnectEvent(me);
|
|
|
|
if (this.currentState != null && outline)
|
|
{
|
|
// Handles special case where mouse is on outline away from actual end point
|
|
// in which case the grid is ignored and mouse point is used instead
|
|
if (me.isSource(this.marker.highlight.shape))
|
|
{
|
|
point = new mxPoint(me.getGraphX(), me.getGraphY());
|
|
}
|
|
|
|
var constraint = this.graph.getOutlineConstraint(point, this.currentState, me);
|
|
this.constraintHandler.setFocus(me, this.currentState, false);
|
|
this.constraintHandler.currentConstraint = constraint;
|
|
this.constraintHandler.currentPoint = point;
|
|
}
|
|
|
|
if (this.outlineConnect)
|
|
{
|
|
if (this.marker.highlight != null && this.marker.highlight.shape != null)
|
|
{
|
|
var s = this.graph.view.scale;
|
|
|
|
if (this.constraintHandler.currentConstraint != null &&
|
|
this.constraintHandler.currentFocus != null)
|
|
{
|
|
this.marker.highlight.shape.stroke = mxConstants.OUTLINE_HIGHLIGHT_COLOR;
|
|
this.marker.highlight.shape.strokewidth = mxConstants.OUTLINE_HIGHLIGHT_STROKEWIDTH / s / s;
|
|
this.marker.highlight.repaint();
|
|
}
|
|
else if (this.marker.hasValidState())
|
|
{
|
|
// Handles special case where actual end point of edge and current mouse point
|
|
// are not equal (due to grid snapping) and there is no hit on shape or highlight
|
|
// but ignores cases where parent is used for non-connectable child cells
|
|
if (this.graph.isCellConnectable(me.getCell()) &&
|
|
this.marker.getValidState() != me.getState())
|
|
{
|
|
this.marker.highlight.shape.stroke = 'transparent';
|
|
this.currentState = null;
|
|
}
|
|
else
|
|
{
|
|
this.marker.highlight.shape.stroke = mxConstants.DEFAULT_VALID_COLOR;
|
|
}
|
|
|
|
this.marker.highlight.shape.strokewidth = mxConstants.HIGHLIGHT_STROKEWIDTH / s / s;
|
|
this.marker.highlight.repaint();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Function: isCellEnabled
|
|
*
|
|
* Returns true if the given cell allows new connections to be created. This implementation
|
|
* always returns true.
|
|
*/
|
|
mxConnectionHandler.prototype.isCellEnabled = function(cell)
|
|
{
|
|
return true;
|
|
};
|
|
|
|
/**
|
|
* Function: convertWaypoint
|
|
*
|
|
* Converts the given point from screen coordinates to model coordinates.
|
|
*/
|
|
mxConnectionHandler.prototype.convertWaypoint = function(point)
|
|
{
|
|
var scale = this.graph.getView().getScale();
|
|
var tr = this.graph.getView().getTranslate();
|
|
|
|
point.x = point.x / scale - tr.x;
|
|
point.y = point.y / scale - tr.y;
|
|
};
|
|
|
|
/**
|
|
* Function: snapToPreview
|
|
*
|
|
* Called to snap the given point to the current preview. This snaps to the
|
|
* first point of the preview if alt is not pressed.
|
|
*/
|
|
mxConnectionHandler.prototype.snapToPreview = function(me, point)
|
|
{
|
|
if (!mxEvent.isAltDown(me.getEvent()) && this.previous != null)
|
|
{
|
|
var tol = this.graph.gridSize * this.graph.view.scale / 2;
|
|
var tmp = (this.sourceConstraint != null) ? this.first :
|
|
new mxPoint(this.previous.getCenterX(), this.previous.getCenterY());
|
|
|
|
if (Math.abs(tmp.x - me.getGraphX()) < tol)
|
|
{
|
|
point.x = tmp.x;
|
|
}
|
|
|
|
if (Math.abs(tmp.y - me.getGraphY()) < tol)
|
|
{
|
|
point.y = tmp.y;
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Function: mouseMove
|
|
*
|
|
* Handles the event by updating the preview edge or by highlighting
|
|
* a possible source or target terminal.
