/** * Copyright (c) 2006-2015, JGraph Ltd * Copyright (c) 2006-2015, Gaudenz Alder */ /** * Class: mxShape * * Base class for all shapes. A shape in mxGraph is a * separate implementation for SVG, VML and HTML. Which * implementation to use is controlled by the * property which is assigned from within the * when the shape is created. The dialect must be assigned * for a shape, and it does normally depend on the browser and * the confiuration of the graph (see rendering hint). * * For each supported shape in SVG and VML, a corresponding * shape exists in mxGraph, namely for text, image, rectangle, * rhombus, ellipse and polyline. The other shapes are a * combination of these shapes (eg. label and swimlane) * or they consist of one or more (filled) path objects * (eg. actor and cylinder). The HTML implementation is * optional but may be required for a HTML-only view of * the graph. * * Custom Shapes: * * To extend from this class, the basic code looks as follows. * In the special case where the custom shape consists only of * one filled region or one filled region and an additional stroke * the and should be subclassed, * respectively. * * (code) * function CustomShape() { } * * CustomShape.prototype = new mxShape(); * CustomShape.prototype.constructor = CustomShape; * (end) * * To register a custom shape in an existing graph instance, * one must register the shape under a new name in the graph's * cell renderer as follows: * * (code) * mxCellRenderer.registerShape('customShape', CustomShape); * (end) * * The second argument is the name of the constructor. * * In order to use the shape you can refer to the given name above * in a stylesheet. For example, to change the shape for the default * vertex style, the following code is used: * * (code) * var style = graph.getStylesheet().getDefaultVertexStyle(); * style[mxConstants.STYLE_SHAPE] = 'customShape'; * (end) * * Constructor: mxShape * * Constructs a new shape. */ function mxShape(stencil) { this.stencil = stencil; this.initStyles(); }; /** * Variable: dialect * * Holds the dialect in which the shape is to be painted. * This can be one of the DIALECT constants in . */ mxShape.prototype.dialect = null; /** * Variable: scale * * Holds the scale in which the shape is being painted. */ mxShape.prototype.scale = 1; /** * Variable: antiAlias * * Rendering hint for configuring the canvas. */ mxShape.prototype.antiAlias = true; /** * Variable: minSvgStrokeWidth * * Minimum stroke width for SVG output. */ mxShape.prototype.minSvgStrokeWidth = 1; /** * Variable: bounds * * Holds the that specifies the bounds of this shape. */ mxShape.prototype.bounds = null; /** * Variable: points * * Holds the array of that specify the points of this shape. */ mxShape.prototype.points = null; /** * Variable: node * * Holds the outermost DOM node that represents this shape. */ mxShape.prototype.node = null; /** * Variable: state * * Optional reference to the corresponding . */ mxShape.prototype.state = null; /** * Variable: style * * Optional reference to the style of the corresponding . */ mxShape.prototype.style = null; /** * Variable: boundingBox * * Contains the bounding box of the shape, that is, the smallest rectangle * that includes all pixels of the shape. */ mxShape.prototype.boundingBox = null; /** * Variable: stencil * * Holds the that defines the shape. */ mxShape.prototype.stencil = null; /** * Variable: svgStrokeTolerance * * Event-tolerance for SVG strokes (in px). Default is 8. This is only passed * to the canvas in if is true. */ mxShape.prototype.svgStrokeTolerance = 8; /** * Variable: pointerEvents * * Specifies if pointer events should be handled. Default is true. */ mxShape.prototype.pointerEvents = true; /** * Variable: svgPointerEvents * * Specifies if pointer events should be handled. Default is true. */ mxShape.prototype.svgPointerEvents = 'all'; /** * Variable: shapePointerEvents * * Specifies if pointer events outside of shape should be handled. Default * is false. */ mxShape.prototype.shapePointerEvents = false; /** * Variable: stencilPointerEvents * * Specifies if pointer events outside of stencils should be handled. Default * is false. Set this to true for backwards compatibility with the 1.x branch. */ mxShape.prototype.stencilPointerEvents = false; /** * Variable: vmlScale * * Scale for improving the precision of VML rendering. Default is 1. */ mxShape.prototype.vmlScale = 1; /** * Variable: outline * * Specifies if the shape should be drawn as an outline. This disables all * fill colors and can be used to disable other drawing states that should * not be painted for outlines. Default is false. This should be set before * calling . */ mxShape.prototype.outline = false; /** * Variable: visible * * Specifies if the shape is visible. Default is true. */ mxShape.prototype.visible = true; /** * Variable: useSvgBoundingBox * * Allows to use the SVG bounding box in SVG. Default is false for performance * reasons. */ mxShape.prototype.useSvgBoundingBox = false; /** * Function: init * * Initializes the shape by creaing the DOM node using * and adding it into the given container. * * Parameters: * * container - DOM node that will contain the shape. */ mxShape.prototype.init = function(container) { if (this.node == null) { this.node = this.create(container); if (container != null) { container.appendChild(this.node); } } }; /** * Function: initStyles * * Sets the styles to their default values. */ mxShape.prototype.initStyles = function(container) { this.strokewidth = 1; this.rotation = 0; this.opacity = 100; this.fillOpacity = 100; this.strokeOpacity = 100; this.flipH = false; this.flipV = false; }; /** * Function: isParseVml * * Specifies if any VML should be added via insertAdjacentHtml to the DOM. This * is only needed in IE8 and only if the shape contains VML markup. This method * returns true. */ mxShape.prototype.isParseVml = function() { return true; }; /** * Function: isHtmlAllowed * * Returns true if HTML is allowed for this shape. This implementation always * returns false. */ mxShape.prototype.isHtmlAllowed = function() { return false; }; /** * Function: getSvgScreenOffset * * Returns 0, or 0.5 if % 2 == 1. */ mxShape.prototype.getSvgScreenOffset = function() { var sw = this.stencil && this.stencil.strokewidth != 'inherit' ? Number(this.stencil.strokewidth) : this.strokewidth; return (mxUtils.mod(Math.max(1, Math.round(sw * this.scale)), 2) == 1) ? 0.5 : 0; }; /** * Function: create * * Creates and returns the DOM node(s) for the shape in * the given container. This implementation invokes * , or depending * on the and style settings. * * Parameters: * * container - DOM node that will contain the shape. */ mxShape.prototype.create = function(container) { var node = null; if (container != null && container.ownerSVGElement != null) { node = this.createSvg(container); } else if (document.documentMode == 8 || !mxClient.IS_VML || (this.dialect != mxConstants.DIALECT_VML && this.isHtmlAllowed())) { node = this.createHtml(container); } else { node = this.createVml(container); } return node; }; /** * Function: createSvg * * Creates and returns the SVG node(s) to represent this shape. */ mxShape.prototype.createSvg = function() { return document.createElementNS(mxConstants.NS_SVG, 'g'); }; /** * Function: createVml * * Creates and returns the VML node to represent this shape. */ mxShape.prototype.createVml = function() { var node = document.createElement(mxClient.VML_PREFIX + ':group'); node.style.position = 'absolute'; return node; }; /** * Function: createHtml * * Creates and returns the HTML DOM node(s) to represent * this shape. This implementation falls back to * so that the HTML creation is optional. */ mxShape.prototype.createHtml = function() { var node = document.createElement('div'); node.style.position = 'absolute'; return node; }; /** * Function: reconfigure * * Reconfigures this shape. This will update the colors etc in * addition to the bounds or points. */ mxShape.prototype.reconfigure = function() { this.redraw(); }; /** * Function: redraw * * Creates and returns the SVG node(s) to represent this shape. */ mxShape.prototype.redraw = function() { this.updateBoundsFromPoints(); if (this.visible && this.checkBounds()) { this.node.style.visibility = 'visible'; this.clear(); if (this.node.nodeName == 'DIV' && (this.isHtmlAllowed() || !mxClient.IS_VML)) { this.redrawHtmlShape(); } else { this.redrawShape(); } this.updateBoundingBox(); } else { this.node.style.visibility = 'hidden'; this.boundingBox = null; } }; /** * Function: clear * * Removes all child nodes and resets all CSS. */ mxShape.prototype.clear = function() { if (this.node.ownerSVGElement != null) { while (this.node.lastChild != null) { this.node.removeChild(this.node.lastChild); } } else { this.node.style.cssText = 'position:absolute;' + ((this.cursor != null) ? ('cursor:' + this.cursor + ';') : ''); this.node.innerHTML = ''; } }; /** * Function: updateBoundsFromPoints * * Updates the bounds based on the points. */ mxShape.prototype.updateBoundsFromPoints = function() { var pts = this.points; if (pts != null && pts.length > 0 && pts[0] != null) { this.bounds = new mxRectangle(Number(pts[0].x), Number(pts[0].y), 1, 1); for (var i = 1; i < this.points.length; i++) { if (pts[i] != null) { this.bounds.add(new mxRectangle(Number(pts[i].x), Number(pts[i].y), 1, 1)); } } } }; /** * Function: getLabelBounds * * Returns the for the label bounds of this shape, based on the * given scaled and translated bounds of the shape. This method should not * change the rectangle in-place. This implementation returns the given rect. */ mxShape.prototype.getLabelBounds = function(rect) { var d = mxUtils.getValue(this.style, mxConstants.STYLE_DIRECTION, mxConstants.DIRECTION_EAST); var bounds = rect; // Normalizes argument for getLabelMargins hook if (d != mxConstants.DIRECTION_SOUTH && d != mxConstants.DIRECTION_NORTH && this.state != null && this.state.text != null && this.state.text.isPaintBoundsInverted()) { bounds = bounds.clone(); var tmp = bounds.width; bounds.width = bounds.height; bounds.height = tmp; } var m = this.getLabelMargins(bounds); if (m != null) { var flipH = mxUtils.getValue(this.style, mxConstants.STYLE_FLIPH, false) == '1'; var flipV = mxUtils.getValue(this.style, mxConstants.STYLE_FLIPV, false) == '1'; // Handles special case for vertical labels if (this.state != null && this.state.text != null && this.state.text.isPaintBoundsInverted()) { var tmp = m.x; m.x = m.height; m.height = m.width; m.width = m.y; m.y = tmp; tmp = flipH; flipH = flipV; flipV = tmp; } return mxUtils.getDirectedBounds(rect, m, this.style, flipH, flipV); } return rect; }; /** * Function: getLabelMargins * * Returns the scaled top, left, bottom and right margin to be used for * computing the label bounds as an , where the bottom and right * margin are defined in the width and height of the rectangle, respectively. */ mxShape.prototype.getLabelMargins= function(rect) { return null; }; /** * Function: checkBounds * * Returns true if the bounds are not null and all of its variables are numeric. */ mxShape.prototype.checkBounds = function() { return (!isNaN(this.scale) && isFinite(this.scale) && this.scale > 0 && this.bounds != null && !isNaN(this.bounds.x) && !isNaN(this.bounds.y) && !isNaN(this.bounds.width) && !isNaN(this.bounds.height) && this.bounds.width > 0 && this.bounds.height > 0); }; /** * Function: createVmlGroup * * Returns the temporary element used for rendering in IE8 standards mode. */ mxShape.prototype.createVmlGroup = function() { var node = document.createElement(mxClient.VML_PREFIX + ':group'); node.style.position = 'absolute'; node.style.width = this.node.style.width; node.style.height = this.node.style.height; return node; }; /** * Function: redrawShape * * Updates the SVG or VML shape. */ mxShape.prototype.redrawShape = function() { var canvas = this.createCanvas(); if (canvas != null) { // Specifies if events should be handled canvas.pointerEvents = this.pointerEvents; this.beforePaint(canvas); this.paint(canvas); this.afterPaint(canvas); if (this.node != canvas.root) { // Forces parsing in IE8 standards mode - slow! avoid this.node.insertAdjacentHTML('beforeend', canvas.root.outerHTML); } if (this.node.nodeName == 'DIV' && document.documentMode == 8) { // Makes DIV transparent to events for IE8 in IE8 standards // mode (Note: Does not work for IE9 in IE8 standards mode // and not for IE11 in enterprise mode) this.node.style.filter = ''; // Adds event transparency in IE8 standards mxUtils.addTransparentBackgroundFilter(this.node); } this.destroyCanvas(canvas); } }; /** * Function: createCanvas * * Creates a new canvas for drawing this shape. May return null. */ mxShape.prototype.createCanvas = function() { var canvas = null; // LATER: Check if reusing existing DOM nodes improves performance if (this.node.ownerSVGElement != null) { canvas = this.createSvgCanvas(); } else if (mxClient.IS_VML) { this.updateVmlContainer(); canvas = this.createVmlCanvas(); } if (canvas != null && this.outline) { canvas.setStrokeWidth(this.strokewidth); canvas.setStrokeColor(this.stroke); if (this.isDashed != null) { canvas.setDashed(this.isDashed); } canvas.setStrokeWidth = function() {}; canvas.setStrokeColor = function() {}; canvas.setFillColor = function() {}; canvas.setGradient = function() {}; canvas.setDashed = function() {}; canvas.text = function() {}; } return canvas; }; /** * Function: createSvgCanvas * * Creates and returns an for rendering this shape. */ mxShape.prototype.createSvgCanvas = function() { var canvas = new mxSvgCanvas2D(this.node, false); canvas.strokeTolerance = (this.pointerEvents) ? this.svgStrokeTolerance : 0; canvas.pointerEventsValue = this.svgPointerEvents; var off = this.getSvgScreenOffset(); if (off != 0) { this.node.setAttribute('transform', 'translate(' + off + ',' + off + ')'); } else { this.node.removeAttribute('transform'); } canvas.minStrokeWidth = this.minSvgStrokeWidth; if (!this.antiAlias) { // Rounds all numbers in the SVG output to integers canvas.format = function(value) { return Math.round(parseFloat(value)); }; } return canvas; }; /** * Function: createVmlCanvas * * Creates and returns an for rendering this shape. */ mxShape.prototype.createVmlCanvas = function() { // Workaround for VML rendering bug in IE8 standards mode var node = (document.documentMode == 8 && this.isParseVml()) ? this.createVmlGroup() : this.node; var canvas = new mxVmlCanvas2D(node, false); if (node.tagUrn != '') { var w = Math.max(1, Math.round(this.bounds.width)); var h = Math.max(1, Math.round(this.bounds.height)); node.coordsize = (w * this.vmlScale) + ',' + (h * this.vmlScale); canvas.scale(this.vmlScale); canvas.vmlScale = this.vmlScale; } // Painting relative to top, left shape corner var s = this.scale; canvas.translate(-Math.round(this.bounds.x / s), -Math.round(this.bounds.y / s)); return canvas; }; /** * Function: updateVmlContainer * * Updates the bounds of the VML container. */ mxShape.prototype.updateVmlContainer = function() { this.node.style.left = Math.round(this.bounds.x) + 'px'; this.node.style.top = Math.round(this.bounds.y) + 'px'; var w = Math.max(1, Math.round(this.bounds.width)); var h = Math.max(1, Math.round(this.bounds.height)); this.node.style.width = w + 'px'; this.node.style.height = h + 'px'; this.node.style.overflow = 'visible'; }; /** * Function: redrawHtml * * Allow optimization by replacing VML with HTML. */ mxShape.prototype.redrawHtmlShape = function() { // LATER: Refactor methods this.updateHtmlBounds(this.node); this.updateHtmlFilters(this.node); this.updateHtmlColors(this.node); }; /** * Function: updateHtmlFilters * * Allow optimization by replacing VML with HTML. */ mxShape.prototype.updateHtmlFilters = function(node) { var f = ''; if (this.opacity < 100) { f += 'alpha(opacity=' + (this.opacity) + ')'; } if (this.isShadow) { // FIXME: Cannot implement shadow transparency with filter f += 'progid:DXImageTransform.Microsoft.dropShadow (' + 