145 lines
6.6 KiB
C++
145 lines
6.6 KiB
C++
/*
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* Copyright (C) 2010 Thorsten Liebig (Thorsten.Liebig@gmx.de)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "engine_sse_compressed.h"
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Engine_SSE_Compressed* Engine_SSE_Compressed::New(const Operator_SSE_Compressed* op)
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{
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Engine_SSE_Compressed* e = new Engine_SSE_Compressed(op);
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e->Init();
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return e;
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}
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Engine_SSE_Compressed::Engine_SSE_Compressed(const Operator_SSE_Compressed* op) : Engine_sse(op)
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{
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Op = op;
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}
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Engine_SSE_Compressed::~Engine_SSE_Compressed()
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{
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}
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void Engine_SSE_Compressed::UpdateVoltages(unsigned int startX, unsigned int numX)
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{
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unsigned int pos[3];
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bool shift[2];
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f4vector temp;
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pos[0] = startX;
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unsigned int index=0;
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for (unsigned int posX=0;posX<numX;++posX)
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{
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shift[0]=pos[0];
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for (pos[1]=0;pos[1]<numLines[1];++pos[1])
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{
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shift[1]=pos[1];
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for (pos[2]=1;pos[2]<numVectors;++pos[2])
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{
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index = Op->m_Op_index[pos[0]][pos[1]][pos[2]];
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// x-polarization
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f4_volt[0][pos[0]][pos[1]][pos[2]].v *= Op->f4_vv_Compressed[0][index].v;
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f4_volt[0][pos[0]][pos[1]][pos[2]].v += Op->f4_vi_Compressed[0][index].v * ( f4_curr[2][pos[0]][pos[1]][pos[2]].v - f4_curr[2][pos[0]][pos[1]-shift[1]][pos[2]].v - f4_curr[1][pos[0]][pos[1]][pos[2]].v + f4_curr[1][pos[0]][pos[1]][pos[2]-1].v );
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// y-polarization
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f4_volt[1][pos[0]][pos[1]][pos[2]].v *= Op->f4_vv_Compressed[1][index].v;
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f4_volt[1][pos[0]][pos[1]][pos[2]].v += Op->f4_vi_Compressed[1][index].v * ( f4_curr[0][pos[0]][pos[1]][pos[2]].v - f4_curr[0][pos[0]][pos[1]][pos[2]-1].v - f4_curr[2][pos[0]][pos[1]][pos[2]].v + f4_curr[2][pos[0]-shift[0]][pos[1]][pos[2]].v);
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// z-polarization
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f4_volt[2][pos[0]][pos[1]][pos[2]].v *= Op->f4_vv_Compressed[2][index].v;
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f4_volt[2][pos[0]][pos[1]][pos[2]].v += Op->f4_vi_Compressed[2][index].v * ( f4_curr[1][pos[0]][pos[1]][pos[2]].v - f4_curr[1][pos[0]-shift[0]][pos[1]][pos[2]].v - f4_curr[0][pos[0]][pos[1]][pos[2]].v + f4_curr[0][pos[0]][pos[1]-shift[1]][pos[2]].v);
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}
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// for pos[2] = 0
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// x-polarization
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index = Op->m_Op_index[pos[0]][pos[1]][0];
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temp.f[0] = 0;
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temp.f[1] = f4_curr[1][pos[0]][pos[1]][numVectors-1].f[0];
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temp.f[2] = f4_curr[1][pos[0]][pos[1]][numVectors-1].f[1];
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temp.f[3] = f4_curr[1][pos[0]][pos[1]][numVectors-1].f[2];
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f4_volt[0][pos[0]][pos[1]][0].v *= Op->f4_vv_Compressed[0][index].v;
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f4_volt[0][pos[0]][pos[1]][0].v += Op->f4_vi_Compressed[0][index].v * ( f4_curr[2][pos[0]][pos[1]][0].v - f4_curr[2][pos[0]][pos[1]-shift[1]][0].v - f4_curr[1][pos[0]][pos[1]][0].v + temp.v );
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// y-polarization
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temp.f[0] = 0;
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temp.f[1] = f4_curr[0][pos[0]][pos[1]][numVectors-1].f[0];
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temp.f[2] = f4_curr[0][pos[0]][pos[1]][numVectors-1].f[1];
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temp.f[3] = f4_curr[0][pos[0]][pos[1]][numVectors-1].f[2];
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f4_volt[1][pos[0]][pos[1]][0].v *= Op->f4_vv_Compressed[1][index].v;
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f4_volt[1][pos[0]][pos[1]][0].v += Op->f4_vi_Compressed[1][index].v * ( f4_curr[0][pos[0]][pos[1]][0].v - temp.v - f4_curr[2][pos[0]][pos[1]][0].v + f4_curr[2][pos[0]-shift[0]][pos[1]][0].v);