|
|
*/
|
|
mxConnectionHandler.prototype.mouseMove = function(sender, me)
|
|
{
|
|
if (!me.isConsumed() && (this.ignoreMouseDown || this.first != null || !this.graph.isMouseDown))
|
|
{
|
|
// Handles special case when handler is disabled during highlight
|
|
if (!this.isEnabled() && this.currentState != null)
|
|
{
|
|
this.destroyIcons();
|
|
this.currentState = null;
|
|
}
|
|
|
|
var view = this.graph.getView();
|
|
var scale = view.scale;
|
|
var tr = view.translate;
|
|
var point = new mxPoint(me.getGraphX(), me.getGraphY());
|
|
this.error = null;
|
|
|
|
if (this.graph.isGridEnabledEvent(me.getEvent()))
|
|
{
|
|
point = new mxPoint((this.graph.snap(point.x / scale - tr.x) + tr.x) * scale,
|
|
(this.graph.snap(point.y / scale - tr.y) + tr.y) * scale);
|
|
}
|
|
|
|
this.snapToPreview(me, point);
|
|
this.currentPoint = point;
|
|
|
|
if ((this.first != null || (this.isEnabled() && this.graph.isEnabled())) &&
|
|
(this.shape != null || this.first == null ||
|
|
Math.abs(me.getGraphX() - this.first.x) > this.graph.tolerance ||
|
|
Math.abs(me.getGraphY() - this.first.y) > this.graph.tolerance))
|
|
{
|
|
this.updateCurrentState(me, point);
|
|
}
|
|
|
|
if (this.first != null)
|
|
{
|
|
var constraint = null;
|
|
var current = point;
|
|
|
|
// Uses the current point from the constraint handler if available
|
|
if (this.constraintHandler.currentConstraint != null &&
|
|
this.constraintHandler.currentFocus != null &&
|
|
this.constraintHandler.currentPoint != null)
|
|
{
|
|
constraint = this.constraintHandler.currentConstraint;
|
|
current = this.constraintHandler.currentPoint.clone();
|
|
}
|
|
else if (this.previous != null && !this.graph.isIgnoreTerminalEvent(me.getEvent()) &&
|
|
mxEvent.isShiftDown(me.getEvent()))
|
|
{
|
|
if (Math.abs(this.previous.getCenterX() - point.x) <
|
|
Math.abs(this.previous.getCenterY() - point.y))
|
|
{
|
|
point.x = this.previous.getCenterX();
|
|
}
|
|
else
|
|
{
|
|
point.y = this.previous.getCenterY();
|
|
}
|
|
}
|
|
|
|
var pt2 = this.first;
|
|
|
|
// Moves the connect icon with the mouse
|
|
if (this.selectedIcon != null)
|
|
{
|
|
var w = this.selectedIcon.bounds.width;
|
|
var h = this.selectedIcon.bounds.height;
|
|
|
|
if (this.currentState != null && this.targetConnectImage)
|
|
{
|
|
var pos = this.getIconPosition(this.selectedIcon, this.currentState);
|
|
this.selectedIcon.bounds.x = pos.x;
|
|
this.selectedIcon.bounds.y = pos.y;
|
|
}
|
|
else
|
|
{
|
|
var bounds = new mxRectangle(me.getGraphX() + this.connectIconOffset.x,
|
|
me.getGraphY() + this.connectIconOffset.y, w, h);
|
|
this.selectedIcon.bounds = bounds;
|
|
}
|
|
|
|
this.selectedIcon.redraw();
|
|
}
|
|
|
|
// Uses edge state to compute the terminal points
|
|
if (this.edgeState != null)
|
|
{
|
|
this.updateEdgeState(current, constraint);
|
|
current = this.edgeState.absolutePoints[this.edgeState.absolutePoints.length - 1];
|
|
pt2 = this.edgeState.absolutePoints[0];
|
|
}
|
|
else
|
|
{
|
|
if (this.currentState != null)
|
|
{
|
|
if (this.constraintHandler.currentConstraint == null)
|
|
{
|
|
var tmp = this.getTargetPerimeterPoint(this.currentState, me);
|
|
|
|
if (tmp != null)
|
|
{
|
|
current = tmp;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Computes the source perimeter point
|
|
if (this.sourceConstraint == null && this.previous != null)
|
|
{
|
|
var next = (this.waypoints != null && this.waypoints.length > 0) ?
|
|
this.waypoints[0] : current;
|
|
var tmp = this.getSourcePerimeterPoint(this.previous, next, me);
|
|
|
|
if (tmp != null)
|
|
{
|
|
pt2 = tmp;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Makes sure the cell under the mousepointer can be detected
|
|
// by moving the preview shape away from the mouse. This
|
|
// makes sure the preview shape does not prevent the detection
|
|
// of the cell under the mousepointer even for slow gestures.
