proto-debuger/protoDebuger/fsm.h

26 lines
473 B
C++

#ifndef __FSM__
#define __FSM__
#include <iostream>
using namespace std;
// This is a state machine implement in cpp template
template <typename T1,typename T2>
class StateMachine{
public:
StateMachine(){
std::cout<<"call first";
}
virtual void SetStateLink(){
return;
}
virtual int UpdateState(T2){
return -100;
}; //update a state
T1 CurrentState(){
return -100;
}
protected:
T1 mState;
};
#endif