opencv_mv/QPlugins/GeometryTools/GetContourPoints/BaseItem.cpp

850 lines
26 KiB
C++

#include "BaseItem.h"
#include <math.h>
#include <QtDebug>
#include <QThread>
#define M_PI 3.14159265358979323846
qreal BaseItem::ContrSize = 8;
void BaseItem::SetIndex(int num)
{
if (ControlList.length() > 0)
{
ControlList[0]->index = num;
}
}
void BaseItem::SetScale(double value)
{
}
BaseItem::BaseItem(QPointF center, ItemType type) :center(center), types(type)
{
setHandlesChildEvents(false);//设置后才能将事件传递到子元素
noSelected.setColor(QColor(0, 100, 200));
noSelected.setWidth(LineWidth);
isSelected.setColor(QColor(0, 180, 0));
isSelected.setWidth(LineWidth);
fillColor = QColor(0, 160, 230, 50); //填充颜色
thisPen = noSelected;
if (type != AutoItem) //模式选择 自定义模式用于显示亚像素轮廓和Region 不设定任何属性
{
this->setFlags(QGraphicsItem::ItemIsSelectable |
QGraphicsItem::ItemIsMovable |
QGraphicsItem::ItemIsFocusable);
}
}
void BaseItem::focusInEvent(QFocusEvent* event)
{
Q_UNUSED(event);
thisPen = isSelected;
for (int i = 1; i < ControlList.length(); i++)
{
ControlList[i]->setVisible(true);
}
}
void BaseItem::focusOutEvent(QFocusEvent* event)
{
Q_UNUSED(event);
thisPen = noSelected;
for (int i = 1; i < ControlList.length(); i++)
{
ControlList[i]->setVisible(false);
}
}
void BaseItem::paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget)
{
//缩放控制点尺寸
for (int i = 0; i < ControlList.size(); i++)
{
ControlList[i]->setScale(1 / (*scale));
}
painter->save();
painter->setBrush(Qt::NoBrush);
QFont font;
font.setPointSizeF(15 / (*scale)); //字体大小
painter->setFont(font);
painter->setPen(Qt::black);
painter->drawText(ControlList[0]->GetPoint() + QPointF(-ContrSize / (*scale), -(ContrSize + 3) / (*scale)), ItemDiscrib);
painter->restore();
//子类绘制时状态
LineWidth = 2 / (*scale);
thisPen.setWidthF(LineWidth);
painter->setPen(thisPen);
}
//******绘制结果数据******
DrawItem::DrawItem() :BaseItem(QPointF(0, 0), AutoItem)
{
returnRec = QRectF(0, 0, 10000, 10000);
}
void DrawItem::Refresh()
{
this->update();
}
QRectF DrawItem::boundingRect() const
{
//当不设定Rect时超出区域会发生不显示的情况
return returnRec;
}
void DrawItem::paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget)
{
Q_UNUSED(option);
Q_UNUSED(widget);
LineWidth = 2 / (*scale);
DrawPen.setWidthF(LineWidth);
DrawPen.setColor(QColor(255, 0, 0));
painter->setPen(DrawPen);
for (int i = 0; i < LineList.size(); i++)
{
if (LineList[i].size() <= 1)
{
}
else
{
for (int j = 0; j < LineList[i].size() - 1; j++)
{
painter->drawLine(LineList[i][j], LineList[i][j - 1]);
}
}
}
for (auto item : ROIList)
{
for (auto p : item)
{
painter->drawPoint(p);
}
}
}
#pragma region 矩形
RectangleItem::RectangleItem(qreal x, qreal y, qreal width, qreal height) :BaseItem(QPointF(x, y), Rectangle)
{
ControlList << new ControlItem(this, QPointF(x + width / 2, y + height / 2), 0);
ControlList << new ControlItem(this, QPointF(x, y), 1);
ControlList << new ControlItem(this, QPointF(x + width, y), 2);
ControlList << new ControlItem(this, QPointF(x + width, y + height), 3);
ControlList << new ControlItem(this, QPointF(x, y + height), 4);
}
QRectF RectangleItem::boundingRect() const
{
return QRectF(ControlList[1]->GetPoint(), ControlList[3]->GetPoint());
}
bool RectangleItem::UpDate(int index)