|
|
if (this.currentState == null && this.movePreviewAway)
|
|
{
|
|
var tmp = pt2;
|
|
|
|
if (this.edgeState != null && this.edgeState.absolutePoints.length >= 2)
|
|
{
|
|
var tmp2 = this.edgeState.absolutePoints[this.edgeState.absolutePoints.length - 2];
|
|
|
|
if (tmp2 != null)
|
|
{
|
|
tmp = tmp2;
|
|
}
|
|
}
|
|
|
|
var dx = current.x - tmp.x;
|
|
var dy = current.y - tmp.y;
|
|
|
|
var len = Math.sqrt(dx * dx + dy * dy);
|
|
|
|
if (len == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Stores old point to reuse when creating edge
|
|
this.originalPoint = current.clone();
|
|
current.x -= dx * 4 / len;
|
|
current.y -= dy * 4 / len;
|
|
}
|
|
else
|
|
{
|
|
this.originalPoint = null;
|
|
}
|
|
|
|
// Creates the preview shape (lazy)
|
|
if (this.shape == null)
|
|
{
|
|
var dx = Math.abs(me.getGraphX() - this.first.x);
|
|
var dy = Math.abs(me.getGraphY() - this.first.y);
|
|
|
|
if (dx > this.graph.tolerance || dy > this.graph.tolerance)
|
|
{
|
|
this.shape = this.createShape();
|
|
|
|
if (this.edgeState != null)
|
|
{
|
|
this.shape.apply(this.edgeState);
|
|
}
|
|
|
|
// Revalidates current connection
|
|
this.updateCurrentState(me, point);
|
|
}
|
|
}
|
|
|
|
// Updates the points in the preview edge
|
|
if (this.shape != null)
|
|
{
|
|
if (this.edgeState != null)
|
|
{
|
|
this.shape.points = this.edgeState.absolutePoints;
|
|
}
|
|
else
|
|
{
|
|
var pts = [pt2];
|
|
|
|
if (this.waypoints != null)
|
|
{
|
|
pts = pts.concat(this.waypoints);
|
|
}
|
|
|
|
pts.push(current);
|
|
this.shape.points = pts;
|
|
}
|
|
|
|
this.drawPreview();
|
|
}
|
|
|
|
// Makes sure endpoint of edge is visible during connect
|
|
if (this.cursor != null)
|
|
{
|
|
this.graph.container.style.cursor = this.cursor;
|
|
}
|
|
|
|
mxEvent.consume(me.getEvent());
|
|
me.consume();
|
|
}
|
|
else if (!this.isEnabled() || !this.graph.isEnabled())
|
|
{
|
|
this.constraintHandler.reset();
|
|
}
|
|
else if (this.previous != this.currentState && this.edgeState == null)
|
|
{
|
|
this.destroyIcons();
|
|
|
|
// Sets the cursor on the current shape
|
|
if (this.currentState != null && this.error == null && this.constraintHandler.currentConstraint == null)
|
|
{
|
|
this.icons = this.createIcons(this.currentState);
|
|
|
|
if (this.icons == null)
|
|
{
|
|
this.currentState.setCursor(mxConstants.CURSOR_CONNECT);
|
|
me.consume();
|
|
}
|
|
}
|
|
|
|
this.previous = this.currentState;
|
|
}
|
|
else if (this.previous == this.currentState && this.currentState != null && this.icons == null &&
|
|
!this.graph.isMouseDown)
|
|
{
|
|
// Makes sure that no cursors are changed
|
|
me.consume();
|
|
}
|
|
|
|
if (!this.graph.isMouseDown && this.currentState != null && this.icons != null)
|
|
{
|
|
var hitsIcon = false;
|
|
var target = me.getSource();
|
|
|
|
for (var i = 0; i < this.icons.length && !hitsIcon; i++)
|
|
{
|
|
hitsIcon = target == this.icons[i].node || target.parentNode == this.icons[i].node;
|
|
}
|
|
|
|
if (!hitsIcon)
|
|
{
|
|
this.updateIcons(this.currentState, this.icons, me);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.constraintHandler.reset();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Function: updateEdgeState
|
|
*
|
|
* Updates <edgeState>.
|
|
*/
|
|
mxConnectionHandler.prototype.updateEdgeState = function(current, constraint)
|
|
{
|
|
// TODO: Use generic method for writing constraint to style
|
|
if (this.sourceConstraint != null && this.sourceConstraint.point != null)
|
|
{
|
|
this.edgeState.style[mxConstants.STYLE_EXIT_X] = this.sourceConstraint.point.x;
|
|
this.edgeState.style[mxConstants.STYLE_EXIT_Y] = this.sourceConstraint.point.y;
|
|
}
|
|
|
|
if (constraint != null && constraint.point != null)
|
|
{
|
|
this.edgeState.style[mxConstants.STYLE_ENTRY_X] = constraint.point.x;
|
|
this.edgeState.style[mxConstants.STYLE_ENTRY_Y] = constraint.point.y;
|
|
}
|
|
else
|
|
{
|
|
delete this.edgeState.style[mxConstants.STYLE_ENTRY_X];
|
|
delete this.edgeState.style[mxConstants.STYLE_ENTRY_Y];
|
|
}
|
|
|
|
this.edgeState.absolutePoints = [null, (this.currentState != null) ? null : current];
|
|
this.graph.view.updateFixedTerminalPoint(this.edgeState, this.previous, true, this.sourceConstraint);
|
|
|
|
if (this.currentState != null)
|
|
{
|
|
if (constraint == null)
|
|
{
|
|
constraint = this.graph.getConnectionConstraint(this.edgeState, this.previous, false);
|
|
}
|
|
|
|
this.edgeState.setAbsoluteTerminalPoint(null, false);
|
|
this.graph.view.updateFixedTerminalPoint(this.edgeState, this.currentState, false, constraint);
|
|
}
|
|
|
|
// Scales and translates the waypoints to the model
|
|
var realPoints = null;
|
|
|
|
if (this.waypoints != null)
|
|
{
|
|
realPoints = [];
|
|
|
|
for (var i = 0; i < this.waypoints.length; i++)
|
|
{
|
|
var pt = this.waypoints[i].clone();
|
|
this.convertWaypoint(pt);
|
|
realPoints[i] = pt;
|
|
}
|
|
}
|
|
|
|
this.graph.view.updatePoints(this.edgeState, realPoints, this.previous, this.currentState);
|
|
this.graph.view.updateFloatingTerminalPoints(this.edgeState, this.previous, this.currentState);
|
|
};
|
|
|
|
/**
|
|
* Function: getTargetPerimeterPoint
|
|
*
|
|
* Returns the perimeter point for the given target state.