'OffX=\'' + Math.round(mxConstants.SHADOW_OFFSET_X * this.scale) + '\', ' + 'OffY=\'' + Math.round(mxConstants.SHADOW_OFFSET_Y * this.scale) + '\', ' + 'Color=\'' + mxConstants.VML_SHADOWCOLOR + '\')'; } if (this.fill != null && this.fill != mxConstants.NONE && this.gradient && this.gradient != mxConstants.NONE) { var start = this.fill; var end = this.gradient; var type = '0'; var lookup = {east:0,south:1,west:2,north:3}; var dir = (this.direction != null) ? lookup[this.direction] : 0; if (this.gradientDirection != null) { dir = mxUtils.mod(dir + lookup[this.gradientDirection] - 1, 4); } if (dir == 1) { type = '1'; var tmp = start; start = end; end = tmp; } else if (dir == 2) { var tmp = start; start = end; end = tmp; } else if (dir == 3) { type = '1'; } f += 'progid:DXImageTransform.Microsoft.gradient(' + 'startColorStr=\'' + start + '\', endColorStr=\'' + end + '\', gradientType=\'' + type + '\')'; } node.style.filter = f; }; /** * Function: updateHtmlColors * * Allow optimization by replacing VML with HTML. */ mxShape.prototype.updateHtmlColors = function(node) { var color = this.stroke; if (color != null && color != mxConstants.NONE) { node.style.borderColor = color; if (this.isDashed) { node.style.borderStyle = 'dashed'; } else if (this.strokewidth > 0) { node.style.borderStyle = 'solid'; } node.style.borderWidth = Math.max(1, Math.ceil(this.strokewidth * this.scale)) + 'px'; } else { node.style.borderWidth = '0px'; } color = (this.outline) ? null : this.fill; if (color != null && color != mxConstants.NONE) { node.style.backgroundColor = color; node.style.backgroundImage = 'none'; } else if (this.pointerEvents) { node.style.backgroundColor = 'transparent'; } else if (document.documentMode == 8) { mxUtils.addTransparentBackgroundFilter(node); } else { this.setTransparentBackgroundImage(node); } }; /** * Function: updateHtmlBounds * * Allow optimization by replacing VML with HTML. */ mxShape.prototype.updateHtmlBounds = function(node) { var sw = (document.documentMode >= 9) ? 0 : Math.ceil(this.strokewidth * this.scale); node.style.borderWidth = Math.max(1, sw) + 'px'; node.style.overflow = 'hidden'; node.style.left = Math.round(this.bounds.x - sw / 2) + 'px'; node.style.top = Math.round(this.bounds.y - sw / 2) + 'px'; if (document.compatMode == 'CSS1Compat') { sw = -sw; } node.style.width = Math.round(Math.max(0, this.bounds.width + sw)) + 'px'; node.style.height = Math.round(Math.max(0, this.bounds.height + sw)) + 'px'; }; /** * Function: destroyCanvas * * Destroys the given canvas which was used for drawing. This implementation * increments the reference counts on all shared gradients used in the canvas. */ mxShape.prototype.destroyCanvas = function(canvas) { // Manages reference counts if (canvas instanceof mxSvgCanvas2D) { // Increments ref counts for (var key in canvas.gradients) { var gradient = canvas.gradients[key]; if (gradient != null) { gradient.mxRefCount = (gradient.mxRefCount || 0) + 1; } } this.releaseSvgGradients(this.oldGradients); this.oldGradients = canvas.gradients; } }; /** * Function: beforePaint * * Invoked before paint is called. */ mxShape.prototype.beforePaint = function(c) { } /** * Function: afterPaint * * Invokes after paint was called. */ mxShape.prototype.afterPaint = function(c) { } /** * Function: paint * * Generic rendering code. */ mxShape.prototype.paint = function(c) { var strokeDrawn = false; if (c != null && this.outline) { var stroke = c.stroke; c.stroke = function() { strokeDrawn = true; stroke.apply(this, arguments); }; var fillAndStroke = c.fillAndStroke; c.fillAndStroke = function() { strokeDrawn = true; fillAndStroke.apply(this, arguments); }; } // Scale is passed-through to canvas var s = this.scale; var x = this.bounds.x / s; var y = this.bounds.y / s; var w = this.bounds.width / s; var h = this.bounds.height / s; if (this.isPaintBoundsInverted()) { var t = (w - h) / 2; x += t; y -= t; var tmp = w; w = h; h = tmp; } this.updateTransform(c, x, y, w, h); this.configureCanvas(c, x, y, w, h); // Adds