2012-05-21 20:32:26 +00:00
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<title>JGraphX User Manual</title>
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2012-09-28 07:03:08 +00:00
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2012-05-21 20:32:26 +00:00
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<body onload="maketoc(document.getElementById('toc'));">
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<h1>JGraphX (JGraph 6) User Manual</h1>
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<br/>
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<br/>
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2012-12-18 13:09:38 +00:00
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<p>JGraphX Version 1.10.4.1 – 18. December 2012</p>
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2012-05-21 20:32:26 +00:00
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<p>Copyright (c) JGraph Ltd 2006-2012</p>
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<br/>
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<p>All rights reserved. No part of this publication may be
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reproduced, stored in a retrieval system, or transmitted in any form or
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by any means, electronic, mechanical, photocopying, recording or
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otherwise, without the prior written permission of the author.</p>
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<p>The programs in this book have been included for their
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instructional value. They have been tested with care but are not
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guaranteed for any particular purpose. The publisher does not offer any
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warranties or representations nor does it accept any liabilities with
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respect to the programs.</p>
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<p>Possession, use, or copying of the software described in this
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publication is authorized only pursuant to a valid written license from
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JGraph Ltd.</p>
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<p>Neither JGraph Ltd. nor its employees are responsible for any
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errors that may appear in this publication. The information in this
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publication is subject to change without notice.</p>
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<p>Java and all Java-based marks are trademarks or registered
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trademarks of Sun Microsystems, Inc. in the U.S. and other countries.</p>
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<br/>
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<h1>Table Of Contents</h1>
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<div id="toc"></div>
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<br/>
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<h1><a name="Introduction"></a>Introduction</h1>
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<h2><a name="mxGraph_Products"></a>Product Family Introduction</h2>
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<p>mxGraph is a product family of libraries, written in a variety of
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technologies, that provide features aimed at applications that display
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interactive <a href="http://en.wikipedia.org/wiki/Diagram">diagrams</a>
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and graphs. Note by graphs we mean <a
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href="http://en.wikipedia.org/wiki/Graph_(mathematics)">mathematical
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graphs</a>, not necessarily <a href="http://en.wikipedia.org/wiki/Charts">charts</a>
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(although some charts are graphs). See later section “What is a
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Graph?” for more details.</p>
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<p>Being a developer library, mxGraph is not designed specifically
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to provide a ready to use application, although many of the examples are
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close to being usable applications. mxGraph provides all the commonly
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required functionality to draw, interact with and associate a context
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with a diagram displayed in the technology of that particular mxGraph
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flavour. mxGraph comes with a number of examples that help explain how a
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basic application is put together using each technology and showcases
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individual features of the library.</p>
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<p>Each user manual is specific to one technology, along with
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generic sections, such as this introduction and layouts. Developers will
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find the implementations of each library in the different technologies
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share the same architecture and API across the product range. The
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implementations differ slightly for technology-specific areas, usually
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event handling and rendering, but when overall porting from one
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technology, mxGraph is designed to present as common an interface as is
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possible.</p>
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<p>mxGraph, at the time of writing, has a commercial release grade
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JavaScript library, a release grade Java Swing visualization library (JGraphX), a
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beta grade ActionScript (for Flex/Flash applications) and alpha grade .NET visualization
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components. Do not confuse the visualization elements (the part you see