{
QPointF Pf = ControlList[index]->GetPoint();
//角点分情况
switch (index)
{
case 1:
ControlList[2]->SetPoint(QPointF(ControlList[2]->GetPoint().x(), Pf.y()));
ControlList[4]->SetPoint(QPointF(Pf.x(), ControlList[4]->GetPoint().y()));
break;
case 2:
ControlList[1]->SetPoint(QPointF(ControlList[1]->GetPoint().x(), Pf.y()));
ControlList[3]->SetPoint(QPointF(Pf.x(), ControlList[3]->GetPoint().y()));
break;
case 3:
ControlList[2]->SetPoint(QPointF(Pf.x(), ControlList[2]->GetPoint().y()));
ControlList[4]->SetPoint(QPointF(ControlList[4]->GetPoint().x(), Pf.y()));
break;
case 4:
ControlList[1]->SetPoint(QPointF(Pf.x(), ControlList[1]->GetPoint().y()));
ControlList[3]->SetPoint(QPointF(ControlList[3]->GetPoint().x(), Pf.y()));
break;
default:
break;
}
//中心点
ControlList[0]->SetPoint(QPointF((ControlList[1]->GetPoint().x() + ControlList[2]->GetPoint().x()) / 2, (ControlList[2]->GetPoint().y() + ControlList[3]->GetPoint().y()) / 2));
return true;
}
void RectangleItem::paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget)
{
QThread::msleep(10);
Q_UNUSED(option);
Q_UNUSED(widget);
BaseItem::paint(painter, option, widget);
QRectF ret(ControlList[1]->GetPoint(), ControlList[3]->GetPoint());
painter->drawRect(ret);
}
void RectangleItem::SetRect(MRectangle MRect)
{
QPointF set = this->mapFromScene(MRect.col, MRect.row);
ControlList[0]->SetPoint(set + QPointF(MRect.width / 2, MRect.height / 2));
ControlList[1]->SetPoint(set);
ControlList[2]->SetPoint(set + QPointF(MRect.width, 0));
ControlList[3]->SetPoint(set + QPointF(MRect.width, MRect.height));
ControlList[4]->SetPoint(set + QPointF(0, MRect.height));
this->setFocus();
}
void RectangleItem::GetRect(MRectangle& MRect)
{
QPointF GetRec = this->mapToScene(ControlList[1]->x(), ControlList[1]->y());
MRect.col = GetRec.x();
MRect.row = GetRec.y();
MRect.width = ControlList[2]->GetPoint().x() - ControlList[1]->GetPoint().x();
MRect.height = ControlList[3]->GetPoint().y() - ControlList[1]->GetPoint().y();
}
#pragma endregion
#pragma region 旋转矩形
RectangleRItem::RectangleRItem(qreal x, qreal y, qreal Lenth1, qreal Lenth2, qreal Pi) :BaseItem(QPointF(x, y), RectangleR)
{
angle = Pi;
lenth1 = Lenth1 / 2;
lenth2 = Lenth2 / 2;
qreal s = sin(-angle);
qreal c = cos(-angle);
Pa1 = center + QPointF(0 * c - lenth2 * s, 0 * s + lenth2 * c);
Pa2 = center + QPointF(lenth1 * c - 0 * s, lenth1 * s + 0 * c);
Pa3 = center + QPointF(0 * c + lenth2 * s, 0 * s - lenth2 * c);
Pa4 = center + QPointF(-lenth1 * c - 0 * s, -lenth1 * s + 0 * c);
PArrow = center + QPointF((lenth1 + 20) * c - 0 * s, (lenth1 + 20) * s + 0 * c);
//中心
ControlList << new ControlItem(this, center, 0);
//中心线控制点
ControlList << new ControlItem(this, Pa1, 1);
ControlList << new ControlItem(this, Pa2, 2);
ControlList << new ControlItem(this, Pa3, 3);
ControlList << new ControlItem(this, Pa4, 4);
}
QRectF RectangleRItem::boundingRect() const
{
qreal tmp = (lenth1 > lenth2 ? lenth2 : lenth1);
return QRectF(center.x() - tmp, center.y() - tmp, tmp * 2, tmp * 2);
}
bool RectangleRItem::UpDate(int index)
{
QPointF Pf = ControlList[index]->GetPoint();
qreal dx = Pf.x() - center.x();
qreal dy = Pf.y() - center.y();
if (dx >= 0 && dy < 0)
{
angle = atan2((-1) * (dy), dx);
