#ifndef TCPSERVER2_H #define TCPSERVER2_H #include class TcpClient2 : public QTcpSocket { Q_OBJECT public: explicit TcpClient2(QObject *parent = 0); private: QString ip; int port; QString deviceID; public: void setIP(const QString &ip); QString getIP()const; void setPort(int port); int getPort()const; QString getDeviceID(); private slots: void readData(); signals: void sendData(const QString &ip, int port, const QString &deviceID, const QString &data); void receiveData(const QString &ip, int port, const QString &deviceID, const QString &data); void receiveDeviceID(const QString &ip, int port, const QString &deviceID); public slots: void sendData(const QString &data); }; class TcpServer2 : public QTcpServer { Q_OBJECT public: explicit TcpServer2(QObject *parent = 0); private: QList clients; protected: #if (QT_VERSION > QT_VERSION_CHECK(5,0,0)) void incomingConnection(qintptr handle); #else void incomingConnection(int handle); #endif private slots: void disconnected(); signals: void clientConnected(const QString &ip, int port, const QString &deviceID); void clientDisconnected(const QString &ip, int port, const QString &deviceID); void sendData(const QString &ip, int port, const QString &deviceID, const QString &data); void receiveData(const QString &ip, int port, const QString &deviceID, const QString &data); void receiveDeviceID(const QString &ip, int port, const QString &deviceID); public slots: //启动服务 bool start(); //停止服务 void stop(); //对指定连接发送数据 bool writeData(const QString &deviceID, const QString &data); }; #endif // TCPSERVER2_H