#include "Skeleton.h" #include "frmSkeleton.h" Skeleton::Skeleton() { } QString Skeleton::name() { return "ͼÏñϸ»¯"; } QString Skeleton::information() { return "ͼÏñ´¦Àí"; } QDialog* showDialog(QString toolName, QToolBase* toolBase) { frmSkeleton* ss = new frmSkeleton(toolName, toolBase); return ss; } int ShowFormState() { return QConfig::nFormState; } void SetFormState() { QConfig::nFormState = 0; }