}
else if (dx < 0 && dy < 0)
{
angle = atan2((-1) * dy, dx);
}
else if (dx < 0 && dy >= 0)
{
angle = M_PI * 2 + atan2((-1) * dy, dx);
}
else if (dx >= 0 && dy >= 0)
{
angle = M_PI * 2 - atan2(dy, dx);
}
//角度补偿 角度方向逆时针 控制点排列方向 顺时针
switch (index)
{
case 1:
angle += M_PI / 2;
break;
case 3:
angle += M_PI * 3 / 2;
break;
case 4:
angle += M_PI;
break;
}
qreal s = sin(-angle);
qreal c = cos(-angle);
if (index == 2 || index == 4)
{
lenth1 = sqrt(dx * dx + dy * dy);
}
else if (index == 1 || index == 3)
{
lenth2 = sqrt(dx * dx + dy * dy);
}
Pa1 = center + QPointF(0 * c - lenth2 * s, 0 * s + lenth2 * c);
Pa2 = center + QPointF(lenth1 * c - 0 * s, lenth1 * s + 0 * c);
Pa3 = center + QPointF(0 * c + lenth2 * s, 0 * s - lenth2 * c);
Pa4 = center + QPointF(-lenth1 * c - 0 * s, -lenth1 * s + 0 * c);
PArrow = center + QPointF((lenth1 + 20) * c - 0 * s, (lenth1 + 20) * s + 0 * c);
ControlList[1]->SetPoint(Pa1);
ControlList[2]->SetPoint(Pa2);
ControlList[3]->SetPoint(Pa3);
ControlList[4]->SetPoint(Pa4);
return true;
}
void RectangleRItem::paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget)
{
QThread::msleep(10);
Q_UNUSED(option);
Q_UNUSED(widget);
BaseItem::paint(painter, option, widget);
//画角度方向线
painter->drawLine(PArrow, Pa2);
//绘制方向箭头
float l = 15.0;//箭头长度
double atn1 = atan2((PArrow.y() - Pa2.y()), (PArrow.x() - Pa2.x()));
double atn2 = atan2((PArrow.x() - Pa2.x()), (PArrow.y() - Pa2.y()));
QPointF Arrow1(PArrow.x() - l * cos(atn1 - 0.5), PArrow.y() - l * sin(atn1 - 0.5));
QPointF Arrow2(PArrow.x() - l * sin(atn2 - 0.5), PArrow.y() - l * cos(atn2 - 0.5));
painter->drawLine(PArrow, Arrow1);
painter->drawLine(PArrow, Arrow2);
//绘制旋转矩形
painter->save();
painter->translate(center);
painter->rotate(-angle * 180 / M_PI);
painter->drawRect(QRectF(-lenth1, -lenth2, lenth1 * 2, lenth2 * 2));
painter->restore();
}
void RectangleRItem::GetRotatedRect(MRotatedRect& MRRect)
{
QPointF GetRRect = this->mapToScene(ControlList[0]->x(), ControlList[0]->y());
MRRect.col = GetRRect.x();
MRRect.row = GetRRect.y();
MRRect.phi = angle;
MRRect.lenth1 = lenth1;
MRRect.lenth2 = lenth2;
}
#pragma endregion
#pragma region 多边形
PolygonItem::PolygonItem() :BaseItem(QPointF(0, 0), Polygon)
{
init_points.clear();
list_ps.clear();
ControlList << new ControlItem(this, center, 0);
ControlList[0]->setVisible(false);
Finished = false;
}
QPointF PolygonItem::getCentroid(QList<QPointF> list)
{
qreal x = 0;
qreal y = 0;
for (auto& temp : list)
{
x += temp.x();
y += temp.y();
}
x = x / list.size();
y = y / list.size();
return QPointF(x, y);
}
void PolygonItem::getMaxLength()
{
QVector<qreal> vec;
vec.reserve(200);
vec.clear();
for (int i = 1; i < ControlList.length(); i++)
{
qreal dis = sqrt(pow(center.x() - ControlList[i]->x(), 2) + pow(center.y() - ControlList[i]->y(), 2));
vec.append(dis);
}
qreal ret = 0;
for (auto& temp : vec)
{
if (temp > ret) {
ret = temp;
}
}
Radius = ret;
}
void PolygonItem::pushPoint(QPointF p, QList<QPointF> list, bool isCenter)
{
if (!Finished)
{
center = getCentroid(list);
getMaxLength();
if (isCenter)
{
ControlList[0]->SetPoint(center);
ControlList[0]->setVisible(true);
Finished = true;
}
else
{
auto tmp = new ControlItem(this, p, ControlList.length());