|
|
*
|
|
* Parameters:
|
|
*
|
|
* state - <mxCellState> that represents the target cell state.
|
|
* me - <mxMouseEvent> that represents the mouse move.
|
|
*/
|
|
mxConnectionHandler.prototype.getTargetPerimeterPoint = function(state, me)
|
|
{
|
|
var result = null;
|
|
var view = state.view;
|
|
var targetPerimeter = view.getPerimeterFunction(state);
|
|
|
|
if (targetPerimeter != null)
|
|
{
|
|
var next = (this.waypoints != null && this.waypoints.length > 0) ?
|
|
this.waypoints[this.waypoints.length - 1] :
|
|
new mxPoint(this.previous.getCenterX(), this.previous.getCenterY());
|
|
var tmp = targetPerimeter(view.getPerimeterBounds(state),
|
|
this.edgeState, next, false);
|
|
|
|
if (tmp != null)
|
|
{
|
|
result = tmp;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
result = new mxPoint(state.getCenterX(), state.getCenterY());
|
|
}
|
|
|
|
return result;
|
|
};
|
|
|
|
/**
|
|
* Function: getSourcePerimeterPoint
|
|
*
|
|
* Hook to update the icon position(s) based on a mouseOver event. This is
|
|
* an empty implementation.
|
|
*
|
|
* Parameters:
|
|
*
|
|
* state - <mxCellState> that represents the target cell state.
|
|
* next - <mxPoint> that represents the next point along the previewed edge.
|
|
* me - <mxMouseEvent> that represents the mouse move.
|
|
*/
|
|
mxConnectionHandler.prototype.getSourcePerimeterPoint = function(state, next, me)
|
|
{
|
|
var result = null;
|
|
var view = state.view;
|
|
var sourcePerimeter = view.getPerimeterFunction(state);
|
|
var c = new mxPoint(state.getCenterX(), state.getCenterY());
|
|
|
|
if (sourcePerimeter != null)
|
|
{
|
|
var theta = mxUtils.getValue(state.style, mxConstants.STYLE_ROTATION, 0);
|
|
var rad = -theta * (Math.PI / 180);
|
|
|
|
if (theta != 0)
|
|
{
|
|
next = mxUtils.getRotatedPoint(new mxPoint(next.x, next.y), Math.cos(rad), Math.sin(rad), c);
|
|
}
|
|
|
|
var tmp = sourcePerimeter(view.getPerimeterBounds(state), state, next, false);
|
|
|
|
if (tmp != null)
|
|
{
|
|
if (theta != 0)
|
|
{
|
|
tmp = mxUtils.getRotatedPoint(new mxPoint(tmp.x, tmp.y), Math.cos(-rad), Math.sin(-rad), c);
|
|
}
|
|
|
|
result = tmp;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
result = c;
|
|
}
|
|
|
|
return result;
|
|
};
|
|
|
|
|
|
/**
|
|
* Function: updateIcons
|
|
*
|
|
* Hook to update the icon position(s) based on a mouseOver event. This is
|
|
* an empty implementation.
|
|
*
|
|
* Parameters:
|
|
*
|
|
* state - <mxCellState> under the mouse.
|
|
* icons - Array of currently displayed icons.
|
|
* me - <mxMouseEvent> that contains the mouse event.
|
|
*/
|
|
mxConnectionHandler.prototype.updateIcons = function(state, icons, me)
|
|
{
|
|
// empty
|
|
};
|
|
|
|
/**
|
|
* Function: isStopEvent
|
|
*
|
|
* Returns true if the given mouse up event should stop this handler. The
|
|
* connection will be created if <error> is null. Note that this is only
|
|
* called if <waypointsEnabled> is true. This implemtation returns true
|
|
* if there is a cell state in the given event.
|
|
*/
|
|
mxConnectionHandler.prototype.isStopEvent = function(me)
|
|
{
|
|
return me.getState() != null;
|
|
};
|
|
|
|
/**
|
|
* Function: addWaypoint
|
|
*
|
|
* Adds the waypoint for the given event to <waypoints>.
