245 lines
7.0 KiB
C++
245 lines
7.0 KiB
C++
/***********************************************************************
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* Software License Agreement (BSD License)
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*
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* Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved.
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* Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved.
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*
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* THE BSD LICENSE
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*************************************************************************/
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#ifndef OPENCV_FLANN_HEAP_H_
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#define OPENCV_FLANN_HEAP_H_
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//! @cond IGNORED
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#include <algorithm>
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#include <vector>
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#include <unordered_map>
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namespace cvflann
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{
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// TODO: Define x > y operator and use std::greater<T> instead
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template <typename T>
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struct greater
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{
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bool operator()(const T& x, const T& y) const
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{
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return y < x;
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}
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};
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/**
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* Priority Queue Implementation
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*
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* The priority queue is implemented with a heap. A heap is a complete
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* (full) binary tree in which each parent is less than both of its
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* children, but the order of the children is unspecified.
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*/
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template <typename T>
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class Heap
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{
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/**
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* Storage array for the heap.
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* Type T must be comparable.
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*/
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std::vector<T> heap;
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public:
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/**
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* \brief Constructs a heap with a pre-allocated capacity
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*
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* \param capacity heap maximum capacity
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*/
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Heap(const int capacity)
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{
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reserve(capacity);
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}
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/**
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* \brief Move-constructs a heap from an external vector
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*
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* \param vec external vector
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*/
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Heap(std::vector<T>&& vec)
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: heap(std::move(vec))
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{
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std::make_heap(heap.begin(), heap.end(), greater<T>());
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}
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/**
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*
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* \returns heap size
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*/
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int size() const
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{
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return (int)heap.size();
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}
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/**
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*
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* \returns heap capacity
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*/
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int capacity() const
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{
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return (int)heap.capacity();
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}
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/**
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* \brief Tests if the heap is empty
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*
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* \returns true is heap empty, false otherwise
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*/
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bool empty()
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{
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return heap.empty();
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}
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/**
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* \brief Clears the heap.
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*/
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void clear()
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{
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heap.clear();
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}
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/**
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* \brief Sets the heap maximum capacity.
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*
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* \param capacity heap maximum capacity
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*/
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void reserve(const int capacity)
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{
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heap.reserve(capacity);
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}
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/**
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* \brief Inserts a new element in the heap.
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*
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* We select the next empty leaf node, and then keep moving any larger
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* parents down until the right location is found to store this element.
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*
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* \param value the new element to be inserted in the heap
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*/
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void insert(T value)
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{
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/* If heap is full, then return without adding this element. */
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if (size() == capacity()) {
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return;
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}
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heap.push_back(value);
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std::push_heap(heap.begin(), heap.end(), greater<T>());
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}
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/**
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* \brief Returns the node of minimum value from the heap (top of the heap).
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*
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* \param[out] value parameter used to return the min element
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* \returns false if heap empty
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*/
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bool popMin(T& value)
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{
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if (empty()) {
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return false;
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}
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value = heap[0];
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std::pop_heap(heap.begin(), heap.end(), greater<T>());
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heap.pop_back();
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return true; /* Return old last node. */
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}
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/**
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* \brief Returns a shared heap for the given memory pool ID.
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*
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* It constructs the heap if it does not already exists.
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*
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* \param poolId a user-chosen hashable ID for identifying the heap.
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* For thread-safe operations, using current thread ID is a good choice.
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* \param capacity heap maximum capacity
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* \param iterThreshold remove heaps that were not reused for more than specified iterations count
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* if iterThreshold value is less 2, it will be internally adjusted to twice the number of CPU threads
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* \returns pointer to the heap
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*/
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template <typename HashableT>
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static cv::Ptr<Heap<T>> getPooledInstance(
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const HashableT& poolId, const int capacity, int iterThreshold = 0)
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{
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static cv::Mutex mutex;
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const cv::AutoLock lock(mutex);
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struct HeapMapValueType {
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cv::Ptr<Heap<T>> heapPtr;
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int iterCounter;
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};
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typedef std::unordered_map<HashableT, HeapMapValueType> HeapMapType;
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static HeapMapType heapsPool;
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typename HeapMapType::iterator heapIt = heapsPool.find(poolId);
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if (heapIt == heapsPool.end())
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{
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// Construct the heap as it does not already exists
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HeapMapValueType heapAndTimePair = {cv::makePtr<Heap<T>>(capacity), 0};
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const std::pair<typename HeapMapType::iterator, bool>& emplaceResult = heapsPool.emplace(poolId, std::move(heapAndTimePair));
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CV_CheckEQ(static_cast<int>(emplaceResult.second), 1, "Failed to insert the heap into its memory pool");
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heapIt = emplaceResult.first;
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}
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else
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{
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CV_CheckEQ(heapIt->second.heapPtr.use_count(), 1, "Cannot modify a heap that is currently accessed by another caller");
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heapIt->second.heapPtr->clear();
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heapIt->second.heapPtr->reserve(capacity);
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heapIt->second.iterCounter = 0;
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}
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if (iterThreshold <= 1) {
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iterThreshold = 2 * cv::getNumThreads();
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}
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// Remove heaps that were not reused for more than given iterThreshold
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typename HeapMapType::iterator cleanupIt = heapsPool.begin();
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while (cleanupIt != heapsPool.end())
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{
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if (cleanupIt->second.iterCounter++ > iterThreshold)
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{
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CV_Assert(cleanupIt != heapIt);
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cleanupIt = heapsPool.erase(cleanupIt);
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continue;
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}
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++cleanupIt;
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}
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return heapIt->second.heapPtr;
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}
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};
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}
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//! @endcond
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#endif //OPENCV_FLANN_HEAP_H_
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