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on the client) with the core model elements. The core models written in
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Java and .NET that serve as back-end server classes in the
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JavaScript library versions are all commercial-grade production code.</p>
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<p>Developers integrating the library in their application should
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read the pre-requisites for the technology they are using. See section
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“Pre-requisites” below. Given that mxGraph is a component
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part of your application, you must understand how applications are
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constructed in that technology and how to program in the language(s) of
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that technology.</p>
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<h2><a name="Which_Version"></a>Which Version of mxGraph to use?</h2>
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<p>When deciding which of the technology implementations of mxGraph
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to use, often the choice is determined by the technology of the
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application.</p>
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<p>The Java visualization version is suitable for
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producing desktop applications with high performance. The
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web-centric version, written in JavaScript, is designed to work
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natively in all major web browsers. An example of such an
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application is a business process modelling tool that enables
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users to draw processes in a web browser, store them centrally,
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allow other users to view and edit processes and
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automatically execute the process on the server using business logic
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associated with the visual information.</p>
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<h3><a name="JavaScript"></a>JavaScript</h3>
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<p>The JavaScript version of mxGraph mainly comprises one JavaScript
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file that contains all of the mxGraph functionality. This is loaded into
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a HTML web page in a JavaScript section and executes in an HTML
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container in the browser. This is an incredibly simple architecture that
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only requires a web server capable of serving html pages and a
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JavaScript enabled web browser.</p>
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<p>The key advantages of this technology are:</p>
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<ul>
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<li>That no third-party plug-ins are required. This removes
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plug-in vendor dependence.</li>
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<li>The technologies involved are open and there are many open
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implementations, no vendor can remove a product or technology that
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leaves your application unworkable in practise.</li>
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<li>Standardized technologies, meaning your application is
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deployable to the maximum number of browser users without need for
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additional configuration or installation at the client computer. Large
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corporate environments often dislike allowing individuals to install
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browser plug-ins and do not like to change the standard build rolled
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out to all machines.</li>
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</ul>
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<p>The key disadvantage of this technology is:</p>
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<ul>
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<li>Rendering speed. As the number of cells visible on the users
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screen climbs into the hundreds, redrawing slows on most browsers
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beyond acceptable levels. In information management theory displaying
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several hundred cells is generally incorrect, since the user cannot
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interpret the data. There are a number of mechanisms, collectively
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known as complexity management used to limit the amount of information
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to sensible levels, and thus maintaining reactive redraw rates for the
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user. Complexity management is described in a later section of this
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user manual.</li>
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</ul>
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<p>Comparing the pros and cons of each implementation against your
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application requirements usually provides a clearly advantage to using
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one of these technologies.</p>
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<h2><a name="Java_Library"></a>JGraphX - Java Swing Library</h2>
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<p>This user manual is for the Java Swing library version of
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mxGraph. This version is called JGraphX, the reason for this being the
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authors of mxGraph have a long standing product called JGraph. The last
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version of JGraph in the previous architecture was JGraph 5. Because all
