99 lines
2.3 KiB
C++
99 lines
2.3 KiB
C++
/* -*- mode: C++ ; c-file-style: "stroustrup" -*- *****************************
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* Qwt Widget Library
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* Copyright (C) 1997 Josef Wilgen
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* Copyright (C) 2002 Uwe Rathmann
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the Qwt License, Version 1.0
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*****************************************************************************/
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#ifndef QWT_PIXEL_MATRIX_H
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#define QWT_PIXEL_MATRIX_H
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#include "qwt_global.h"
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#include <qbitarray.h>
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#include <qrect.h>
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/*!
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\brief A bit field corresponding to the pixels of a rectangle
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QwtPixelMatrix is intended to filter out duplicates in an
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unsorted array of points.
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*/
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class QWT_EXPORT QwtPixelMatrix: public QBitArray
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{
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public:
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QwtPixelMatrix( const QRect& rect );
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~QwtPixelMatrix();
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void setRect( const QRect& rect );
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QRect rect() const;
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bool testPixel( int x, int y ) const;
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bool testAndSetPixel( int x, int y, bool on );
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int index( int x, int y ) const;
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private:
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QRect d_rect;
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};
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/*!
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\brief Test if a pixel has been set
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\param x X-coordinate
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\param y Y-coordinate
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\return true, when pos is outside of rect(), or when the pixel
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has already been set.
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*/
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inline bool QwtPixelMatrix::testPixel( int x, int y ) const
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{
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const int idx = index( x, y );
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return ( idx >= 0 ) ? testBit( idx ) : true;
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}
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/*!
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\brief Set a pixel and test if a pixel has been set before
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\param x X-coordinate
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\param y Y-coordinate
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\param on Set/Clear the pixel
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\return true, when pos is outside of rect(), or when the pixel
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was set before.
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*/
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inline bool QwtPixelMatrix::testAndSetPixel( int x, int y, bool on )
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{
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const int idx = index( x, y );
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if ( idx < 0 )
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return true;
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const bool onBefore = testBit( idx );
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setBit( idx, on );
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return onBefore;
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}
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/*!
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\brief Calculate the index in the bit field corresponding to a position
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\param x X-coordinate
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\param y Y-coordinate
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\return Index, when rect() contains pos - otherwise -1.
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*/
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inline int QwtPixelMatrix::index( int x, int y ) const
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{
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const int dx = x - d_rect.x();
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if ( dx < 0 || dx >= d_rect.width() )
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return -1;
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const int dy = y - d_rect.y();
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if ( dy < 0 || dy >= d_rect.height() )
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return -1;
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return dy * d_rect.width() + dx;
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}
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#endif
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