317 lines
12 KiB
Plaintext
317 lines
12 KiB
Plaintext
Document: API Specification
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Overview:
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This JavaScript library is divided into 8 packages. The top-level <mxClient>
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class includes (or dynamically imports) everything else. The current version
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is stored in <mxClient.VERSION>.
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The *editor* package provides the classes required to implement a diagram
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editor. The main class in this package is <mxEditor>.
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The *view* and *model* packages implement the graph component, represented
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by <mxGraph>. It refers to a <mxGraphModel> which contains <mxCell>s and
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caches the state of the cells in a <mxGraphView>. The cells are painted
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using a <mxCellRenderer> based on the appearance defined in <mxStylesheet>.
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Undo history is implemented in <mxUndoManager>. To display an icon on the
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graph, <mxCellOverlay> may be used. Validation rules are defined with
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<mxMultiplicity>.
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The *handler*, *layout* and *shape* packages contain event listeners,
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layout algorithms and shapes, respectively. The graph event listeners
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include <mxRubberband> for rubberband selection, <mxTooltipHandler>
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for tooltips and <mxGraphHandler> for basic cell modifications.
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<mxCompactTreeLayout> implements a tree layout algorithm, and the
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shape package provides various shapes, which are subclasses of
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<mxShape>.
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The *util* package provides utility classes including <mxClipboard> for
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copy-paste, <mxDatatransfer> for drag-and-drop, <mxConstants> for keys and
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values of stylesheets, <mxEvent> and <mxUtils> for cross-browser
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event-handling and general purpose functions, <mxResources> for
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internationalization and <mxLog> for console output.
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The *io* package implements a generic <mxObjectCodec> for turning
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JavaScript objects into XML. The main class is <mxCodec>.
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<mxCodecRegistry> is the global registry for custom codecs.
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Events:
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There are three different types of events, namely native DOM events,
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<mxEventObjects> which are fired in an <mxEventSource>, and <mxMouseEvents>
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which are fired in <mxGraph>.
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Some helper methods for handling native events are provided in <mxEvent>. It
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also takes care of resolving cycles between DOM nodes and JavaScript event
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handlers, which can lead to memory leaks in IE6.
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Most custom events in mxGraph are implemented using <mxEventSource>. Its
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listeners are functions that take a sender and <mxEventObject>. Additionally,
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the <mxGraph> class fires special <mxMouseEvents> which are handled using
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mouse listeners, which are objects that provide a mousedown, mousemove and
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mouseup method.
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Events in <mxEventSource> are fired using <mxEventSource.fireEvent>.
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Listeners are added and removed using <mxEventSource.addListener> and
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<mxEventSource.removeListener>. <mxMouseEvents> in <mxGraph> are fired using
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<mxGraph.fireMouseEvent>. Listeners are added and removed using
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<mxGraph.addMouseListener> and <mxGraph.removeMouseListener>, respectively.
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Key bindings:
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The following key bindings are defined for mouse events in the client across
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all browsers and platforms:
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- Control-Drag: Duplicates (clones) selected cells
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- Shift-Rightlick: Shows the context menu
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- Alt-Click: Forces rubberband (aka. marquee)
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- Control-Select: Toggles the selection state
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- Shift-Drag: Constrains the offset to one direction
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- Shift-Control-Drag: Panning (also Shift-Rightdrag)
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Configuration:
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The following global variables may be defined before the client is loaded to
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specify its language or base path, respectively.
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- mxBasePath: Specifies the path in <mxClient.basePath>.
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- mxImageBasePath: Specifies the path in <mxClient.imageBasePath>.
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- mxLanguage: Specifies the language for resources in <mxClient.language>.
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- mxDefaultLanguage: Specifies the default language in <mxClient.defaultLanguage>.
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- mxLoadResources: Specifies if any resources should be loaded. Default is true.
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- mxLoadStylesheets: Specifies if any stylesheets should be loaded. Default is true.
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Reserved Words:
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The mx prefix is used for all classes and objects in mxGraph. The mx prefix
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can be seen as the global namespace for all JavaScript code in mxGraph. The
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following fieldnames should not be used in objects.
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- *mxObjectId*: If the object is used with mxObjectIdentity
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- *as*: If the object is a field of another object
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- *id*: If the object is an idref in a codec
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- *mxListenerList*: Added to DOM nodes when used with <mxEvent>
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- *window._mxDynamicCode*: Temporarily used to load code in Safari and Chrome
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(see <mxClient.include>).
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- *_mxJavaScriptExpression*: Global variable that is temporarily used to
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evaluate code in Safari, Opera, Firefox 3 and IE (see <mxUtils.eval>).
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Files:
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The library contains these relative filenames. All filenames are relative
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to <mxClient.basePath>.
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Built-in Images:
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All images are loaded from the <mxClient.imageBasePath>,
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which you can change to reflect your environment. The image variables can
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also be changed individually.
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- mxGraph.prototype.collapsedImage
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- mxGraph.prototype.expandedImage
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- mxGraph.prototype.warningImage
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- mxWindow.prototype.closeImage
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- mxWindow.prototype.minimizeImage
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- mxWindow.prototype.normalizeImage
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- mxWindow.prototype.maximizeImage
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- mxWindow.prototype.resizeImage
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- mxPopupMenu.prototype.submenuImage
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- mxUtils.errorImage
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- mxConstraintHandler.prototype.pointImage
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The basename of the warning image (images/warning without extension) used in
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<mxGraph.setCellWarning> is defined in <mxGraph.warningImage>.
