Undo the last change in graph.
mxEditor.prototype.undo = function ()
Undoes all changes in this edit.
mxUndoableEdit.prototype.undo = function()
Undoes the last change.
mxUndoManager.prototype.undo = function()
Method to be called to add new undoable edits to the history.
mxUndoManager.prototype.undoableEditHappened = function( undoableEdit )
Ungroups the given cells by moving the children the children to their parents parent and removing the empty groups.
mxGraph.prototype.ungroupCells = function( cells )
Returns the union of the given bounds and location for the specified handle index.
mxVertexHandler.prototype.union = function( bounds, dx, dy, index, gridEnabled, scale, tr )
Hides the marker and fires a mark event.
mxCellMarker.prototype.unmark = function()
Updates the state of this handler based on the given mxMouseEvent.
mxConstraintHandler.prototype.update = function( me, source )
Updates the outline.
mxOutline.prototype.update = function( revalidate )
Sets currentX and currentY and calls repaint.
mxRubberband.prototype.update = function( x, y )
Updates or sets the alternate bounds in the given geometry for the given cell depending on whether the cell is going to be collapsed.
mxGraph.prototype.updateAlternateBounds = function( cell, geo, willCollapse )
Hook for subclassers to implement the animation.
mxAnimation.prototype.updateAnimation = function()
Animation step.
mxMorphing.prototype.updateAnimation = function()
Updates the aspect of the image for the given image width and height.
mxImageShape.prototype.updateAspect = function( w, h )
Updates the boundingBox for this shape using createBoundingBox and augmentBoundingBox and stores the result in boundingBox.
mxShape.prototype.updateBoundingBox = function()
Overrides method to do nothing.
mxText.prototype.updateBoundingBox = function()
Updates the size of the given cell in the model using cellSizeUpdated.
mxGraph.prototype.updateCellSize = function( cell, ignoreChildren )
Updates the current state for a given mouse move event by using the marker.
mxConnectionHandler.prototype.updateCurrentState = function( me )
Updates the given state using the bounding box of the absolute points.
mxGraphView.prototype.updateEdgeBounds = function( state )
Updates mxCellState.absoluteOffset for the given state.
mxGraphView.prototype.updateEdgeLabelOffset = function( state )
Inner callback to update the parent of the specified mxCell to the nearest-common-ancestor of its two terminals.
mxGraphModel.prototype.updateEdgeParent = function( edge, root )
Updates the parent for all edges that are connected to cell or one of its descendants using updateEdgeParent.
mxGraphModel.prototype.updateEdgeParents = function( cell, root )
Sets the fixed source or target terminal point on the given edge.
mxGraphView.prototype.updateFixedTerminalPoint = function( edge, terminal, source, constraint )
Sets the initial absolute terminal points in the given state before the edge style is computed.
mxGraphView.prototype.updateFixedTerminalPoints = function( edge, source, target )
Updates the absolute terminal point in the given state for the given start and end state, where start is the source if source is true.
mxGraphView.prototype.updateFloatingTerminalPoint = function( edge, start, end, source )
Updates the terminal points in the given state after the edge style was computed for the edge.
mxGraphView.prototype.updateFloatingTerminalPoints = function( state, source, target )
Updates the bounds of the given array of groups so that it includes all child vertices.
mxGraph.prototype.updateGroupBounds = function( cells, border, moveGroup )
Updates the bounds or points of the specified HTML node and updates the inner children to reflect the changes.
mxShape.prototype.updateHtmlShape = function( node )
Hook to update the icon position(s) based on a mouseOver event.
mxConnectionHandler.prototype.updateIcons = function( state, icons, me )
Sets the graphX and graphY properties if the given mxMouseEvent if required.
mxGraph.prototype.updateMouseEvent = function( me )
Updates the absolute points in the given state using the specified array of mxPoints as the relative points.
mxGraphView.prototype.updatePoints = function( edge, points, source, target )
Updates the bounds of the preview shape.
mxGraphHandler.prototype.updatePreviewShape = function()
Updates the given preview state taking into account the state of the constraint handler.
mxEdgeHandler.prototype.updatePreviewState = function( edge, point, terminalState )
Updates the bounds of the given node using bounds.
mxShape.prototype.updateSvgBounds = function( node )
Draws the glass overlay if mxConstants.STYLE_GLASS is 1.
mxShape.prototype.updateSvgGlassPane = function()
Updates the given node to reflect the new bounds and scale.
mxDoubleEllipse.prototype.updateSvgNode = function( node, inset )
Updates the given node to reflect the new bounds and scale.
mxEllipse.prototype.updateSvgNode = function( node )
Updates the path of the given node using points.
mxShape.prototype.updateSvgPath = function( node )
Updates the properties of the given node that depend on the scale and checks the crisp rendering attribute.
mxShape.prototype.updateSvgScale = function( node )
Updates the bounds or points of the specified SVG node and updates the inner children to reflect the changes.
mxShape.prototype.updateSvgShape = function( node )
Updates the tranform of the given node.
mxShape.prototype.updateSvgTransform = function( node, shadow )
Updates the width of the given HTML table.
mxText.prototype.updateTableWidth = function( table )
Updates the absoluteOffset of the given vertex cell state.
mxGraphView.prototype.updateVertexLabelOffset = function( state )
Updates the dashstyle in the stroke node.
mxShape.prototype.updateVmlDashStyle = function()
Updates the given VML fill node.
mxShape.prototype.updateVmlFill = function( node, c1, c2, dir, alpha )
Draws the glass overlay if mxConstants.STYLE_GLASS is 1.
mxShape.prototype.updateVmlGlassPane = function()
Updates the opacity for the markers in VML.
mxConnector.prototype.updateVmlMarkerOpacity = function()
Updates the bounds or points of the specified VML node and updates the inner children to reflect the changes.
mxShape.prototype.updateVmlShape = function( node )
Updates the VML stroke color for the given node.
mxShape.prototype.updateVmlStrokeColor = function( node )
Creates the stroke node for VML.
mxShape.prototype.updateVmlStrokeNode = function( parent )
Returns true if the guides should be used for the given mxMouseEvent.
mxGraphHandler.prototype.useGuidesForEvent = function( me )