multimedia/server/webrtc_easy_signal/ws_conection.go

233 lines
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package main
import (
"encoding/json"
"errors"
"log"
"net/http"
"sync"
"time"
"github.com/gorilla/websocket"
)
const (
// 允许等待的写入时间
writeWait = 10 * time.Second
// Time allowed to read the next pong message from the peer.
pongWait = 0
// Send pings to peer with this period. Must be less than pongWait.
pingPeriod = (pongWait * 9) / 10
// Maximum message size allowed from peer.
maxMessageSize = 512
)
var maxConnId int64
// 用于广播
var WsConnAll map[int64]*WsConnection
var upgrader = websocket.Upgrader{
ReadBufferSize: 1024,
WriteBufferSize: 1024,
// 允许所有的CORS 跨域请求,正式环境可以关闭
CheckOrigin: func(r *http.Request) bool {
return true
},
}
// 客户端读写消息
type wsMessage struct {
// websocket.TextMessage 消息类型
messageType int
data []byte
}
// 客户端连接
type WsConnection struct {
wsSocket *websocket.Conn // 底层websocket
inChan chan *wsMessage // 读队列
outChan chan *wsMessage // 写队列
mutex sync.Mutex // 避免重复关闭管道,加锁处理
isClosed bool
closeChan chan byte // 关闭通知
id int64
lastHeartBeatTime time.Time // 上次心跳包时间
needHeartBeat bool // 上次心跳
}
func init() {
maxConnId = 0
}
// 读取消息队列中的消息
func WsHandler(resp http.ResponseWriter, req *http.Request) {
// 应答客户端告知升级连接为websocket
wsSocket, err := upgrader.Upgrade(resp, req, nil)
if err != nil {
log.Println("升级为websocket失败", err.Error())
return
}
maxConnId++
// TODO 如果要控制连接数可以计算wsConnAll长度
// 连接数保持一定数量,超过的部分不提供服务
wsConn := &WsConnection{
wsSocket: wsSocket,
inChan: make(chan *wsMessage, 50),
outChan: make(chan *wsMessage, 50),
closeChan: make(chan byte),
isClosed: false,
id: maxConnId,
lastHeartBeatTime: time.Now(),
needHeartBeat: false,
}
WsConnAll[maxConnId] = wsConn
log.Println("当前在线人数", len(WsConnAll))
// 处理器,发送定时信息,避免意外关闭
go wsConn.processLoop()
// 读协程
go wsConn.wsReadLoop()
// 写协程
go wsConn.wsWriteLoop()
}
// 读取消息队列中的消息
func (wsConn *WsConnection) wsRead() (*wsMessage, error) {
tick := time.Tick(time.Second * 1)
select {
case msg := <-wsConn.inChan:
// 获取到消息队列中的消息
return msg, nil
case <-wsConn.closeChan:
case <-tick:
return nil, errors.New("超时")
}
return nil, errors.New("连接已经关闭")
}
// 处理队列中的消息
func (this *WsConnection) PayloadParseAndCallback(dat []byte) error {
var payload Request
e := json.Unmarshal(dat, &payload)
if nil != e {
log.Print(e.Error())
return e
}
log.Print(payload)
return nil
}
// 处理队列中的消息
func (wsConn *WsConnection) processLoop() {
// 处理消息队列中的消息
// 获取到消息队列中的消息,处理完成后,发送消息给客户端
for {
msg, err := wsConn.wsRead()
if err != nil {
if err.Error() == "超时" {
// log.Print(wsConn.lastHeartBeatTime.String())
if wsConn.needHeartBeat {
if time.Now().Sub(wsConn.lastHeartBeatTime) > time.Second*15 {
log.Print("心跳超时")
wsConn.close()
}
}
continue
}
break
}
ProtoCallBack(wsConn, msg.data)
}
}
type Response struct {
Type int `json:"type"`
Payload interface{} `json:"data"`
}
// 发送信息
func (wsConn *WsConnection) SendPayload(ptype int64, v interface{}) error {
var resp Response
resp.Type = int(ptype)
resp.Payload = v
bytes, e := json.Marshal(resp)
if nil != e {
log.Print(e.Error())
}
wsConn.wsWrite(1, bytes)
return nil
}
// 写入消息到队列中
func (wsConn *WsConnection) wsWrite(messageType int, data []byte) error {
select {
case wsConn.outChan <- &wsMessage{messageType, data}:
case <-wsConn.closeChan:
return errors.New("连接已经关闭")
}
return nil
}
// 处理消息队列中的消息
func (wsConn *WsConnection) wsReadLoop() {
// 设置消息的最大长度
wsConn.wsSocket.SetReadLimit(maxMessageSize)
for {
// 读一个message
msgType, data, err := wsConn.wsSocket.ReadMessage()
req := &wsMessage{
msgType,
data,
}
if err != nil {
websocket.IsUnexpectedCloseError(err, websocket.CloseGoingAway, websocket.CloseAbnormalClosure)
log.Println("消息读取出现错误", err.Error())
wsConn.close()
}
log.Print(string(data))
// 放入请求队列,消息入栈
select {
case wsConn.inChan <- req:
case <-wsConn.closeChan:
return
}
}
}
// 发送消息给客户端
func (wsConn *WsConnection) wsWriteLoop() {
for {
select {
// 取一个应答
case msg := <-wsConn.outChan:
// 写给websocket
if err := wsConn.wsSocket.WriteMessage(msg.messageType, msg.data); err != nil {
log.Println("发送消息给客户端发生错误", err.Error())
// 切断服务
wsConn.close()
return
}
case <-wsConn.closeChan:
// 获取到关闭通知
return
}
}
}
// 关闭连接
func (wsConn *WsConnection) close() {
log.Println("关闭连接被调用了")
wsConn.wsSocket.Close()
wsConn.mutex.Lock()
defer wsConn.mutex.Unlock()
if wsConn.isClosed == false {
wsConn.isClosed = true
// 删除这个连接的变量
delete(WsConnAll, wsConn.id)
close(wsConn.closeChan)
}
}