tmp->setVisible(true);
ControlList << tmp;
init_points.append(p);
list_ps.append(list);
}
this->update();
}
}
QRectF PolygonItem::boundingRect() const
{
return QRectF(center.x() - Radius, center.y() - Radius, Radius * 2, Radius * 2);
}
bool PolygonItem::UpDate(int index)
{
Q_UNUSED(index);
QList<QPointF> list;
list.reserve(200);
list.clear();
for (int i = 1; i < ControlList.length(); i++)
{
list << ControlList[i]->GetPoint();
}
center = getCentroid(list);
ControlList[0]->SetPoint(center);
return true;
}
void PolygonItem::paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget)
{
QThread::msleep(10);
Q_UNUSED(option);
Q_UNUSED(widget);
thisPen.setWidthF(LineWidth);
painter->setPen(thisPen);
if (Finished)
{
for (int i = 1; i < ControlList.length() - 1; i++)
{
painter->drawLine(ControlList[i]->GetPoint(), ControlList[i + 1]->GetPoint());
}
painter->drawLine(ControlList[ControlList.length() - 1]->GetPoint(), ControlList[1]->GetPoint());
}
else
{
for (int i = 1; i < ControlList.length() - 1; i++)
{
painter->drawLine(ControlList[i]->GetPoint(), ControlList[i + 1]->GetPoint());
}
}
}
void PolygonItem::GetPolygon(MPolygon& mpolygon)
{
QList<QPointF> list_p;
list_p.reserve(200);
list_p.clear();
for (int i = 1; i < ControlList.length(); i++)
{
list_p.append(mapToScene(ControlList[i]->GetPoint()));
}
mpolygon.list_p = list_p;
mpolygon.points = init_points;
mpolygon.list_ps = list_ps;
}
#pragma endregion
#pragma region 椭圆
EllipseItem::EllipseItem(qreal x, qreal y, qreal Lenth1, qreal Lenth2, qreal Pi) :RectangleRItem(x, y, Lenth1, Lenth2, Pi)
{
}
void EllipseItem::paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget)
{
QThread::msleep(10);
Q_UNUSED(option);
Q_UNUSED(widget);
BaseItem::paint(painter, option, widget);
painter->drawLine(center, Pa2);
painter->save();
painter->translate(center);
painter->rotate(-angle * 180 / M_PI);
painter->drawEllipse(QRectF(-lenth1, -lenth2, lenth1 * 2, lenth2 * 2));
painter->restore();
}
#pragma endregion
#pragma region 圆
CircleItem::CircleItem(qreal x, qreal y, qreal R) :BaseItem(QPointF(x, y), Circle)
{
Radius = R;
ControlList << new ControlItem(this, center, 0);
ControlList << new ControlItem(this, center + QPointF(R, 0), 1);
}
QRectF CircleItem::boundingRect() const
{
return QRectF(center.x() - Radius, center.y() - Radius, Radius * 2, Radius * 2);
}
bool CircleItem::UpDate(int index)
{
QPointF Pf = ControlList[index]->GetPoint();
QPointF tmp = Pf - center;
Radius = sqrt(tmp.x() * tmp.x() + tmp.y() * tmp.y());
return true;
}
void CircleItem::paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget)
{
QThread::msleep(10);
Q_UNUSED(option);
Q_UNUSED(widget);
BaseItem::paint(painter, option, widget);
painter->drawEllipse(QRectF(center.x() - Radius, center.y() - Radius, Radius * 2, Radius * 2));
}
void CircleItem::GetCircle(MCircle& Cir)
{
QPointF GetRec = this->mapToScene(ControlList[0]->x(), ControlList[0]->y());
Cir.col = GetRec.x();
Cir.row = GetRec.y();
Cir.radius = Radius;
}
#pragma endregion
#pragma region 同心圆
ConcentricCircleItem::ConcentricCircleItem(qreal x, qreal y, qreal radiusMin, qreal radiusMax) :BaseItem(QPointF(x, y), Concentric_Circle)
{
RadiusMax = radiusMax;