|
|
*/
|
|
mxConnectionHandler.prototype.addWaypointForEvent = function(me)
|
|
{
|
|
var point = mxUtils.convertPoint(this.graph.container, me.getX(), me.getY());
|
|
var dx = Math.abs(point.x - this.first.x);
|
|
var dy = Math.abs(point.y - this.first.y);
|
|
var addPoint = this.waypoints != null || (this.mouseDownCounter > 1 &&
|
|
(dx > this.graph.tolerance || dy > this.graph.tolerance));
|
|
|
|
if (addPoint)
|
|
{
|
|
if (this.waypoints == null)
|
|
{
|
|
this.waypoints = [];
|
|
}
|
|
|
|
var scale = this.graph.view.scale;
|
|
var point = new mxPoint(this.graph.snap(me.getGraphX() / scale) * scale,
|
|
this.graph.snap(me.getGraphY() / scale) * scale);
|
|
this.waypoints.push(point);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Function: checkConstraints
|
|
*
|
|
* Returns true if the connection for the given constraints is valid. This
|
|
* implementation returns true if the constraints are not pointing to the
|
|
* same fixed connection point.
|
|
*/
|
|
mxConnectionHandler.prototype.checkConstraints = function(c1, c2)
|
|
{
|
|
return (c1 == null || c2 == null || c1.point == null || c2.point == null ||
|
|
!c1.point.equals(c2.point) || c1.dx != c2.dx || c1.dy != c2.dy ||
|
|
c1.perimeter != c2.perimeter);
|
|
};
|
|
|
|
/**
|
|
* Function: mouseUp
|
|
*
|
|
* Handles the event by inserting the new connection.
|
|
*/
|
|
mxConnectionHandler.prototype.mouseUp = function(sender, me)
|
|
{
|
|
if (!me.isConsumed() && this.isConnecting())
|
|
{
|
|
if (this.waypointsEnabled && !this.isStopEvent(me))
|
|
{
|
|
this.addWaypointForEvent(me);
|
|
me.consume();
|
|
|
|
return;
|
|
}
|
|
|
|
var c1 = this.sourceConstraint;
|
|
var c2 = this.constraintHandler.currentConstraint;
|
|
|
|
var source = (this.previous != null) ? this.previous.cell : null;
|
|
var target = null;
|
|
|
|
if (this.constraintHandler.currentConstraint != null &&
|
|
this.constraintHandler.currentFocus != null)
|
|
{
|
|
target = this.constraintHandler.currentFocus.cell;
|
|
}
|
|
|
|
if (target == null && this.currentState != null)
|
|
{
|
|
target = this.currentState.cell;
|
|
}
|
|
|
|
// Inserts the edge if no validation error exists and if constraints differ
|
|
if (this.error == null && (source == null || target == null ||
|
|
source != target || this.checkConstraints(c1, c2)))
|
|
{
|
|
this.connect(source, target, me.getEvent(), me.getCell());
|
|
}
|
|
else
|
|
{
|
|
// Selects the source terminal for self-references
|
|
if (this.previous != null && this.marker.validState != null &&
|
|
this.previous.cell == this.marker.validState.cell)
|
|
{
|
|
this.graph.selectCellForEvent(this.marker.source, me.getEvent());
|
|
}
|
|
|
|
// Displays the error message if it is not an empty string,
|
|
// for empty error messages, the event is silently dropped
|
|
if (this.error != null && this.error.length > 0)
|
|
{
|
|
this.graph.validationAlert(this.error);
|
|
}
|
|
}
|
|
|
|
// Redraws the connect icons and resets the handler state
|
|
this.destroyIcons();
|
|
me.consume();
|
|
}
|
|
|
|
if (this.first != null)
|
|
{
|
|
this.reset();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Function: reset
|
|
*
|
|
* Resets the state of this handler.
|
|
*/
|
|
mxConnectionHandler.prototype.reset = function()
|
|
{
|
|
if (this.shape != null)
|
|
{
|
|
this.shape.destroy();
|
|
this.shape = null;
|
|
}
|
|
|
|
// Resets the cursor on the container
|
|
if (this.cursor != null && this.graph.container != null)
|
|
{
|
|
this.graph.container.style.cursor = '';
|
|
}
|
|
|
|
this.destroyIcons();
|
|
this.marker.reset();
|
|
this.constraintHandler.reset();
|
|
this.originalPoint = null;
|
|
this.currentPoint = null;
|
|
this.edgeState = null;
|
|
this.previous = null;
|
|
this.error = null;
|
|
this.sourceConstraint = null;
|
|
this.mouseDownCounter = 0;
|
|
this.first = null;
|
|
|
|
this.fireEvent(new mxEventObject(mxEvent.RESET));
|
|
};
|
|
|
|
/**
|
|
* Function: drawPreview
|
|
*
|
|
* Redraws the preview edge using the color and width returned by
|
|
* <getEdgeColor> and <getEdgeWidth>.