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mxGraph product have a common API, a version numbering was required that
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was consistent across the product range. Thus, the Java flavour of mxGraph is
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called JGraphX and starts from version 1.x, but think of it as JGraph 6 if that
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is easier. JGraphX enables you to produce
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Java Swing applications that feature interactive diagramming functionality.
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The core client functionality of JGraphX is a Java 5 compliable library that
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describes, displays and interacts with diagrams as part of your larger Java
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Swing application. JGraphX is primarily designed for use in a desktop
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environment, although Java does have web enabling features making it possible
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to deploy JGraphX in web environment.</p>
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<div id="note">
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<p>Note: From now on the term <strong>mxGraph</strong> will be used
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to describe the Java client, rather than any other flavour of the product,
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unless otherwise specified. The package name of JGraphX is com.mxgraph.* and the
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main class mxGraph, in common with the other flavours of mxGraph.</p>
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</div>
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<h2><a name="mxgraph_applications"></a>What Applications can
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JGraphX be used for?</h2>
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<p>Example applications for a graph visualization library include:
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process diagrams, workflow and BPM visualization, flowcharts, traffic or
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water flow, database and WWW visualization, networks and
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telecommunications displays, mapping applications and GIS, UML diagrams,
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electronic circuits, VLSI, CAD, financial and social networks, data
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mining, biochemistry, ecological cycles, entity and cause-effect
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relationships and organisational charts.</p>
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<h2><a name="mxgraph_licensing"></a>JGraphX Licensing</h2>
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<p>JGraphX is licensed under the modern, 3 clause
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<a href="http://en.wikipedia.org/wiki/BSD_licenses">BSD license</a>. The
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precise text of the license you receive the software under is
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<a href="http://www.jgraph.com/bsd.html">here</a>. If you
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cannot understand it, do not use the software.</p>
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<p>For detailed licensing questions you are always advised to
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consult a legal professional.</p>
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<h2><a name="what_graph"></a>What is a Graph?</h2>
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<p>Graph visualization is based on the mathematical theory of
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networks, graph theory. If you're seeking JavaScript bar <em>charts</em>,
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pie <em>charts</em>, Gantt <em>charts</em>, have a look at the <a
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href="http://www.jfree.org/">JFreeChart</a> project
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instead, or similar</p>
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<p>A graph consists of vertices, also called nodes, and of edges
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(the connecting lines between the nodes). Exactly how a graph appears
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visually is not defined in graph theory. The term <em>cell</em> will be
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used throughout this manual to describe an element of a graph, either
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edges, vertices or groups.</p>
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<p><img src="images/mx_man_simple_graph.png" /><br/>
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<em>A simple Graph</em></p>
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<br/>
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<p>There are additional definitions in graph theory that provide
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useful background when dealing with graphs, they are listed in the
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Appendices if of interest to you.</p>
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<h3><a name="graph_visualization"></a>Graph Visualization</h3>
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<p>Visualization is the process of creating a useful visual
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representation of a graph. The scope of visualization functionality is
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one of JGraphX's main strength. JGraphX supports a wide range of
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features to enable the display of cells to only be limited by the skill
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of the developer and the Swing platform. Vertices may
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be shapes, images, vector drawings, animations, virtually any graphical
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operations available in Swing. You can also use HTML mark-up in text
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labels.</p>
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<p><img src="images/mx_man_graph_vis.png"><br/>
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<em>Graph Visualization of a transport system. (c) Tourizm Maps