RadiusMin = radiusMin > radiusMax ? radiusMax : radiusMin;
ControlList << new ControlItem(this, center, 0);
ControlList << new ControlItem(this, center + QPointF(RadiusMin, 0), 1);
ControlList << new ControlItem(this, center + QPointF(RadiusMax, 0), 2);
}
QRectF ConcentricCircleItem::boundingRect() const
{
return QRectF(center.x() - RadiusMax, center.y() - RadiusMax, RadiusMax * 2, RadiusMax * 2);
}
bool ConcentricCircleItem::UpDate(int index)
{
QPointF Pf = ControlList[index]->GetPoint();
QPointF tmp = Pf - center;
qreal R = sqrt(tmp.x() * tmp.x() + tmp.y() * tmp.y());
if (index == 1)
{
if (R > RadiusMax)
return false;
RadiusMin = R;
}
else if (index == 2)
{
if (R < RadiusMin)
return false;
RadiusMax = R;
}
return true;
}
void ConcentricCircleItem::paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget)
{
QThread::msleep(10);
Q_UNUSED(option);
Q_UNUSED(widget);
BaseItem::paint(painter, option, widget);
QPainterPath pth;
pth.addEllipse(QRectF(center.x() - RadiusMin, center.y() - RadiusMin, RadiusMin * 2, RadiusMin * 2));
pth.addEllipse(QRectF(center.x() - RadiusMax, center.y() - RadiusMax, RadiusMax * 2, RadiusMax * 2));
painter->setBrush(QBrush(fillColor));
painter->drawPath(pth);
//绘制分割线
painter->setPen(QPen(QColor(10, 255, 255, 255), 1));
QLine line;
double angle = 0;
ring_small_points.clear();
ring_big_points.clear();
for (int i = 0; i <= segment_line_num; i++)
{
QPointF pf_min, pf_max;
if (0 <= angle && angle < 90)
{
line = QLine(QPoint(center.x() + cos(angle * M_PI / 180) * RadiusMin, center.y() - sin(angle * M_PI / 180) * RadiusMin), QPoint(center.x() + cos(angle * M_PI / 180) * RadiusMax, center.y() - sin(angle * M_PI / 180) * RadiusMax));
pf_min = this->mapToScene(QPointF(center.x() + cos(angle * M_PI / 180) * RadiusMin, center.y() - sin(angle * M_PI / 180) * RadiusMin));
ring_small_points.push_back(pf_min);
pf_max = this->mapToScene(QPointF(center.x() + cos(angle * M_PI / 180) * RadiusMax, center.y() - sin(angle * M_PI / 180) * RadiusMax));
ring_big_points.push_back(pf_max);
}
else if (90 <= angle && angle < 180)
{
line = QLine(QPoint(center.x() - sin((angle - 90) * M_PI / 180) * RadiusMin, center.y() - cos((angle - 90) * M_PI / 180) * RadiusMin), QPoint(center.x() - sin((angle - 90) * M_PI / 180) * RadiusMax, center.y() - cos((angle - 90) * M_PI / 180) * RadiusMax));
pf_min = this->mapToScene(QPointF(center.x() - sin((angle - 90) * M_PI / 180) * RadiusMin, center.y() - cos((angle - 90) * M_PI / 180) * RadiusMin));
ring_small_points.push_back(pf_min);
pf_max = this->mapToScene(QPointF(center.x() - sin((angle - 90) * M_PI / 180) * RadiusMax, center.y() - cos((angle - 90) * M_PI / 180) * RadiusMax));
ring_big_points.push_back(pf_max);
}
else if (180 <= angle && angle < 270)
{
line = QLine(QPoint(center.x() - cos((angle - 180) * M_PI / 180) * RadiusMin, center.y() + sin((angle - 180) * M_PI / 180) * RadiusMin), QPoint(center.x() - cos((angle - 180) * M_PI / 180) * RadiusMax, center.y() + sin((angle - 180) * M_PI / 180) * RadiusMax));
pf_min = this->mapToScene(QPointF(center.x() - cos((angle - 180) * M_PI / 180) * RadiusMin, center.y() + sin((angle - 180) * M_PI / 180) * RadiusMin));
ring_small_points.push_back(pf_min);