|
|
*/
|
|
mxConnectionHandler.prototype.drawPreview = function()
|
|
{
|
|
this.updatePreview(this.error == null);
|
|
this.shape.redraw();
|
|
};
|
|
|
|
/**
|
|
* Function: getEdgeColor
|
|
*
|
|
* Returns the color used to draw the preview edge. This returns green if
|
|
* there is no edge validation error and red otherwise.
|
|
*
|
|
* Parameters:
|
|
*
|
|
* valid - Boolean indicating if the color for a valid edge should be
|
|
* returned.
|
|
*/
|
|
mxConnectionHandler.prototype.updatePreview = function(valid)
|
|
{
|
|
this.shape.strokewidth = this.getEdgeWidth(valid);
|
|
this.shape.stroke = this.getEdgeColor(valid);
|
|
};
|
|
|
|
/**
|
|
* Function: getEdgeColor
|
|
*
|
|
* Returns the color used to draw the preview edge. This returns green if
|
|
* there is no edge validation error and red otherwise.
|
|
*
|
|
* Parameters:
|
|
*
|
|
* valid - Boolean indicating if the color for a valid edge should be
|
|
* returned.
|
|
*/
|
|
mxConnectionHandler.prototype.getEdgeColor = function(valid)
|
|
{
|
|
return (valid) ? mxConstants.VALID_COLOR : mxConstants.INVALID_COLOR;
|
|
};
|
|
|
|
/**
|
|
* Function: getEdgeWidth
|
|
*
|
|
* Returns the width used to draw the preview edge. This returns 3 if
|
|
* there is no edge validation error and 1 otherwise.
|
|
*
|
|
* Parameters:
|
|
*
|
|
* valid - Boolean indicating if the width for a valid edge should be
|
|
* returned.
|
|
*/
|
|
mxConnectionHandler.prototype.getEdgeWidth = function(valid)
|
|
{
|
|
return (valid) ? 3 : 1;
|
|
};
|
|
|
|
/**
|
|
* Function: connect
|
|
*
|
|
* Connects the given source and target using a new edge. This
|
|
* implementation uses <createEdge> to create the edge.
|
|
*
|
|
* Parameters:
|
|
*
|
|
* source - <mxCell> that represents the source terminal.
|
|
* target - <mxCell> that represents the target terminal.
|
|
* evt - Mousedown event of the connect gesture.
|
|
* dropTarget - <mxCell> that represents the cell under the mouse when it was
|
|
* released.
|
|
*/
|
|
mxConnectionHandler.prototype.connect = function(source, target, evt, dropTarget)
|
|
{
|
|
if (target != null || this.isCreateTarget(evt) || this.graph.allowDanglingEdges)
|
|
{
|
|
// Uses the common parent of source and target or
|
|
// the default parent to insert the edge
|
|
var model = this.graph.getModel();
|
|
var terminalInserted = false;
|
|
var edge = null;
|
|
|
|
model.beginUpdate();
|
|
try
|
|
{
|
|
if (source != null && target == null && !this.graph.isIgnoreTerminalEvent(evt) && this.isCreateTarget(evt))
|
|
{
|
|
target = this.createTargetVertex(evt, source);
|
|
|
|
if (target != null)
|
|
{
|
|
dropTarget = this.graph.getDropTarget([target], evt, dropTarget);
|
|
terminalInserted = true;
|
|
|
|
// Disables edges as drop targets if the target cell was created
|
|
// FIXME: Should not shift if vertex was aligned (same in Java)
|
|
if (dropTarget == null || !this.graph.getModel().isEdge(dropTarget))
|
|
{
|
|
var pstate = this.graph.getView().getState(dropTarget);
|
|
|
|
if (pstate != null)
|
|
{
|
|
var tmp = model.getGeometry(target);
|
|
tmp.x -= pstate.origin.x;
|
|
tmp.y -= pstate.origin.y;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
dropTarget = this.graph.getDefaultParent();
|
|
}
|
|
|
|
this.graph.addCell(target, dropTarget);
|
|
}
|
|
}
|
|
|
|
var parent = this.graph.getDefaultParent();
|
|
|
|
if (source != null && target != null &&
|
|
model.getParent(source) == model.getParent(target) &&
|
|
model.getParent(model.getParent(source)) != model.getRoot())
|
|
{
|
|
parent = model.getParent(source);
|
|
|
|
if ((source.geometry != null && source.geometry.relative) &&
|
|
(target.geometry != null && target.geometry.relative))
|
|
{
|
|
parent = model.getParent(parent);
|
|
}
|
|
}
|
|
|
|
// Uses the value of the preview edge state for inserting
|
|
// the new edge into the graph
|
|
var value = null;
|
|
var style = null;
|
|
|
|
if (this.edgeState != null)
|
|
{
|
|