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Resources:
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The <mxEditor> and <mxGraph> classes add the following resources to
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<mxResources> at class loading time:
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- resources/editor*.properties
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- resources/graph*.properties
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By default, the library ships with English and German resource files.
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Images:
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Recommendations for using images. Use GIF images (256 color palette) in HTML
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elements (such as the toolbar and context menu), and PNG images (24 bit) for
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all images which appear inside the graph component.
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- For PNG images inside HTML elements, Internet Explorer will ignore any
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transparency information.
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- For GIF images inside the graph, Firefox on the Mac will display strange
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colors. Furthermore, only the first image for animated GIFs is displayed
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on the Mac.
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For faster image rendering during application runtime, images can be
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prefetched using the following code:
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(code)
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var image = new Image();
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image.src = url_to_image;
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(end)
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Deployment:
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The client is added to the page using the following script tag inside the
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head of a document:
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(code)
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<script type="text/javascript" src="js/mxClient.js"></script>
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(end)
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The deployment version of the mxClient.js file contains all required code
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in a single file. For deployment, the complete javascript/src directory is
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required.
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Source Code:
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If you are a source code customer and you wish to develop using the
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full source code, the commented source code is shipped in the
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javascript/devel/source.zip file. It contains one file for each class
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in mxGraph. To use the source code the source.zip file must be
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uncompressed and the mxClient.js URL in the HTML page must be changed
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to reference the uncompressed mxClient.js from the source.zip file.
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Compression:
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When using Apache2 with mod_deflate, you can use the following directive
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in src/js/.htaccess to speedup the loading of the JavaScript sources:
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(code)
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SetOutputFilter DEFLATE
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(end)
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Classes:
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There are two types of "classes" in mxGraph: classes and singletons (where
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only one instance exists). Singletons are mapped to global objects where the
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variable name equals the classname. For example mxConstants is an object with
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all the constants defined as object fields. Normal classes are mapped to a
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constructor function and a prototype which defines the instance fields and
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methods. For example, <mxEditor> is a function and mxEditor.prototype is the
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prototype for the object that the mxEditor function creates. The mx prefix is
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a convention that is used for all classes in the mxGraph package to avoid
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conflicts with other objects in the global namespace.
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Subclassing:
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For subclassing, the superclass must provide a constructor that is either
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parameterless or handles an invocation with no arguments. Furthermore, the
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special constructor field must be redefined after extending the prototype.
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For example, the superclass of mxEditor is <mxEventSource>. This is
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represented in JavaScript by first "inheriting" all fields and methods from
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the superclass by assigning the prototype to an instance of the superclass,
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eg. mxEditor.prototype = new mxEventSource() and redefining the constructor
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field using mxEditor.prototype.constructor = mxEditor. The latter rule is
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applied so that the type of an object can be retrieved via the name of it<69>s
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constructor using mxUtils.getFunctionName(obj.constructor).
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Constructor:
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For subclassing in mxGraph, the same scheme should be applied. For example,
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for subclassing the <mxGraph> class, first a constructor must be defined for
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the new class. The constructor calls the super constructor with any arguments
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that it may have using the call function on the mxGraph function object,
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passing along explitely each argument:
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(code)
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function MyGraph(container)
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{
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mxGraph.call(this, container);
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}
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(end)
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The prototype of MyGraph inherits from mxGraph as follows. As usual, the
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constructor is redefined after extending the superclass:
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(code)
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MyGraph.prototype = new mxGraph();
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MyGraph.prototype.constructor = MyGraph;
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(end)
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You may want to define the codec associated for the class after the above
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code. This code will be executed at class loading time and makes sure the
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same codec is used to encode instances of mxGraph and MyGraph.
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(code)
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var codec = mxCodecRegistry.getCodec(mxGraph);
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codec.template = new MyGraph();
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mxCodecRegistry.register(codec);
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(end)
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Functions:
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In the prototype for MyGraph, functions of mxGraph can then be extended as
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follows.
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(code)
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MyGraph.prototype.isCellSelectable = function(cell)
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{
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var selectable = mxGraph.prototype.isSelectable.apply(this, arguments);
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var geo = this.model.getGeometry(cell);
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return selectable && (geo == null || !geo.relative);
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}
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(end)
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The supercall in the first line is optional. It is done using the apply
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function on the isSelectable function object of the mxGraph prototype, using
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the special this and arguments variables as parameters. Calls to the
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superclass function are only possible if the function is not replaced in the
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superclass as follows, which is another way of <20>subclassing<6E> in JavaScript.
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(code)
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mxGraph.prototype.isCellSelectable = function(cell)
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{
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var geo = this.model.getGeometry(cell);
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return selectable &&
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(geo == null ||
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!geo.relative);
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}
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(end)
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The above scheme is useful if a function definition needs to be replaced
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completely.
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In order to add new functions and fields to the subclass, the following code
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is used. The example below adds a new function to return the XML
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representation of the graph model:
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(code)
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MyGraph.prototype.getXml = function()
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{
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var enc = new mxCodec();
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return enc.encode(this.getModel());
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}
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(end)
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Variables:
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Likewise, a new field is declared and defined as follows.
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(code)
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MyGraph.prototype.myField = 'Hello, World!';
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(end)
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Note that the value assigned to myField is created only once, that is, all
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instances of MyGraph share the same value. If you require instance-specific
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values, then the field must be defined in the constructor instead.
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(code)
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function MyGraph(container)
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{
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mxGraph.call(this, container);
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this.myField = new Array();
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}
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(end)
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Finally, a new instance of MyGraph is created using the following code, where
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container is a DOM node that acts as a container for the graph view:
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(code)
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var graph = new MyGraph(container);
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(end)
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