/* * Copyright (C) 2010 Thorsten Liebig (Thorsten.Liebig@gmx.de) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef ENGINE_SSE_H #define ENGINE_SSE_H #include "engine.h" #include "operator_sse.h" class Engine_sse : public Engine { public: static Engine_sse* New(const Operator_sse* op); virtual ~Engine_sse(); virtual void Init(); virtual void Reset(); virtual unsigned int GetNumberOfTimesteps() {return numTS;}; inline virtual FDTD_FLOAT& GetVolt( unsigned int n, unsigned int x, unsigned int y, unsigned int z ) const { return f4_volt[n][x][y][z%numVectors].f[z/numVectors]; } inline virtual FDTD_FLOAT& GetCurr( unsigned int n, unsigned int x, unsigned int y, unsigned int z ) const { return f4_curr[n][x][y][z%numVectors].f[z/numVectors]; } protected: Engine_sse(const Operator_sse* op); const Operator_sse* Op; virtual void UpdateVoltages(); virtual void UpdateCurrents(); unsigned int numVectors; f4vector**** f4_volt; f4vector**** f4_curr; }; #endif // ENGINE_SSE_H