proto-debuger/protoDebuger/network_controller.h

67 lines
1.6 KiB
C++

#ifndef NETWORK_CONTROLLER_H
#define NETWORK_CONTROLLER_H
#include <QObject>
#include <QByteArray>
#include <QUdpSocket>
#include <QTcpSocket>
#include <QThread>
#include <QTcpServer>
#include <QNetworkDatagram>
#include <QMap>
// this is not a thread-safe class,any interface invoked in multi-thread maybe will cause unkown falut
class NetworkController : public QObject
{
Q_OBJECT
public:
typedef enum{
TYPE_UDP_SERVER = 0,
TYPE_TCP_SERVER = 1,
TYPE_UDP_CLIENT = 2,
TYPE_TCP_CLIENT = 3,
TYPE_UNKOWN = 4,
}NetworkType;
typedef struct{
uint32_t len;
QString addr;
QString port;
}RecvResult;
NetworkType Type();
NetworkController(NetworkType type,QString ip,uint16_t port);
int SendData(int8_t *data,uint32_t len);
RecvResult ReadData(int8_t *data);
int Close();
~NetworkController();
bool State();
public slots:
void on_ready_read();
void on_disconect();
void on_server_accept();
void on_accept_error(QAbstractSocket::SocketError socketError);
private slots:
void on_conected();
void tcpsock_stateChanged(QAbstractSocket::SocketState);
signals:
void on_disconnectd();
void on_connected();
void on_data_recv();
void on_conection_ok();
void on_conection_close();
void on_send_data(QByteArray);
private:
NetworkType _checkType(NetworkType);
NetworkType mType;
QUdpSocket *mUDP;
QTcpSocket *mTcp;
QTcpServer *mTcpServer;
QIODevice *mCnn;
QMap<qintptr,QTcpSocket *> m_clients;
QThread mThread;
bool mState;
};
#endif // NETWORK_CONTROLLER_H