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2003, http://www.world-maps.co.uk</em></p>
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<br/>
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<h3><a name="graph_interaction"></a>Graph Interaction</h3>
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<p>Interaction is the way in which an application using JGraphX can
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alter the graph model through the web application GUI. JGraphX supports
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dragging and cloning cells, re-sizing and re-shaping, connecting and
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disconnecting, drag and dropping from external sources, editing cell
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labels in-place and more. One of the key benefits of JGraphX is the
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flexibility of how interaction can be programmed.</p>
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<p><img src="images/mx_man_graph_interaction.png" /><br/>
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<em>Selection shading while selecting an area through mouse drag</em></p>
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<br/>
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<h3><a name="graph_layouts"></a>Graph Layouts</h3>
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<p>Graph cells can be drawn anywhere in a simple application,
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including on top of one another. Certain applications need to present
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their information in a generally ordered, or specifically ordered
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structure. This might involve ensuring cells do not overlap and stay at
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least a certain distance from one another, or that cells appear in
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specific positions relative to other cells, usually the cells they are
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connected to by edges. This activity, called the layout application, can
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be used in a number of ways to assist users in setting out their graph.
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For non-editable graphs, layout application is the process of applying a
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layout algorithm to the cells. For interactive graphs, meaning those
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that can be edited through the UI, layout application might involve only
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allowing users to make changes to certain cells in certain positions, to
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re-apply the layout algorithm after each change to the graph, or to
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apply the layout when editing is complete.</p>
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<p><img src="images/mx_man_graph_layout.png" /><br/>
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<em>Layout of a workflow using a horizontal hierarchical layout</em></p>
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<p>JGraphX supports a range of tree, force-directed and hierarchical
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layouts which will fit most layout needs. See the later section on using
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the layouts for more information.</p>
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<h3><a name="graph_analysis"></a>Graph Analysis</h3>
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<p>Analysis of graphs involves the application of algorithms
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determining certain details about the graph structure, for example,
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determining all routes or the shortest path between two cells. There are
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more complex graph analysis algorithms, these being often applied in
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domain specific tasks. Techniques such as clustering, decomposition, and
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optimization tend to be targeted at certain fields of science and have
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not been implemented in the core JGraphX packages at the current time of
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writing.</p>
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<p><img src="images/mx_man_graph_analysis.jpg"
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name="shortest_path_analyis" /><br/>
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<em>Shortest Path Analysis</em></p>
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<br/>
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<h2><a name="about_manual"></a>About this Manual</h2>
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<h3><a name="pre_requisites"></a>Pre-requisites for JGraphX</h3>
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<p>To benefit fully from this manual you will need to have a reasonable
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understanding of Java and at least a high-level overview of Swing. If you
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lack experience with programming the Java language, there are
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many good books on the subject available. A useful free introduction
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is the <a href="http://java.sun.com/docs/books/tutorial/">Sun Java Tutorial.</a>
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</p>
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<h3><a name="Getting_help"></a>Getting Additional help</h3>
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<p>There are many mechanisms for receiving help for working with the
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JGraphX software. The community help <a
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href="http://forum.jgraph.com" name="JGraph Community Forum">forum</a>
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provides free assistance to JGraphX users. The forums combine the
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advantages of many users helping to answer questions along with the
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guidance of active JGraphX developers ensuring the quality and
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correctness of responses and that as many questions as possible are
