Function Index
$#! · 0-9 · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z
D
 dblClick, mxGraph
 debug, mxLog
 decode
 decodeAttribute, mxObjectCodec
 decodeAttributes, mxObjectCodec
 decodeCell, mxCodec
 decodeChanges, mxSession
 decodeChild
 decodeChildren, mxObjectCodec
 decodeNode, mxObjectCodec
 decodeRoot, mxModelCodec
 decodeTemplates, mxEditorCodec
 destroy
 destroyIcons, mxConnectionHandler
 destroyShapes, mxGraphHandler
 dfs
 die, mxUndoableEdit
 disableContextMenu, mxEvent
 disconnect, mxChildChange
 disconnectGraph, mxGraph
 dispose, mxClient
 dragEnter, mxDragSource
 dragExit, mxDragSource
 dragOver, mxDragSource
 drawGlass, mxImageExport
 drawHighlight, mxCellHighlight
 drawImage, mxImageExport
 drawLabel, mxImageExport
 drawLabelBackground, mxImageExport
 drawMarker, mxImageExport
 drawNode, mxStencil
 drawOverlays, mxImageExport
 drawPreview
 drawShape
 drawState, mxImageExport
 drop
mxGraph.prototype.dblClick = function(evt,
cell)
Processes a doubleclick on an optional cell and fires a dblclick event.
debug: function()
Adds all arguments to the console if DEBUG is enabled.
mxCodec.prototype.decode = function(node,
into)
Decodes the given XML node.
codec.decode = function(dec,
node,
into)
Reads a sequence of the following child nodes and attributes:
codec.decode = function(dec,
node,
into)
Uses the given node as the config for mxDefaultPopupMenu.
codec.decode = function(dec,
node,
into)
Reads a sequence of the following child nodes and attributes:
mxObjectCodec.prototype.decode = function(dec,
node,
into)
Parses the given node into the object or returns a new object representing the given node.
codec.decode = function(dec,
node,
into)
Reads a sequence of the following child nodes and attributes:
mxObjectCodec.prototype.decodeAttribute = function(dec,
attr,
obj)
Reads the given attribute into the specified object.
mxObjectCodec.prototype.decodeAttributes = function(dec,
node,
obj)
Decodes all attributes of the given node using decodeAttribute.
mxCodec.prototype.decodeCell = function(node,
restoreStructures)
Decodes cells that have been encoded using inversion, ie.
mxSession.prototype.decodeChanges = function(node)
Decodes and executes the changes represented by the children in the given node.
codec.decodeChild = function(dec,
child,
obj)
Overrides decode child to handle special child nodes.
codec.decodeChild = function(dec,
child,
obj)
Overrides decode child to handle special child nodes.
mxObjectCodec.prototype.decodeChild = function(dec,
child,
obj)
Reads the specified child into the given object.
mxObjectCodec.prototype.decodeChildren = function(dec,
node,
obj)
Decodec all children of the given node using decodeChild.
mxObjectCodec.prototype.decodeNode = function(dec,
node,
obj)
Calls decodeAttributes and decodeChildren for the given node.
codec.decodeRoot = function(dec,
root,
model)
Reads the cells into the graph model.
Decodes the cells from the given node as templates.
mxAutoSaveManager.prototype.destroy = function()
Removes all handlers from the graph and deletes the reference to it.
mxCellEditor.prototype.destroy = function ()
Destroys the editor and removes all associated resources.
mxCellHighlight.prototype.destroy = function()
Destroys the handler and all its resources and DOM nodes.
mxCellMarker.prototype.destroy = function()
Destroys the handler and all its resources and DOM nodes.
mxCellRenderer.prototype.destroy = function(state)
Destroys the shapes associated with the given cell state.
mxCellState.prototype.destroy = function ()
Destroys the state and all associated resources.
mxCellTracker.prototype.destroy = function()
Destroys the object and all its resources and DOM nodes.
mxConnectionHandler.prototype.destroy = function()
Destroys the handler and all its resources and DOM nodes.
mxConstraintHandler.prototype.destroy = function()
Destroy this handler.
mxDefaultKeyHandler.prototype.destroy = function ()
Destroys the handler associated with this object.
mxDefaultToolbar.prototype.destroy = function ()
Destroys the toolbar associated with this object and removes all installed listeners.
mxEdgeHandler.prototype.destroy = function()
Destroys the handler and all its resources and DOM nodes.
mxEditor.prototype.destroy = function ()
Removes the editor and all its associated resources.
mxGraph.prototype.destroy = function()
Destroys the graph and all its resources.
mxGraphHandler.prototype.destroy = function()
Destroys the handler and all its resources and DOM nodes.
mxGraphView.prototype.destroy = function()
Destroys the view and all its resources.
mxGuide.prototype.destroy = function()
Destroys all resources that this object uses.
