Operator: new SnapBox2Mesh + used by CalcLumpedElement

pull/1/head
Thorsten Liebig 2011-07-22 09:58:02 +02:00
parent 3dcc218b09
commit 2e8e8caa4e
3 changed files with 84 additions and 14 deletions

View File

@ -69,8 +69,20 @@ public:
*/
virtual double GetEdgeArea(int ny, const unsigned int pos[3], bool dualMesh = false) const =0;
//! Snap the given coodinates to mesh indices
virtual bool SnapToMesh(const double* coord, unsigned int* uicoord, bool lower=false, bool* inside=NULL) const =0;
//! Snap the given coodinates to mesh indices, return box dimension
virtual bool SnapToMesh(const double* coord, unsigned int* uicoord, bool dualMesh=false, bool* inside=NULL) const =0;
//! Snap a given box to the operator mesh, uiStart will be always <= uiStop
/*!
\param[in] start the box-start coorindate
\param[in] stop the box-stopt coorindate
\param[out] uiStart the snapped box-start coorindate index
\param[out] uiStop the snapped box-stop coorindate index
\param[in] dualMesh snap to main or dual mesh (default is main mesh)
\param[in] SnapMethod Snapping method, 0=snap to closest line, 1/(2)=snap such that given box is inside (outside) the snapped lines
\return returns the box dimension or -1 if box is not inside the simulation domain
*/
virtual int SnapBox2Mesh(const double* start, const double* stop, unsigned int* uiStart, unsigned int* uiStop, bool dualMesh=false, int SnapMethod=0, bool* bStartIn=NULL, bool* bStopIn=NULL) const =0;
//! Set the boundary conditions
virtual void SetBoundaryCondition(int* BCs) {for (int n=0; n<6; ++n) m_BC[n]=BCs[n];}

View File

@ -16,6 +16,7 @@
*/
#include <fstream>
#include <algorithm>
#include "operator.h"
#include "engine.h"
#include "extensions/operator_extension.h"
@ -253,6 +254,69 @@ bool Operator::SnapToMesh(const double* dcoord, unsigned int* uicoord, bool dual
return ok;
}
int Operator::SnapBox2Mesh(const double* start, const double* stop, unsigned int* uiStart, unsigned int* uiStop, bool dualMesh, int SnapMethod, bool* bStartIn, bool* bStopIn) const
{
double l_start[3], l_stop[3];
for (int n=0;n<3;++n)
{
l_start[n] = fmin(start[n],stop[n]);
l_stop[n] = fmax(start[n], stop[n]);
double min = GetDiscLine(n,0);
double max = GetDiscLine(n,GetNumberOfLines(n)-1);
if ( ((l_start[n]<min) && (l_stop[n]<min)) || ((l_start[n]>max) && (l_stop[n]>max)) )
{
return -1;
}
}
SnapToMesh(l_start, uiStart, dualMesh, bStartIn);
SnapToMesh(l_stop, uiStop, dualMesh, bStopIn);
int iDim = 0;
if (SnapMethod==0)
{
for (int n=0;n<3;++n)
if (uiStop[n]>uiStart[n])
++iDim;
return iDim;
}
else if (SnapMethod==1)
{
for (int n=0;n<3;++n)
{
if (uiStop[n]>uiStart[n])
{
if ((GetDiscLine( n, uiStart[n], dualMesh ) > l_start[n]) && (uiStart[n]>0))
--uiStart[n];
if ((GetDiscLine( n, uiStop[n], dualMesh ) < l_stop[n]) && (uiStop[n]<GetNumberOfLines(n)-1))
++uiStop[n];
}
if (uiStop[n]>uiStart[n])
++iDim;
}
return iDim;
}
else if (SnapMethod==2)
{
for (int n=0;n<3;++n)
{
if (uiStop[n]>uiStart[n])
{
if ((GetDiscLine( n, uiStart[n], dualMesh ) < l_start[n]) && (uiStart[n]<GetNumberOfLines(n)-1))
++uiStart[n];
if ((GetDiscLine( n, uiStop[n], dualMesh ) > l_stop[n]) && (uiStop[n]>0))
--uiStop[n];
}
if (uiStop[n]>uiStart[n])
++iDim;
}
return iDim;
}
else
cerr << "Operator::SnapBox2Mesh: Unknown snapping method!" << endl;
return -1;
}
struct Operator::Grid_Path Operator::FindPath(double start[], double stop[])
{
struct Grid_Path path;
@ -1205,18 +1269,8 @@ bool Operator::Calc_LumpedElements()
unsigned int uiStart[3];
unsigned int uiStop[3];
// snap to the native coordinate system
SnapToMesh(box->GetStartCoord()->GetNativeCoords(),uiStart);
SnapToMesh(box->GetStopCoord()->GetNativeCoords(),uiStop);
for (int n=0;n<3;++n)
{
if (uiStop[n]<uiStart[n])
{
unsigned int help = uiStart[n];
uiStart[n]=uiStop[n];
uiStop[n]=help;
}
}
if (Operator::SnapBox2Mesh(box->GetStartCoord()->GetNativeCoords(), box->GetStopCoord()->GetNativeCoords(), uiStart, uiStop)<=0)
return false;
if (uiStart[ny]==uiStop[ny])
{

View File

@ -120,8 +120,12 @@ public:
virtual unsigned int SnapToMeshLine(int ny, double coord, bool &inside, bool dualMesh=false) const;
//! Snap the given coodinates to mesh indices
virtual bool SnapToMesh(const double* coord, unsigned int* uicoord, bool dualMesh=false, bool* inside=NULL) const;
//! Snap a given box to the FDTD mesh
virtual int SnapBox2Mesh(const double* start, const double* stop, unsigned int* uiStart, unsigned int* uiStop, bool dualMesh=false, int SnapMethod=0, bool* bStartIn=NULL, bool* bStopIn=NULL) const;
virtual void AddExtension(Operator_Extension* op_ext);
virtual size_t GetNumberOfExtentions() const {return m_Op_exts.size();}
virtual Operator_Extension* GetExtension(size_t index) const {return m_Op_exts.at(index);}