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answered. However, there is no assurance of getting free assistance,
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either the answer being correct, or getting an answer at all. If your
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question is non-trivial there is less chance of a developer finding free
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time to analyse your problem, please try to break the problem down into
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simple issues and provide as much information and examples as you can. If
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the developer points you at an explaination of how to post bugs, they are
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telling you that your posting is completely clueless and/or lacks any information
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describing the bug / how to recreate it. You should be greatly insulted by
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receiving this as an answer.</p>
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<p>When posting at the forums these <a
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href="http://forum.jgraph.com/questions/10/how-to-post-jgraphx-questions">posting
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guidelines</a> will help you get a better answer and encourage more people
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to help you. Please note that the JGraphX team cannot guarantee that
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answers provided on the forums are correct as they cannot always monitor
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all discussion threads.</p>
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<br/>
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<h1><a name="Getting_Started"></a>Getting Started</h1>
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<h2><a name="JGraphX_site"></a>The JGraphX Web Site</h2>
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<p>To start, navigate to the <a
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href="http://www.jgraph.com/jgraph.html">JGraphX web page</a>. The
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most useful areas to you when starting JGraphX are listed below. Use the
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navigation bars on the top and bottom to locate the appropriate section:
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</p>
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<ul>
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<li><a href="http://www.jgraph.com/jgraphdownload.html">Download</a>
|
|
|
|
– Here you can download the latest source code version.</li>
|
|
|
|
<li><a href="http://forum.jgraph.com">Forum</a> - Here
|
|
|
|
you can ask the JGraph community your questions. A timely and correct
|
|
|
|
answer cannot be guaranteed, however the JGraph developers tend to keep
|
|
|
|
a close eye on questions posted. Try to break your problem down into
|
|
|
|
single smaller questions. If you post asking to have someone write your
|
|
|
|
project for you, you are unlikely to receive a reply. Before
|
|
|
|
posting to the forum please search the documentation, the FAQs and
|
|
|
|
search the forum using the search facility provided. The JGraph team
|
|
|
|
have spent a great deal of effort putting those resources in place,
|
|
|
|
please try to save them having to point you at them because you have
|
|
|
|
not searched yourself. Use tags correctly, 'jgraphx' is the product,
|
|
|
|
'bug' if you are reporting one, 'feature' for a feature request, etc.</li>
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
<h3><a name="Installing_the_JGraph_Suite"></a>Installing JGraphX</h3>
|
|
|
|
|
|
|
|
<p>Both the evaluation and full versions of JGraphX are delivered as
|
|
|
|
zip files. Unzip the package to your preferred location, a folder named
|
|
|
|
JGraphX will be created there, this folder is the root folder of the
|
|
|
|
JGraphX installation.</p>
|
|
|
|
|
|
|
|
<h3><a name="project_structure"></a>Project structure and build
|
|
|
|
options</h3>
|
|
|
|
|
|
|
|
<p>Once unzipped you will be presented with a number of files and
|
|
|
|
directories in the installation root.</p>
|
|
|
|
|
|
|
|
<TABLE WIDTH=642 BORDER=1 BORDERCOLOR="#000000" CELLPADDING=4
|
|
|
|
CELLSPACING=0>
|
|
|
|
<COL WIDTH=165>
|
|
|
|
<COL WIDTH=459>
|
|
|
|
<THEAD>
|
|
|
|
<TR VALIGN=TOP>
|
|
|
|
<TD WIDTH=165>
|
|
|
|
<p>/doc</p>
|
|
|
|
</TD>
|
|
|
|
<TD WIDTH=459>
|
|
|
|
<p>Documentation root, includes this user manual</p>
|
|
|
|
</TD>
|
|
|
|
</TR>
|
|
|
|
</THEAD>
|
|
|
|
<TBODY>
|
|
|
|
<TR VALIGN=TOP>
|
|
|
|
<TD WIDTH=165>
|
|
|
|
<p>/src</p>
|
|
|
|
</TD>
|
|
|
|
<TD WIDTH=459>
|
|
|
|
<p>Source of the library</p>
|
|
|
|
</TD>
|
|
|
|
</TR>
|
|
|
|
<TR VALIGN=TOP>
|
|
|
|
<TD WIDTH=165>
|
|
|
|
<p>/lib</p>
|
|
|
|
</TD>
|
|
|
|
<TD WIDTH=459>
|
|
|
|
<p>Contains pre-built jar of the library.</p>
|
|
|
|
</TD>
|
|
|
|
</TR>
|
|
|
|
<TR VALIGN=TOP>
|
|
|
|
<TD WIDTH=165>
|
|
|
|
<p>/examples</p>
|
|
|
|
</TD>
|
|
|
|
<TD WIDTH=459>
|
|
|
|
<p>Examples demonstrating the use of JGraphX</p>
|
|
|
|
</TD>
|
|
|
|
</TR>
|
|
|
|
<TR VALIGN=TOP>
|
|
|
|
<TD WIDTH=165>
|
|
|
|
<p>license.txt</p>
|
|
|
|
</TD>
|
|
|
|
<TD WIDTH=459>
|
|
|
|
<p>The licensing terms under which you must use the library</p>
|
|
|
|
</TD>
|
|
|
|
</TR>
|
|
|
|
</TBODY>
|
|
|
|
</TABLE>
|
|
|
|
|
|
|
|
<p><em>Table: Project Directory Structure</em></p>
|
|
|
|
<br/>
|
|
|
|
|
|
|
|
<h2><a name="jgraphx_architecture"></a>Core JGraphX architecture</h2>
|
|
|
|
|
|
|
|
<h3><a name="jgraphx_model"></a>The JGraphX Model</h3>
|
|
|
|
|
|
|
|
<p>The mxGraph model is the core model that describes the structure
|
|
|
|
of the graph, the class is called mxGraphModel and is found within the
|
|
|
|
model package. Additions, changes and removals to and from the graph
|
|
|
|
structure take place through the graph model API. The model also
|
|
|
|
provides methods to determine the structure of the graph, as well as
|
|
|
|
offering methods to set visual states such as visibility, grouping and
|
|
|
|
style.</p>
|
|
|
|
|
|
|
|
<p>However, although the transactions to the model are stored on the
|
|
|
|
model, JGraphX is designed in such a way that the main public API is
|
|
|
|
through the mxGraph class. The concept of “add this cell to the
|
|
|
|
graph” is a more natural description of the action than “add
|
|
|
|
this cell to the model of the graph”. Where it is intuitive,
|
|
|
|
method available on the model and cells are duplicated on the graph
|
|
|
|
and those methods on the graph class are considered the main public API.
