/*
* Copyright (C) 2010 Thorsten Liebig (Thorsten.Liebig@gmx.de)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef ENGINE_EXTENSION_H
#define ENGINE_EXTENSION_H
#define ENG_EXT_PRIO_DEFAULT 0 //default engine extension priority
// priority definitions for some important extensions
#define ENG_EXT_PRIO_UPML 1e6; //unaxial pml extension priority
#define ENG_EXT_PRIO_EXCITATION 3000 //excitation priority
#define ENG_EXT_PRIO_CYLINDER 2000 //cylindrial extension priority
#define ENG_EXT_PRIO_CYLINDERMULTIGRID -1000; //cylindrial multi-grid extension priority
#include
class Operator_Extension;
class Engine;
//! Abstract base-class for all engine extensions
class Engine_Extension
{
public:
virtual ~Engine_Extension();
virtual void SetNumberOfThreads(int nrThread);
//! This methode will be called __before__ the main engine does the usual voltage updates. This methode may __not__ change the engine voltages!!!
virtual void DoPreVoltageUpdates() {}
virtual void DoPreVoltageUpdates(int threadID);
//! This methode will be called __after__ the main engine does the usual voltage updates. This methode may __not__ change the engine voltages!!!
virtual void DoPostVoltageUpdates() {}
virtual void DoPostVoltageUpdates(int threadID);
//! This methode will be called __after__ all updates to the voltages and extensions and may add/set its results to the engine voltages, but may __not__ rely on the current value of the engine voltages!!!
virtual void Apply2Voltages() {}
virtual void Apply2Voltages(int threadID);
//! This methode will be called __before__ the main engine does the usual current updates. This methode may __not__ change the engine current!!!
virtual void DoPreCurrentUpdates() {}
virtual void DoPreCurrentUpdates(int threadID);
//! This methode will be called __after__ the main engine does the usual current updates. This methode may __not__ change the engine current!!!
virtual void DoPostCurrentUpdates() {}
virtual void DoPostCurrentUpdates(int threadID);
//! This methode will be called __after__ all updates to the current and extensions and may add/set its results to the engine current, but may __not__ rely on the current value of the engine current!!!
virtual void Apply2Current() {}
virtual void Apply2Current(int threadID);
//! Set the Engine to this extention. This will usually done automatically by Engine::AddExtension
virtual void SetEngine(Engine* eng) {m_Eng=eng;}
//! Get the priority for this extension
virtual int GetPriority() const {return m_Priority;}
//! Set the priority for this extension
virtual void SetPriority(int val) {m_Priority=val;}
virtual bool operator< (const Engine_Extension& other);
virtual std::string GetExtensionName() const;
protected:
Engine_Extension(Operator_Extension* op_ext);
Operator_Extension* m_Op_ext;
Engine* m_Eng;
int m_Priority;
int m_NrThreads;
};
#endif // ENGINE_EXTENSION_H