proto-debuger/protoDebuger/lua_wraper.h

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#ifndef LUA_WRAPER_H
#define LUA_WRAPER_H
#include <string.h>
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#include <QString>
#include <iostream>
#include<typeinfo>
#include <QDebug>
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extern "C" {
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
}
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#include "lua_bind.h"
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class LuaDelegate{
public:
LuaDelegate();
int DoFile(QString);
void Stop();
int DoString(QString);
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int UpdateScript(QString);
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void pushstack() {
// const std::type_info &t1 = std::bad_typeid(arg1);
// std::cout << t1.name() << std::endl;
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}
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//单参数模板
template <typename T,typename ... Types>
void pushstack(T arg1,Types... rest) {
const std::type_info &t1 = typeid(arg1);
qDebug() <<arg1 << " "<< t1.name() << " type ";
pushstack(rest...);
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}
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template<typename... T>//类的成员函数是模板
void CallFuntion(QString name,T... para){
int i = lua_getglobal(mVM,name.toStdString().c_str());
if(i < 0){
return ;
}
pushstack(para...);
}
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void PrintError(lua_State *L);
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/* 收到数据发送给lua层进行处理*/
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void OnSerialData(QString);
void OnNetworkData(char*,char*,uint32_t port);
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void OnNewTcpClient(QString ip,uint32_t port,uint32_t sockptr);
void OnClientLeave(QString ip,uint32_t port,uint32_t sockptr);
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void DumpStack();
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~LuaDelegate();
private:
lua_State *mVM;
QString mFile;
};
void TestLua();
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#endif // LUA_WRAPER_H
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