|
|
|
|
Throughout the rest of this manual these key API methods are given a pink background:</p>
|
|
|
|
<div id="coreapi">
|
|
|
|
<p>anExampleCoreAPIMethod()</p>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<p>So, though many of the main API calls are through the mxGraph
|
|
|
|
class, keep in mind that mxGraphModel is the underlying object that
|
|
|
|
stores the data structure of your graph.</p>
|
|
|
|
|
|
|
|
<p>JGraphX uses a transactional system for making changes to the
|
|
|
|
model. In the HelloWorld example we saw this code:</p>
|
|
|
|
|
|
|
|
<pre>
|
|
|
|
// Adds cells to the model in a single step
|
|
|
|
graph.getModel().beginUpdate();
|
|
|
|
try
|
|
|
|
{
|
|
|
|
Object v1 = graph.addVertex(parent, null, "Hello,", 20, 20, 80, 30);
|
|
|
|
Object v2 = graph.addVertex(parent, null, "World!", 200, 150, 80, 30);
|
|
|
|
Object e1 = graph.addEdge(parent, null, "", v1, v2);
|
|
|
|
}
|
|
|
|
finally
|
|
|
|
{
|
|
|
|
// Updates the display
|
|
|
|
graph.getModel().endUpdate();
|
|
|
|
}
|
|
|
|
</pre>
|
|
|
|
|
|
|
|
<p>to perform the insertion of the 2 vertices and 1 edge. For each
|
|
|
|
change to the model you make a call to beginUpdate(), make the
|
|
|
|
appropriate calls to change the model, then call endUpdate() to finalize
|
|
|
|
the changes and have the change event notifications sent out.</p>
|
|
|
|
|
|
|
|
<div id="coreapi">
|
|
|
|
<p><strong>Key API Methods:</strong></p>
|
|
|
|
|
|
|
|
<ul>
|
|
|
|
<li><strong>mxGraphModel.beginUpdate() </strong>- starts a new
|
|
|
|
transaction or a sub-transaction.</li>
|
|
|
|
<li><strong>mxGraphModel.endUpdate()</strong> - completes a
|
|
|
|
transaction or a sub-transaction.</li>
|
|
|
|
<li><strong>mxGraph.addVertex()</strong> - Adds a new vertex to
|
|
|
|
the specified parent cell.</li>
|
|
|
|
<li><strong>mxGraph.addEdge()</strong> - Adds a new edge to the
|
|
|
|
specified parent cell.</li>
|
|
|
|
</ul>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<p><strong>Note</strong> – Technically you do not have to
|
|
|
|
surround your changes with the begin and end update calls. Changes made
|
|
|
|
outside of this update scope take immediate effect and send out the
|
|
|
|
notifications immediately. In fact, changes within the update scope
|
|
|
|
enact on the model straight away, the update scope is there to control
|
|
|
|
the timing and concatenation of event notifications. Unless the update
|
|
|
|
wrapping causes code aesthetic issues, it is worth using it by habit to
|
|
|
|
avoid possible problems with event and undo granularity.</p>
|
|
|
|
|
|
|
|
<p>Note the way in which the model changes are wrapped in a try
|
|
|
|
block and the endUpdate() in a finally block. This ensures the update is
|
|
|
|
completed, even if there is an error in the model changes. You should
|
|
|
|
use this pattern wherever you perform model changes for ease of
|
|
|
|
debugging.</p>
|
|
|
|
|
|
|
|
<p>Ignore the reference to the parent cell for now, that will be
|
|
|
|
explained later in this chapter.</p>
|
|
|
|
|
|
|
|
<h3><a name="transaction_model"></a>The Transaction Model</h3>
|
|
|
|
|
|
|
|
<p>The sub-transaction in the blue block above refers to the fact
|
|
|
|
that transactions can be nested. That is, there is a counter in the
|
|
|
|
model that increments for every <em>beginUpdate</em> call and decrements
|
|
|
|
for every <em>endUpdate</em> call. After increasing to at least 1, when
|
|
|
|
this count reaches 0 again, the model transaction is considered complete
|
|
|
|
and the event notifications of the model change are fired.</p>
|
|
|
|
|
|
|
|
<p>This means that every sub-contained section of code can (and
|
|
|
|
should) be surrounded by the begin/end combination. This provide the
|
|
|
|
ability in JGraphX to create separate transactions that be used as
|
|
|
|
“library transactions”, the ability to create compound
|
|
|
|
changes and for one set of events to be fired for all the changes and
|
|
|
|
only one undo created. Automatic layouting is a good example of where
|
|
|
|
the functionality is required.</p>
|
|
|
|
|
|
|
|
<p>In automatic layouting, the user makes changes to the graph,
|
|
|
|
usually through the user interface, and the application automatically
|
|
|
|
positions the result according to some rules. The automatic positioning,
|
|
|
|
the layouting, is a self-contained algorithm between begin/end update
|
|
|
|
calls that has no knowledge of the specifics of the change. Because all
|
|
|
|
changes within the begin/end update are made directly to the graph
|
|
|
|
model, the layout can act upon the state of the model as the change is
|
|
|
|
in progress.</p>
|
|
|
|
|
|
|
|
<p>It is important to distinguish between functionality that acts on
|
|
|
|
the graph model as part of a compound change and functionality that
|
|
|
|
reacts to atomic graph change events. In the first case, such as for
|
|
|
|
automatic layouting, the functionality takes the model as-is and acts
|
|
|
|
upon it. This method should only be used for parts of compound model
|
|
|
|
changes. All other parts of the application should only react to model
|
|
|
|
change events.</p>
|
|
|
|
|
|
|
|
<p>Model change events are fired when the last endUpdate call
|
|
|
|
reduces the counter back down to 0 and indicate that at least one atomic
|
|
|
|
graph change has occurred. The change event contains complete
|
|
|
|
information as to what has altered (see later section on <strong>Events</strong>
|
|
|
|
for more details).</p>
|
|
|
|
|
|
|
|
<h4><a name="model_change_methods"></a>The Model Change Methods</h4>
|
|
|
|
|
|
|
|
<p>Below is a list of the methods that alter the graph model and
|
|
|
|
should be placed, directly or indirectly, with the scope of an update:</p>
|
|
|
|
|
|
|
|
<ul>
|
|
|
|
<li>add(parent, child, index)</li>
|
|
|
|
<li>remove(cell)</li>
|
|
|
|
<li>setCollapsed(cell, collapsed)</li>
|
|
|
|
<li>setGeometry(cell, geometry)</li>
|
|
|
|
<li>setRoot(root)</li>
|
|
|
|
<li>setStyle(cell, style)</li>
|
|
|
|
<li>setTerminal(cell, terminal, isSource)</li>
|
|
|
|
<li>setTerminals(edge,source,target)</li>
|
|
|
|
<li>setValue(cell, value)</li>
|
|
|
|
<li>setVisible(cell, visible)</li>
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
<p>Initially, we will just concern ourselves with the add and
|
|
|
|
remove, as well as the geometry and style editing methods. Note that
|
|
|
|
these are not core API methods, as usual these methods are on the
|
|
|
|
mxGraph class, where appropriate, and they perform the update
|
|
|
|
encapsulation for you.</p>
|
|
|
|
|
|
|
|
<p><em>Design Background</em> - Some people are confused by the
|
|
|
|
presence of visual information being stored by the model. These
|
|
|
|
attributes comprise cell positioning, visibility and collapsed state.