pf_max = this->mapToScene(QPointF(center.x() - cos((angle - 180) * M_PI / 180) * RadiusMax, center.y() + sin((angle - 180) * M_PI / 180) * RadiusMax));
ring_big_points.push_back(pf_max);
}
else if (270 <= angle && angle < 360)
{
line = QLine(QPoint(center.x() + sin((angle - 270) * M_PI / 180) * RadiusMin, center.y() + cos((angle - 270) * M_PI / 180) * RadiusMin), QPoint(center.x() + sin((angle - 270) * M_PI / 180) * RadiusMax, center.y() + cos((angle - 270) * M_PI / 180) * RadiusMax));
pf_min = this->mapToScene(QPointF(center.x() + sin((angle - 270) * M_PI / 180) * RadiusMin, center.y() + cos((angle - 270) * M_PI / 180) * RadiusMin));
ring_small_points.push_back(pf_min);
pf_max = this->mapToScene(QPointF(center.x() + sin((angle - 270) * M_PI / 180) * RadiusMax, center.y() + cos((angle - 270) * M_PI / 180) * RadiusMax));
ring_big_points.push_back(pf_max);
}
painter->drawLine(line);
angle = angle + (360.0 / (double)segment_line_num);
}
}
void ConcentricCircleItem::GetConcentricCircle(CCircle& CCir)
{
QPointF GetCCircle = this->mapToScene(ControlList[0]->x(), ControlList[0]->y());
CCir.col = GetCCircle.x();
CCir.row = GetCCircle.y();
CCir.small_radius = RadiusMin;
CCir.big_radius = RadiusMax;
}
#pragma endregion
#pragma region 直线
LineItem::LineItem(qreal x1, qreal y1, qreal x2, qreal y2) :BaseItem(QPointF((x1 + x2) / 2, (y1 + y2) / 2), LineObj)
{
ControlList << new ControlItem(this, center, 0);
ControlList << new ControlItem(this, QPointF(x1, y1), 1);
ControlList << new ControlItem(this, QPointF(x2, y2), 2);
P1 = QPointF(x1, y1);
P2 = QPointF(x2, y2);
}
bool LineItem::UpDate(int index)
{
if (index == 1)
{
P1 = ControlList[1]->GetPoint();
}
else if (index == 2)
{
P2 = ControlList[2]->GetPoint();
}
ControlList[0]->SetPoint(QPointF((P1.x() + P2.x()) / 2, (P1.y() + P2.y()) / 2));
return true;
}
void LineItem::paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget)
{
QThread::msleep(10);
Q_UNUSED(option);
Q_UNUSED(widget);
BaseItem::paint(painter, option, widget);
painter->drawLine(P1, P2);
}
#pragma endregion
#pragma region 卡尺
Caliper::Caliper(qreal x1, qreal y1, qreal x2, qreal y2, qreal height) :BaseItem(QPointF((x1 + x2) / 2, (y1 + y2) / 2), LineObj)
{
P1 = QPointF(x1, y1);
P2 = QPointF(x2, y2);
Height = height;
ControlList << new ControlItem(this, center, 0);
ControlList << new ControlItem(this, QPointF(x1, y1), 1);
ControlList << new ControlItem(this, QPointF(x2, y2), 2);
qreal dx = P1.x() - P2.x();
qreal dy = P1.y() - P2.y();
if (dx >= 0 && dy < 0)
{
angle = atan2((-1) * (dy), dx);
}
else if (dx < 0 && dy < 0)
{
angle = atan2((-1) * dy, dx);
}
else if (dx < 0 && dy >= 0)
{
angle = M_PI * 2 + atan2((-1) * dy, dx);
}
else if (dx >= 0 && dy >= 0)
{
angle = M_PI * 2 - atan2(dy, dx);
}
Lenth = sqrt(dx * dx + dy * dy);
qreal s = sin(angle);
qreal c = cos(angle);
ControlList << new ControlItem(this, center + QPointF(s * Height / 2, c * Height / 2), 3);
}
QRectF Caliper::boundingRect() const
{
int min = Lenth < Height ? Lenth : Height;
int size = min < 5 ? 5 : min;
QPointF c = (P1 + P2) / 2;
return QRectF(c.x() - size, c.y() - size, size, size);
}
bool Caliper::UpDate(int index)
{
if (index == 1)
{
P1 = ControlList[1]->GetPoint();
}
else if (index == 2)
{