background rectangle to capture events var bg = null; if ((this.stencil == null && this.points == null && this.shapePointerEvents) || (this.stencil != null && this.stencilPointerEvents)) { var bb = this.createBoundingBox(); if (this.dialect == mxConstants.DIALECT_SVG) { bg = this.createTransparentSvgRectangle(bb.x, bb.y, bb.width, bb.height); this.node.appendChild(bg); } else { var rect = c.createRect('rect', bb.x / s, bb.y / s, bb.width / s, bb.height / s); rect.appendChild(c.createTransparentFill()); rect.stroked = 'false'; c.root.appendChild(rect); } } if (this.stencil != null) { this.stencil.drawShape(c, this, x, y, w, h); } else { // Stencils have separate strokewidth c.setStrokeWidth(this.strokewidth); if (this.points != null) { // Paints edge shape var pts = []; for (var i = 0; i < this.points.length; i++) { if (this.points[i] != null) { pts.push(new mxPoint(this.points[i].x / s, this.points[i].y / s)); } } this.paintEdgeShape(c, pts); } else { // Paints vertex shape this.paintVertexShape(c, x, y, w, h); } } if (bg != null && c.state != null && c.state.transform != null) { bg.setAttribute('transform', c.state.transform); } // Draws highlight rectangle if no stroke was used if (c != null && this.outline && !strokeDrawn) { c.rect(x, y, w, h); c.stroke(); } }; /** * Function: configureCanvas * * Sets the state of the canvas for drawing the shape. */ mxShape.prototype.configureCanvas = function(c, x, y, w, h) { var dash = null; if (this.style != null) { dash = this.style['dashPattern']; } c.setAlpha(this.opacity / 100); c.setFillAlpha(this.fillOpacity / 100); c.setStrokeAlpha(this.strokeOpacity / 100); // Sets alpha, colors and gradients if (this.isShadow != null) { c.setShadow(this.isShadow); } // Dash pattern if (this.isDashed != null) { c.setDashed(this.isDashed, (this.style != null) ? mxUtils.getValue(this.style, mxConstants.STYLE_FIX_DASH, false) == 1 : false); } if (dash != null) { c.setDashPattern(dash); } if (this.fill != null && this.fill != mxConstants.NONE && this.gradient && this.gradient != mxConstants.NONE) { var b = this.getGradientBounds(c, x, y, w, h); c.setGradient(this.fill, this.gradient, b.x, b.y, b.width, b.height, this.gradientDirection); } else { c.setFillColor(this.fill); } c.setStrokeColor(this.stroke); }; /** * Function: getGradientBounds * * Returns the bounding box for the gradient box for this shape. */ mxShape.prototype.getGradientBounds = function(c, x, y, w, h) { return new mxRectangle(x, y, w, h); }; /** * Function: updateTransform * * Sets the scale and rotation on the given canvas. */ mxShape.prototype.updateTransform = function(c, x, y, w, h) { // NOTE: Currently, scale is implemented in state and canvas. This will // move to canvas in a later version, so that the states are unscaled // and untranslated and do not need an update after zooming or panning. c.scale(this.scale); c.rotate(this.getShapeRotation(), this.flipH, this.flipV, x + w / 2, y + h / 2); }; /** * Function: paintVertexShape * * Paints the vertex shape. */ mxShape.prototype.paintVertexShape = function(c, x, y, w, h) { this.paintBackground(c, x, y, w, h); if (!this.outline || this.style == null || mxUtils.getValue( this.style, mxConstants.STYLE_BACKGROUND_OUTLINE, 0) == 0) { c.setShadow(false); this.paintForeground(c, x, y, w, h); } }; /** * Function: paintBackground * * Hook for subclassers. This implementation is empty. */ mxShape.prototype.paintBackground = function(c, x, y, w, h) { }; /** * Function: paintForeground * * Hook for subclassers. This implementation is empty. */ mxShape.prototype.paintForeground = function(c, x, y, w, h) { }; /** * Function: paintEdgeShape * * Hook for subclassers. This implementation is empty. */ mxShape.prototype.paintEdgeShape = function(c, pts) { }; /** * Function: getArcSize * * Returns the arc size for the given dimension. */ mxShape.prototype.getArcSize = function(w, h) { var r = 0; if (mxUtils.getValue(this.style, mxConstants.STYLE_ABSOLUTE_ARCSIZE, 0) == '1') { r = Math.min(w / 2, Math.min(h / 2, mxUtils.getValue(this.style, mxConstants.STYLE_ARCSIZE, mxConstants.LINE_ARCSIZE) / 2)); } else { var f = mxUtils.getValue(this.style, mxConstants.STYLE_ARCSIZE, mxConstants.RECTANGLE_ROUNDING_FACTOR * 100) / 100; r = Math.min(w * f, h * f); } return r; }; /** * Function: paintGlassEffect * * Paints the glass gradient effect. */ mxShape.prototype.paintGlassEffect = function(c, x, y, w, h, arc) { var sw = Math.ceil(this.strokewidth / 2); var size = 0.4; c.setGradient('#ffffff', '#ffffff', x, y, w, h * 0.6, 'south', 0.9, 0.1); c.begin(); arc += 2 * sw; if (this.isRounded) { c.moveTo(x - sw + arc, y - sw); c.quadTo(x - sw, y - sw, x - sw, y - sw + arc); c.lineTo(x - sw, y + h * size); c.quadTo(x + w * 0.5, y + h * 0.7, x + w + sw, y + h * size); c.lineTo(x + w + sw, y - sw + arc); c.quadTo(x + w + sw, y - sw, x + w + sw - arc, y - sw); } else { c.moveTo(x - sw, y - sw); c.lineTo(x - sw, y + h * size); c.quadTo(x + w * 0.5, y + h * 0.7, x + w + sw, y + h * size); c.lineTo(x + w + sw, y - sw); } c.close(); c.fill(); }; /** * Function: addPoints * * Paints the given points with rounded corners. */ mxShape.prototype.addPoints = function(c, pts, rounded, arcSize, close, exclude, initialMove) { if (pts != null && pts.length > 0) { initialMove = (initialMove != null) ? initialMove : true; var pe = pts[pts.length - 1]; // Adds virtual waypoint in the center between start and end point if (close && rounded) { pts = pts.slice(); var p0 = pts[0]; var wp = new mxPoint(pe.x + (p0.x - pe.x) / 2, pe.y + (p0.y - pe.y) / 2); pts.splice(0, 0, wp); } var pt = pts[0]; var i = 1; // Draws the line segments if (initialMove) { c.moveTo(pt.x, pt.y); } else { c.lineTo(pt.x, pt.y); } while (i < ((close) ? pts.length : pts.length - 1)) { var tmp = pts[mxUtils.mod(i, pts.length)]; var dx = pt.x - tmp.x; var dy = pt.y - tmp.y; if (rounded && (dx != 0 || dy != 0) && (exclude == null || mxUtils.indexOf(exclude, i - 1) < 0)) { // Draws a line from the last point to the current // point with a spacing of size off the current point // into direction of the last point var dist = Math.sqrt(dx * dx + dy * dy); var nx1 = dx * Math.min(arcSize, dist / 2) / dist; var ny1 = dy * Math.min(arcSize, dist / 2) / dist; var x1 = tmp.x + nx1; var y1 = tmp.y + ny1; c.lineTo(x1, y1); // Draws a curve from the last point to the current // point with a spacing of size off the current point // into direction of the next point var next = pts[mxUtils.mod(i + 1, pts.length)]; // Uses next non-overlapping point while (i < pts.length - 2 && Math.round(next.x - tmp.x) == 0 && Math.round(next.y - tmp.y) == 0) { next = pts[mxUtils.mod(i + 2, pts.length)]; i++; } dx = next.x - tmp.x; dy = next.y - tmp.y; dist = Math.max(1, Math.sqrt(dx * dx + dy * dy)); var nx2 = dx * Math.min(arcSize, dist / 2) / dist; var ny2 = dy * Math.min(arcSize, dist / 2) / dist; var x2 = tmp.x + nx2; var y2 = tmp.y + ny2; c.quadTo(tmp.x, tmp.y, x2, y2); tmp = new mxPoint(x2, y2); } else { c.lineTo(tmp.x, tmp.y); } pt = tmp; i++; } if (close) { c.close(); } else { c.lineTo(pe.x, pe.y); } } }; /** * Function: resetStyles * * Resets all styles. */ mxShape.prototype.resetStyles = function() { this.initStyles(); this.spacing = 0; delete this.fill; delete this.gradient; delete this.gradientDirection; delete this.stroke; delete this.startSize; delete this.endSize; delete this.startArrow; delete this.endArrow; delete this.direction; delete this.isShadow; delete this.isDashed; delete this.isRounded; delete this.glass; }; /** * Function: apply * * Applies the style of the given to the shape. This * implementation assigns the following styles to local fields: * * - => fill * - => gradient * - => gradientDirection * - => opacity * - => fillOpacity * - => strokeOpacity * - => stroke * - => strokewidth * - => isShadow * - => isDashed * - => spacing * - => startSize * - => endSize * - => isRounded * - => startArrow * - => endArrow * - => rotation * - => direction * - => glass * * This keeps a reference to the