value = this.edgeState.cell.value;
|
|
style = this.edgeState.cell.style;
|
|
}
|
|
|
|
edge = this.insertEdge(parent, null, value, source, target, style);
|
|
|
|
if (edge != null)
|
|
{
|
|
// Updates the connection constraints
|
|
this.graph.setConnectionConstraint(edge, source, true, this.sourceConstraint);
|
|
this.graph.setConnectionConstraint(edge, target, false, this.constraintHandler.currentConstraint);
|
|
|
|
// Uses geometry of the preview edge state
|
|
if (this.edgeState != null)
|
|
{
|
|
model.setGeometry(edge, this.edgeState.cell.geometry);
|
|
}
|
|
|
|
var parent = model.getParent(source);
|
|
|
|
// Inserts edge before source
|
|
if (this.isInsertBefore(edge, source, target, evt, dropTarget))
|
|
{
|
|
var index = null;
|
|
var tmp = source;
|
|
|
|
while (tmp.parent != null && tmp.geometry != null &&
|
|
tmp.geometry.relative && tmp.parent != edge.parent)
|
|
{
|
|
tmp = this.graph.model.getParent(tmp);
|
|
}
|
|
|
|
if (tmp != null && tmp.parent != null && tmp.parent == edge.parent)
|
|
{
|
|
model.add(parent, edge, tmp.parent.getIndex(tmp));
|
|
}
|
|
}
|
|
|
|
// Makes sure the edge has a non-null, relative geometry
|
|
var geo = model.getGeometry(edge);
|
|
|
|
if (geo == null)
|
|
{
|
|
geo = new mxGeometry();
|
|
geo.relative = true;
|
|
|
|
model.setGeometry(edge, geo);
|
|
}
|
|
|
|
// Uses scaled waypoints in geometry
|
|
if (this.waypoints != null && this.waypoints.length > 0)
|
|
{
|
|
var s = this.graph.view.scale;
|
|
var tr = this.graph.view.translate;
|
|
geo.points = [];
|
|
|
|
for (var i = 0; i < this.waypoints.length; i++)
|
|
{
|
|
var pt = this.waypoints[i];
|
|
geo.points.push(new mxPoint(pt.x / s - tr.x, pt.y / s - tr.y));
|
|
}
|
|
}
|
|
|
|
if (target == null)
|
|
{
|
|
var t = this.graph.view.translate;
|
|
var s = this.graph.view.scale;
|
|
var pt = (this.originalPoint != null) ?
|
|
new mxPoint(this.originalPoint.x / s - t.x, this.originalPoint.y / s - t.y) :
|
|
new mxPoint(this.currentPoint.x / s - t.x, this.currentPoint.y / s - t.y);
|
|
pt.x -= this.graph.panDx / this.graph.view.scale;
|
|
pt.y -= this.graph.panDy / this.graph.view.scale;
|
|
geo.setTerminalPoint(pt, false);
|
|
}
|
|
|
|
this.fireEvent(new mxEventObject(mxEvent.CONNECT, 'cell', edge, 'terminal', target,
|
|
'event', evt, 'target', dropTarget, 'terminalInserted', terminalInserted));
|
|
}
|
|
}
|
|
catch (e)
|
|
{
|
|
mxLog.show();
|
|
mxLog.debug(e.message);
|
|
}
|
|
finally
|
|
{
|
|
model.endUpdate();
|
|
}
|
|
|
|
if (this.select)
|
|
{
|
|
this.selectCells(edge, (terminalInserted) ? target : null);
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Function: selectCells
|
|
*
|
|
* Selects the given edge after adding a new connection. The target argument
|
|
* contains the target vertex if one has been inserted.
|
|
*/
|
|
mxConnectionHandler.prototype.selectCells = function(edge, target)
|
|
{
|
|
this.graph.setSelectionCell(edge);
|
|
};
|
|
|
|
/**
|
|
* Function: insertEdge
|
|
*
|
|
* Creates, inserts and returns the new edge for the given parameters. This
|
|
* implementation does only use <createEdge> if <factoryMethod> is defined,
|
|
* otherwise <mxGraph.insertEdge> will be used.
|
|
*/
|
|
mxConnectionHandler.prototype.insertEdge = function(parent, id, value, source, target, style)
|
|
{
|
|
if (this.factoryMethod == null)
|
|
{
|
|
return this.graph.insertEdge(parent, id, value, source, target, style);
|
|
}
|
|
else
|
|
{
|
|
var edge = this.createEdge(value, source, target, style);
|
|
edge = this.graph.addEdge(edge, parent, source, target);
|
|
|
|
return edge;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Function: createTargetVertex
|
|
*
|
|
* Hook method for creating new vertices on the fly if no target was
|
|
* under the mouse. This is only called if <createTarget> is true and
|
|
* returns null.
|
|
*
|
|
* Parameters:
|
|
*
|
|
* evt - Mousedown event of the connect gesture.
|
|
* source - <mxCell> that represents the source terminal.