P2 = ControlList[2]->GetPoint();
}
else if (index == 3)
{
QPointF Pf = ControlList[3]->GetPoint();
qreal dx = Pf.x() - center.x();
qreal dy = Pf.y() - center.y();
Height = sqrt(dx * dx + dy * dy) * 2;
}
center = QPointF((P1.x() + P2.x()) / 2, (P1.y() + P2.y()) / 2);
ControlList[0]->SetPoint(center);
qreal dx = P1.x() - P2.x();
qreal dy = P1.y() - P2.y();
if (dx >= 0 && dy < 0)
{
angle = atan2((-1) * (dy), dx);
}
else if (dx < 0 && dy < 0)
{
angle = atan2((-1) * dy, dx);
}
else if (dx < 0 && dy >= 0)
{
angle = M_PI * 2 + atan2((-1) * dy, dx);
}
else if (dx >= 0 && dy >= 0)
{
angle = M_PI * 2 - atan2(dy, dx);
}
qreal s = sin(angle);
qreal c = cos(angle);
ControlList[3]->SetPoint(center + QPointF(s * Height / 2, c * Height / 2));
Lenth = sqrt(dx * dx + dy * dy);
return true;
}
void Caliper::paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget)
{
QThread::msleep(10);
Q_UNUSED(option);
Q_UNUSED(widget);
BaseItem::paint(painter, option, widget);
//绘制分割线
QLine line;
painter->setPen(QPen(QColor(10, 255, 255, 255), 1));
double angle_buf = 180 * angle / M_PI;
line_small_points.clear();
line_big_points.clear();
for (int i = 0; i <= segment_line_num; i++)
{
QPointF pf_min, pf_max;
if (0 <= angle_buf && angle_buf < 90)
{
QPoint RecPS, RecPE, Ps, Pe;
RecPS = QPoint(P1.x() - 0.5 * (double)Height * sin(angle), P1.y() - 0.5 * (double)Height * cos(angle));
RecPE = QPoint(P2.x() - 0.5 * (double)Height * sin(angle), P2.y() - 0.5 * (double)Height * cos(angle));
Ps = QPoint(RecPS.x() + ((double)Height / (double)segment_line_num) * i * sin(angle), RecPS.y() + ((double)Height / (double)segment_line_num) * i * cos(angle));
Pe = QPoint(RecPE.x() + ((double)Height / (double)segment_line_num) * i * sin(angle), RecPE.y() + ((double)Height / (double)segment_line_num) * i * cos(angle));
line = QLine(Ps, Pe);
pf_min = this->mapToScene(QPointF(Ps.x(), Ps.y()));
line_small_points.push_back(pf_min);
pf_max = this->mapToScene(QPointF(Pe.x(), Pe.y()));
line_big_points.push_back(pf_max);
}
else if (90 <= angle_buf && angle_buf < 180)
{
QPoint RecPS, RecPE, Ps, Pe;
RecPS = QPoint(P1.x() + 0.5 * (double)Height * cos((angle_buf - 90) * M_PI / 180), P1.y() - 0.5 * (double)Height * sin((angle_buf - 90) * M_PI / 180));
RecPE = QPoint(P2.x() + 0.5 * (double)Height * cos((angle_buf - 90) * M_PI / 180), P2.y() - 0.5 * (double)Height * sin((angle_buf - 90) * M_PI / 180));
Ps = QPoint(RecPS.x() - ((double)Height / (double)segment_line_num) * i * cos((angle_buf - 90) * M_PI / 180), RecPS.y() + ((double)Height / (double)segment_line_num) * i * sin((angle_buf - 90) * M_PI / 180));
Pe = QPoint(RecPE.x() - ((double)Height / (double)segment_line_num) * i * cos((angle_buf - 90) * M_PI / 180), RecPE.y() + ((double)Height / (double)segment_line_num) * i * sin((angle_buf - 90) * M_PI / 180));
line = QLine(Ps, Pe);
pf_min = this->mapToScene(QPointF(Ps.x(), Ps.y()));
line_small_points.push_back(pf_min);
pf_max = this->mapToScene(QPointF(Pe.x(), Pe.y()));
line_big_points.push_back(pf_max);
}
else if (180 <= angle_buf && angle_buf < 270)
{
QPoint RecPS, RecPE, Ps, Pe;
RecPS = QPoint(P1.x() - 0.5 * (double)Height * sin((angle_buf - 180) * M_PI / 180), P1.y() - 0.5 * (double)Height * cos((angle_buf - 180) * M_PI / 180));