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// z-polarization
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f4_volt[2][pos[0]][pos[1]][0].v *= Op->f4_vv_Compressed[2][index].v;
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f4_volt[2][pos[0]][pos[1]][0].v += Op->f4_vi_Compressed[2][index].v * ( f4_curr[1][pos[0]][pos[1]][0].v - f4_curr[1][pos[0]-shift[0]][pos[1]][0].v - f4_curr[0][pos[0]][pos[1]][0].v + f4_curr[0][pos[0]][pos[1]-shift[1]][0].v);
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}
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++pos[0];
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}
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}
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void Engine_SSE_Compressed::UpdateCurrents(unsigned int startX, unsigned int numX)
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{
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unsigned int pos[5];
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f4vector temp;
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pos[0] = startX;
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unsigned int index;
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for (unsigned int posX=0;posX<numX;++posX)
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{
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for (pos[1]=0;pos[1]<numLines[1]-1;++pos[1])
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{
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for (pos[2]=0;pos[2]<numVectors-1;++pos[2])
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{
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index = Op->m_Op_index[pos[0]][pos[1]][pos[2]];
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// x-pol
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f4_curr[0][pos[0]][pos[1]][pos[2]].v *= Op->f4_ii_Compressed[0][index].v;
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f4_curr[0][pos[0]][pos[1]][pos[2]].v += Op->f4_iv_Compressed[0][index].v * ( f4_volt[2][pos[0]][pos[1]][pos[2]].v - f4_volt[2][pos[0]][pos[1]+1][pos[2]].v - f4_volt[1][pos[0]][pos[1]][pos[2]].v + f4_volt[1][pos[0]][pos[1]][pos[2]+1].v);
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// y-pol
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f4_curr[1][pos[0]][pos[1]][pos[2]].v *= Op->f4_ii_Compressed[1][index].v;
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f4_curr[1][pos[0]][pos[1]][pos[2]].v += Op->f4_iv_Compressed[1][index].v * ( f4_volt[0][pos[0]][pos[1]][pos[2]].v - f4_volt[0][pos[0]][pos[1]][pos[2]+1].v - f4_volt[2][pos[0]][pos[1]][pos[2]].v + f4_volt[2][pos[0]+1][pos[1]][pos[2]].v);
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// z-pol
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f4_curr[2][pos[0]][pos[1]][pos[2]].v *= Op->f4_ii_Compressed[2][index].v;
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f4_curr[2][pos[0]][pos[1]][pos[2]].v += Op->f4_iv_Compressed[2][index].v * ( f4_volt[1][pos[0]][pos[1]][pos[2]].v - f4_volt[1][pos[0]+1][pos[1]][pos[2]].v - f4_volt[0][pos[0]][pos[1]][pos[2]].v + f4_volt[0][pos[0]][pos[1]+1][pos[2]].v);
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}
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index = Op->m_Op_index[pos[0]][pos[1]][numVectors-1];
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// for pos[2] = numVectors-1
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// x-pol
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temp.f[0] = f4_volt[1][pos[0]][pos[1]][0].f[1];
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temp.f[1] = f4_volt[1][pos[0]][pos[1]][0].f[2];
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temp.f[2] = f4_volt[1][pos[0]][pos[1]][0].f[3];
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temp.f[3] = 0;
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f4_curr[0][pos[0]][pos[1]][numVectors-1].v *= Op->f4_ii_Compressed[0][index].v;
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f4_curr[0][pos[0]][pos[1]][numVectors-1].v += Op->f4_iv_Compressed[0][index].v * ( f4_volt[2][pos[0]][pos[1]][numVectors-1].v - f4_volt[2][pos[0]][pos[1]+1][numVectors-1].v - f4_volt[1][pos[0]][pos[1]][numVectors-1].v + temp.v);
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// y-pol
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temp.f[0] = f4_volt[0][pos[0]][pos[1]][0].f[1];
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temp.f[1] = f4_volt[0][pos[0]][pos[1]][0].f[2];
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temp.f[2] = f4_volt[0][pos[0]][pos[1]][0].f[3];
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temp.f[3] = 0;
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f4_curr[1][pos[0]][pos[1]][numVectors-1].v *= Op->f4_ii_Compressed[1][index].v;
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f4_curr[1][pos[0]][pos[1]][numVectors-1].v += Op->f4_iv_Compressed[1][index].v * ( f4_volt[0][pos[0]][pos[1]][numVectors-1].v - temp.v - f4_volt[2][pos[0]][pos[1]][numVectors-1].v + f4_volt[2][pos[0]+1][pos[1]][numVectors-1].v);
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// z-pol
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f4_curr[2][pos[0]][pos[1]][numVectors-1].v *= Op->f4_ii_Compressed[2][index].v;
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f4_curr[2][pos[0]][pos[1]][numVectors-1].v += Op->f4_iv_Compressed[2][index].v * ( f4_volt[1][pos[0]][pos[1]][numVectors-1].v - f4_volt[1][pos[0]+1][pos[1]][numVectors-1].v - f4_volt[0][pos[0]][pos[1]][numVectors-1].v + f4_volt[0][pos[0]][pos[1]+1][numVectors-1].v);
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}
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++pos[0];
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}
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}
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