|
|
|
|
The model stores the default state of these attributes, providing a
|
|
|
|
common place to set them on a per-cell basis, whereas, views can
|
|
|
|
override the values on a per-view basis. The model is simply the first
|
|
|
|
common place in the architecture where these attributes can be set on a
|
|
|
|
global basis. Remember, this is a graph <em>visualization</em> library,
|
|
|
|
the visualization part is the core functionality.</p>
|
|
|
|
|
|
|
|
<h5><a name="inserting_cells"></a>Inserting Cells</h5>
|
|
|
|
|
|
|
|
<p>The three graph cells created in the <CODE>HelloWorld</CODE>
|
|
|
|
application are two vertices and one edge connecting the vertices. If
|
|
|
|
you are not familiar with basic graph theory and its terminology, please
|
|
|
|
see the <a href="http://en.wikipedia.org/wiki/Graph_theory">wikipedia
|
|
|
|
entry</a>.</p>
|
|
|
|
|
|
|
|
<p>You can add vertices and edges using the add() method on the
|
|
|
|
model. However, for the purposes of general usage of this library, learn
|
|
|
|
that mxGraph.insertVertex() and mxGraph.insertEdge() are the core public
|
|
|
|
API for adding cells. The method of the model requires that the cell
|
|
|
|
to be added is already created, whereas the mxGraph.insertVertex()
|
|
|
|
creates the cell for you.</p>
|
|
|
|
|
|
|
|
<div id="coreapi">
|
|
|
|
<p><strong>Core API methods:</strong></p>
|
|
|
|
|
|
|
|
<ul>
|
|
|
|
<li><strong>mxGraph.insertVertex(</strong><strong>parent,
|
|
|
|
id, value, x, y, width, height, style</strong><strong>)</strong> – creates
|
|
|
|
and inserts a new vertex into the model, within a begin/end update
|
|
|
|
call.</li>
|
|
|
|
<li><strong>mxGraph.insertEdge(</strong><strong>parent,
|
|
|
|
id, value, source, target, style</strong><strong>)</strong><strong>
|
|
|
|
– </strong>creates and inserts a new edge into the model, within a
|
|
|
|
begin/end update call.</li>
|
|
|
|
</ul>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<p><code>mxGraph.insertVertex()</code> will create an mxCell object
|
|
|
|
and return it from the method used. The parameters of the method are:</p>
|
|
|
|
|
|
|
|
<ul>
|
|
|
|
<li><strong>parent</strong> – the cell which is the immediate
|
|
|
|
parent of the new cell in the group structure. We will address the
|
|
|
|
group structure shortly, but for now use <code>graph.getDefaultParent();</code>
|
|
|
|
as your default parent, as used in the HelloWorld example.</li>
|
|
|
|
|
|
|
|
<li><strong>id</strong> – this is a global unique identifier
|
|
|
|
that describes the cell, it is always a string. This is primarily for
|
|
|
|
referencing the cells in the persistent output externally. If you do not
|
|
|
|
wish to maintain ids yourself, pass null into this parameter and ensure
|
|
|
|
that mxGraphModel.isCreateIds() returns true. This way the model will
|
|
|
|
manage the ids and ensure they are unique.</li>
|
|
|
|
|
|
|
|
<li><strong>value</strong> – this is the user object of the
|
|
|
|
cell. User object are simply that, just objects, but form the objects
|
|
|
|
that allow you to associate the business logic of an application with
|
|
|
|
the visual representation of JGraphX. They will be described in more
|
|
|
|
detail later in this manual, however, to start with if you use a string
|
|
|
|
as the user object, this will be displayed as the label on the vertex or
|
|
|
|
edge.</li>
|
|
|
|
|
|
|
|
<li><strong>x, y, width, height</strong> – as the names
|
|
|
|
suggest, these are the x and y position of the top left corner of the
|
|
|
|
vertex and its width and height.</li>
|
|
|
|
|
|
|
|
<li><strong>style</strong> – the style description to be
|
|
|
|
applied to this vertex. Styles will be described in more detail shortly,
|
|
|
|
but at a simple level this parameter is a string that follows a
|
|
|
|
particular format. In the string appears zero or more style names and