RecPE = QPoint(P2.x() - 0.5 * (double)Height * sin((angle_buf - 180) * M_PI / 180), P2.y() - 0.5 * (double)Height * cos((angle_buf - 180) * M_PI / 180));
Ps = QPoint(RecPS.x() + ((double)Height / (double)segment_line_num) * i * sin((angle_buf - 180) * M_PI / 180), RecPS.y() + ((double)Height / (double)segment_line_num) * i * cos((angle_buf - 180) * M_PI / 180));
Pe = QPoint(RecPE.x() + ((double)Height / (double)segment_line_num) * i * sin((angle_buf - 180) * M_PI / 180), RecPE.y() + ((double)Height / (double)segment_line_num) * i * cos((angle_buf - 180) * M_PI / 180));
line = QLine(Ps, Pe);
pf_min = this->mapToScene(QPointF(Ps.x(), Ps.y()));
line_small_points.push_back(pf_min);
pf_max = this->mapToScene(QPointF(Pe.x(), Pe.y()));
line_big_points.push_back(pf_max);
}
else if (270 <= angle_buf && angle_buf < 360)
{
QPoint RecPS, RecPE, Ps, Pe;
RecPS = QPoint(P1.x() - 0.5 * (double)Height * cos((angle_buf - 270) * M_PI / 180), P1.y() + 0.5 * (double)Height * sin((angle_buf - 270) * M_PI / 180));
RecPE = QPoint(P2.x() - 0.5 * (double)Height * cos((angle_buf - 270) * M_PI / 180), P2.y() + 0.5 * (double)Height * sin((angle_buf - 270) * M_PI / 180));
Ps = QPoint(RecPS.x() + ((double)Height / (double)segment_line_num) * i * cos((angle_buf - 270) * M_PI / 180), RecPS.y() - ((double)Height / (double)segment_line_num) * i * sin((angle_buf - 270) * M_PI / 180));
Pe = QPoint(RecPE.x() + ((double)Height / (double)segment_line_num) * i * cos((angle_buf - 270) * M_PI / 180), RecPE.y() - ((double)Height / (double)segment_line_num) * i * sin((angle_buf - 270) * M_PI / 180));
line = QLine(Ps, Pe);
pf_min = this->mapToScene(QPointF(Ps.x(), Ps.y()));
line_small_points.push_back(pf_min);
pf_max = this->mapToScene(QPointF(Pe.x(), Pe.y()));
line_big_points.push_back(pf_max);
}
painter->drawLine(line);
}
painter->setPen(QPen(QColor(0, 0, 255, 255), 3));
painter->drawLine(P1, P2);
//绘制方向箭头
float l = 22.0;//箭头长度
double atn1 = atan2((P2.y() - P1.y()), (P2.x() - P1.x()));
double atn2 = atan2((P2.x() - P1.x()), (P2.y() - P1.y()));
QPointF Arrow1(P2.x() - l * cos(atn1 - 0.5), P2.y() - l * sin(atn1 - 0.5));
QPointF Arrow2(P2.x() - l * sin(atn2 - 0.5), P2.y() - l * cos(atn2 - 0.5));
painter->drawLine(P2, Arrow1);
painter->drawLine(P2, Arrow2);
painter->save();
painter->translate(center);
painter->setBrush(QBrush(fillColor));
painter->rotate(-angle * 180 / M_PI);
QPen tp = painter->pen();
tp.setWidthF(0);
tp.setColor(fillColor);
painter->setPen(tp);
thisPen.setWidthF(0);
painter->drawRect(-Lenth / 2, -abs(Height / 2), Lenth, abs(Height));
painter->restore();
}
void Caliper::GetCaliper(CaliperP& CP)
{
QPointF GetCenter = this->mapToScene(center.x(), center.y());
CP.col = GetCenter.x();
CP.row = GetCenter.y();
CP.len1 = Lenth;
CP.len2 = Height;
CP.angle = angle;
CP.x1 = P1.x();
CP.y1 = P1.y();
CP.x2 = P2.x();
CP.y2 = P2.y();
CP.height = Height;
CP.pp1 = this->mapToScene(P1.x(), P1.y());
CP.pp2 = this->mapToScene(P2.x(), P2.y());
}
void Caliper::SetCaliper(QPointF p1, QPointF p2)
{
P1 = p1;
P2 = p2;
ControlList[1] = new ControlItem(this, P1, 1);
ControlList[2] = new ControlItem(this, P2, 2);
UpDate(0);
UpDate(1);
UpDate(2);
UpDate(3);
}
#pragma endregion