mxKeyHandler.prototype.destroy = function()
Destroys the handler and all its references into the DOM.
mxLayoutManager.prototype.destroy = function()
Removes all handlers from the graph and deletes the reference to it.
mxOutline.prototype.destroy = function()
Destroy this outline and removes all listeners from source.
mxPanningHandler.prototype.destroy = function()
Destroys the handler and all its resources and DOM nodes.
mxPopupMenu.prototype.destroy = function()
Destroys the handler and all its resources and DOM nodes.
mxRubberband.prototype.destroy = function()
Destroys the handler and all its resources and DOM nodes.
mxSelectionCellsHandler.prototype.destroy = function()
Destroys the handler and all its resources and DOM nodes.
mxShape.prototype.destroy = function()
Destroys the shape by removing it from the DOM and releasing the DOM node associated with the shape using mxEvent.release.
mxSpaceManager.prototype.destroy = function()
Removes all handlers from the graph and deletes the reference to it.
mxSwimlaneManager.prototype.destroy = function()
Removes all handlers from the graph and deletes the reference to it.
mxTemporaryCellStates.prototype.destroy = function()
Returns the top, left corner as a new mxPoint.
mxText.prototype.destroy = function()
Extends destroy to remove any allocated SVG clips.
mxToolbar.prototype.destroy = function ()
Removes the toolbar and all its associated resources.
mxTooltipHandler.prototype.destroy = function()
Destroys the handler and all its resources and DOM nodes.
mxVertexHandler.prototype.destroy = function()
Destroys the handler and all its resources and DOM nodes.
mxWindow.prototype.destroy = function()
Destroys the window and removes all associated resources.
mxConnectionHandler.prototype.destroyIcons = function(icons)
Destroys the given array of mxImageShapes.
mxGraphHandler.prototype.destroyShapes = function()
Destroy the preview and highlight shapes.
mxCompactTreeLayout.prototype.dfs = function(cell,
parent,
visited)
Does a depth first search starting at the specified cell.
mxGraphHierarchyModel.prototype.dfs = function(parent,
root,
connectingEdge,
visitor,
seen,
layer)
Performs a depth first search on the internal hierarchy model
mxUndoableEdit.prototype.die = function()
Hook to free resources after the edit has been removed from the command history.
disableContextMenu: function()
Disables the context menu for the given element.
Disconnects the given cell recursively from its terminals and stores the previous terminal in the cell’s terminals.
mxGraph.prototype.disconnectGraph = function(cells)
Disconnects the given edges from the terminals which are not in the given array.
dispose: function()
Frees up memory in IE by resolving cyclic dependencies between the DOM and the JavaScript objects.
mxDragSource.prototype.dragEnter = function(graph)
Actives the given graph as a drop target.
mxDragSource.prototype.dragExit = function(graph)
Deactivates the given graph as a drop target.
mxDragSource.prototype.dragOver = function(graph,
evt)
Implements autoscroll, updates the currentPoint, highlights any drop targets and updates the preview.
Draws the given state to the given canvas.
mxCellHighlight.prototype.drawHighlight = function(state)
Creates and returns the highlight shape for the given state.
mxImageExport.prototype.drawImage = function(state,
canvas,
bounds,
image)
Draws the given state to the given canvas.
mxImageExport.prototype.drawLabel = function(state,
canvas,
bounds,
vert,
str)
Draws the given state to the given canvas.
mxImageExport.prototype.drawLabelBackground = function(state,
canvas,
bounds,
vert)
Draws background for the label of the given state to the given canvas.
mxImageExport.prototype.drawMarker = function(canvas,
state,
source)
Initializes the built-in shapes.
mxStencil.prototype.drawNode = function(canvas,
state,
node,
aspect)
Draws this stencil inside the given bounds.
mxImageExport.prototype.drawOverlays = function(state,
canvas)
Draws the overlays for the given state.
mxConnectionHandler.prototype.drawPreview = function()
Redraws the preview edge using the color and width returned by getEdgeColor and getEdgeWidth.
mxEdgeHandler.prototype.drawPreview = function()
Redraws the preview.
mxVertexHandler.prototype.drawPreview = function()
Redraws the preview.
mxImageExport.prototype.drawShape = function(state,
canvas,
shape)
Draws the given state to the given canvas.
mxStencil.prototype.drawShape = function(canvas,
state,
bounds,
background)
Draws this stencil inside the given bounds.
mxImageExport.prototype.drawState = function(state,
canvas)
Draws the given state and all its descendants to the given canvas.
mxDefaultToolbar.prototype.drop = function(vertex,
evt,
target)
Handles a drop from a toolbar item to the graph.
mxDragSource.prototype.drop = function(graph,
evt,
dropTarget,
x,
y)
Returns the drop target for the given graph and coordinates.
Close