|
|
*/
|
|
mxConnectionHandler.prototype.createTargetVertex = function(evt, source)
|
|
{
|
|
// Uses the first non-relative source
|
|
var geo = this.graph.getCellGeometry(source);
|
|
|
|
while (geo != null && geo.relative)
|
|
{
|
|
source = this.graph.getModel().getParent(source);
|
|
geo = this.graph.getCellGeometry(source);
|
|
}
|
|
|
|
var clone = this.graph.cloneCell(source);
|
|
var geo = this.graph.getModel().getGeometry(clone);
|
|
|
|
if (geo != null)
|
|
{
|
|
var t = this.graph.view.translate;
|
|
var s = this.graph.view.scale;
|
|
var point = new mxPoint(this.currentPoint.x / s - t.x, this.currentPoint.y / s - t.y);
|
|
geo.x = Math.round(point.x - geo.width / 2 - this.graph.panDx / s);
|
|
geo.y = Math.round(point.y - geo.height / 2 - this.graph.panDy / s);
|
|
|
|
// Aligns with source if within certain tolerance
|
|
var tol = this.getAlignmentTolerance();
|
|
|
|
if (tol > 0)
|
|
{
|
|
var sourceState = this.graph.view.getState(source);
|
|
|
|
if (sourceState != null)
|
|
{
|
|
var x = sourceState.x / s - t.x;
|
|
var y = sourceState.y / s - t.y;
|
|
|
|
if (Math.abs(x - geo.x) <= tol)
|
|
{
|
|
geo.x = Math.round(x);
|
|
}
|
|
|
|
if (Math.abs(y - geo.y) <= tol)
|
|
{
|
|
geo.y = Math.round(y);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return clone;
|
|
};
|
|
|
|
/**
|
|
* Function: getAlignmentTolerance
|
|
*
|
|
* Returns the tolerance for aligning new targets to sources. This returns the grid size / 2.
|
|
*/
|
|
mxConnectionHandler.prototype.getAlignmentTolerance = function(evt)
|
|
{
|
|
return (this.graph.isGridEnabled()) ? this.graph.gridSize / 2 : this.graph.tolerance;
|
|
};
|
|
|
|
/**
|
|
* Function: createEdge
|
|
*
|
|
* Creates and returns a new edge using <factoryMethod> if one exists. If
|
|
* no factory method is defined, then a new default edge is returned. The
|
|
* source and target arguments are informal, the actual connection is
|
|
* setup later by the caller of this function.
|
|
*
|
|
* Parameters:
|
|
*
|
|
* value - Value to be used for creating the edge.
|
|
* source - <mxCell> that represents the source terminal.
|
|
* target - <mxCell> that represents the target terminal.
|
|
* style - Optional style from the preview edge.
|
|
*/
|
|
mxConnectionHandler.prototype.createEdge = function(value, source, target, style)
|
|
{
|
|
var edge = null;
|
|
|
|
// Creates a new edge using the factoryMethod
|
|
if (this.factoryMethod != null)
|
|
{
|
|
edge = this.factoryMethod(source, target, style);
|
|
}
|
|
|
|
if (edge == null)
|
|
{
|
|
edge = new mxCell(value || '');
|
|
edge.setEdge(true);
|
|
edge.setStyle(style);
|
|
|
|
var geo = new mxGeometry();
|
|
geo.relative = true;
|
|
edge.setGeometry(geo);
|
|
}
|
|
|
|
return edge;
|
|
};
|
|
|
|
/**
|
|
* Function: destroy
|
|
*
|
|
* Destroys the handler and all its resources and DOM nodes. This should be
|
|
* called on all instances. It is called automatically for the built-in
|
|
* instance created for each <mxGraph>.
|
|
*/
|
|
mxConnectionHandler.prototype.destroy = function()
|
|
{
|
|
this.graph.removeMouseListener(this);
|
|
|
|
if (this.shape != null)
|
|
{
|
|
this.shape.destroy();
|
|
this.shape = null;
|
|
}
|
|
|
|
if (this.marker != null)
|
|
{
|
|
this.marker.destroy();
|
|
this.marker = null;
|
|
}
|
|
|
|
if (this.constraintHandler != null)
|
|
{
|
|
this.constraintHandler.destroy();
|
|
this.constraintHandler = null;
|
|
}
|
|
|
|
if (this.changeHandler != null)
|
|
{
|
|
this.graph.getModel().removeListener(this.changeHandler);
|
|
this.graph.getView().removeListener(this.changeHandler);
|
|
this.changeHandler = null;
|
|
}
|
|
|
|
if (this.drillHandler != null)
|
|
{
|
|
this.graph.removeListener(this.drillHandler);
|
|
this.graph.getView().removeListener(this.drillHandler);
|
|
this.drillHandler = null;
|
|
}
|
|
|
|
if (this.escapeHandler != null)
|
|
{
|
|
this.graph.removeListener(this.escapeHandler);
|
|
this.escapeHandler = null;
|
|
}
|
|
};
|