Defines the color to be used for the coloring valid connection previews.
VALID_COLOR: '#00FF00'
Calls validateCell and validateCellState and updates the graphBounds using getBoundingBox.
mxGraphView.prototype.validate = function( cell )
Calls validateBackgroundImage and validateBackgroundPage.
mxGraphView.prototype.validateBackground = function()
Validates the background image.
mxGraphView.prototype.validateBackgroundImage = function()
Validates the background page.
mxGraphView.prototype.validateBackgroundPage = function()
Hook method for subclassers to return an error message for the given cell and validation context.
mxGraph.prototype.validateCell = function( cell, context )
Recursively creates the cell state for the given cell if visible is true and the given cell is visible.
mxGraphView.prototype.validateCell = function( cell, visible )
Validates and repaints the mxCellState for the given mxCell.
mxGraphView.prototype.validateCellState = function( cell, recurse )
Returns the error message or an empty string if the connection for the given source target pair is not valid.
mxConnectionHandler.prototype.validateConnection = function( source, target )
Returns the error message or an empty string if the connection for the given source, target pair is not valid.
mxEdgeHandler.prototype.validateConnection = function( source, target )
Hook method for subclassers to return an error message for the given edge and terminals.
mxGraph.prototype.validateEdge = function( edge, source, target )
Validates the graph by validating each descendant of the given cell or the root of the model.
mxGraph.prototype.validateGraph = function( cell, context )
Specifies if mxGraph.validateGraph should automatically be invoked after each change.
mxEditor.prototype.validating
Displays the given validation error in a dialog.
mxGraph.prototype.validationAlert = function( message )
Holds the valid marker color.
mxCellMarker.prototype.validColor
Holds an array of strings that specify the type of neighbor for which this rule applies.
mxMultiplicity.prototype.validNeighbors
Boolean indicating if the list of validNeighbors are those that are allowed for this rule or those that are not allowed for this rule.
mxMultiplicity.prototype.validNeighborsAllowed
Holds the marked mxCellState if it is valid.
mxCellMarker.prototype.validState
Holds the user object.
mxCell.prototype.value
Optional string that specifies the value of the attribute to be passed to mxUtils.isNode to check if the rule applies to a cell.
mxMultiplicity.prototype.value
Changes the user object after an in-place edit and returns the previous value.
mxCell.prototype.valueChanged = function( newValue )
Inner callback to update the user object of the given mxCell using mxCell.valueChanged and return the previous value, that is, the return value of mxCell.valueChanged.
mxGraphModel.prototype.valueForCellChanged = function( cell, value )
Maps from strings to objects.
values: []
Contains the current version of the mxGraph library.
VERSION: '3.7.4'
Specifies whether the cell is a vertex.
mxCell.prototype.vertex
Defines the color to be used for the selection border of vertices.
VERTEX_SELECTION_COLOR: '#00FF00'
Defines the strokewidth to be used for vertex selections.
VERTEX_SELECTION_STROKEWIDTH: 1
An array of all vertices to be laid out.
mxFastOrganicLayout.prototype.vertexArray
Specifies the return value for vertices in isLabelMovable.
mxGraph.prototype.vertexLabelsMovable
Map from graph vertices to internal model nodes.
mxGraphHierarchyModel.prototype.vertexMapper
Map from graph vertices to internal model nodes.
mxSwimlaneModel.prototype.vertexMapper
Specifies if vertical guides are enabled.
mxGuide.prototype.vertical
Holds the vertical alignment for the overlay.
mxCellOverlay.prototype.verticalAlign
mxCompactTreeLayout.prototype.verticalLayout = function( node, parent, x0, y0, bounds )
The horizontal offset for the handles.
mxVertexHandler.prototype.verticalOffset
Rotation for vertical text.
mxText.prototype.verticalTextRotation
Reference to the enclosing mxGraphView.
mxCellState.prototype.view
Holds the mxGraphView that caches the mxCellStates for the cells.
mxGraph.prototype.view
Holds the width of the rectangle.
mxTemporaryCellStates.prototype.view
Start index for the virtual handles in an mxMouseEvent.
VIRTUAL_HANDLE: -100000
Opacity to be used for virtual bends (see virtualBendsEnabled).
mxEdgeHandler.prototype.virtualBendOpacity
Specifies if virtual bends should be added in the center of each segments.
mxEdgeHandler.prototype.virtualBendsEnabled
Specifies whether the cell is visible.
mxCell.prototype.visible
Specifies if the shape is visible.
mxShape.prototype.visible
Boolean flag that represents the visible state of the window.
mxWindow.prototype.visible
Caches the visible source terminal state.
mxCellState.prototype.visibleSourceState
Inner callback to update the visible state of the given mxCell using mxCell.setCollapsed and return the previous visible state.
mxGraphModel.prototype.visibleStateForCellChanged = function( cell, visible )
Caches the visible target terminal state.
mxCellState.prototype.visibleTargetState
Visits all entries in the dictionary using the given function with the following signature: function(key, value) where key is a string and value is an object.
mxDictionary.prototype.visit = function( visitor )
A depth first search through the internal heirarchy model.
mxGraphHierarchyModel.prototype.visit = function( visitor, dfsRoots, trackAncestors, seenNodes )
A depth first search through the internal heirarchy model.
mxSwimlaneModel.prototype.visit = function( visitor, dfsRoots, trackAncestors, seenNodes )
Specifies if the tree should be moved to the top, left corner if it is inside a top-level layer.
mxCompactTreeLayout.prototype.visited
Whether or not this cell has been visited in the current assignment.
WeightedCellSorter.prototype.visited
Prefix for VML namespace in node names.
VML_PREFIX: 'v'
Used for shadow color in filters where transparency is not supported (Microsoft Internet Explorer).
VML_SHADOWCOLOR: 'gray'
Scale for improving the precision of VML rendering.
mxDoubleEllipse.prototype.vmlScale
Scale for improving the precision of VML rendering.
mxShape.prototype.vmlScale
Specifies the scale used to draw VML shapes.
mxVmlCanvas2D.prototype.vmlScale