|
|
|
|
some number of key/value pairs that override the global style or set a
|
|
|
|
new style. Until we create custom styles, we will just use those
|
|
|
|
currently available.</li>
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
<p>With the edge addition method, the identically named parameters
|
|
|
|
perform the same method as in the vertex addition method. The source
|
|
|
|
and target parameters define the vertices to which the edge is
|
|
|
|
connected. Note that the source and target vertices should already have
|
|
|
|
been inserted into the model.</p>
|
|
|
|
|
|
|
|
<h3><a name="mxcell"></a>mxCell</h3>
|
|
|
|
|
|
|
|
<p>mxCell is the cell object for both vertices and edges. mxCell
|
|
|
|
duplicates many of the methods available in the model. The key
|
|
|
|
difference in usage is that using the model methods creates the
|
|
|
|
appropriate event notifications and undo, using the cell makes the
|
|
|
|
change but there is no record of the change. This can be useful for
|
|
|
|
temporary visual effects such as animations or changes on a mouse over,
|
|
|
|
for example. As a general rule though, use the model editing API unless
|
|
|
|
you encounter a specific problem with this mechanism.</p>
|
|
|
|
|
|
|
|
<p>When creating a new cell, three things are required in the
|
|
|
|
constructor, a value (user object), a geometry and a style. We will now
|
|
|
|
explore these 3 concepts before returning to the cell.</p>
|
|
|
|
|
|
|
|
<h4><a name="styles"></a>Styles</h4>
|
|
|
|
|
|
|
|
<p>The concept of styles and stylesheets in conceptually similar to
|
|
|
|
CSS stylesheets. Open up the
|
|
|
|
util.mxConstants.js file in your editor and search for the first match
|
|
|
|
on “STYLE_”. If you scroll down you will see a large number
|
|
|
|
of strings defined for all the various styles available with this
|
|
|
|
prefix. Some of styles apply to vertices, some to edges and some to
|
|
|
|
both. As you can see, these define visual attributes on the element they
|
|
|
|
act upon.</p>
|
|
|
|
|
|
|
|
<p>The mxStylesheet holds one object, styles, which is a hashtable
|
|
|
|
mapping style names to an array of styles:</p>
|
|
|
|
|
|
|
|
<p><img src="images/mx_man_styles.png" name="graphics5"/><br/>
|
|
|
|
<em>Style arrays within the styles collection</em></p>
|
|
|
|
<br/>
|
|
|
|
|
|
|
|
<p>In the above image the blue box represents the styles hashtable
|
|
|
|
in mxStyleSheet. The string 'defaultVertex' is the key to an array of
|
|
|
|
string/value pairs, which are the actual styles. Note that JGraphX
|
|
|
|
creates two default styles, one for vertices and one for edges. If you
|
|
|
|
look back to the helloworld example, no style was passed into the
|
|
|
|
optional style parameter of insertVertex or insertEdge. In this case the
|
|
|
|
default style would be used for those cells.</p>
|
|
|
|
|
|
|
|
<h5><a name="setting_cell_style"></a>Setting the Style of a Cell</h5>
|
|
|
|
|
|
|
|
<p>If you wanted to specify a style other than the default for a
|
|
|
|
cell, you must pass that new style either to the cell when it is created
|
|
|
|
(mxGraph's insertVertex and insertEdge both have an optional parameter
|
|
|
|
for this) or pass that style to the cell using model.setStyle().</p>
|
|
|
|
|
|
|
|
<p>The style that you pass has the form stylename. ,note that the
|
|
|
|
stylenames and key/value pairs may be in any order. Below are examples
|
|
|
|
to demonstrate this concept, adapting the insertVertex call we saw in
|
|
|
|
helloworld:</p>
|
|
|
|
|
|
|
|
<ol>
|
|
|
|
<li>
|
|
|
|
<p>A new style called 'ROUNDED' has been created, to apply this to
|
|
|
|
a vertex:</p>
|
|
|
|
<pre>Object v1 = graph.insertVertex(parent, null, "Hello", 20, 20, 80, 30, "ROUNDED");</pre>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li>
|
|
|
|
<p>To create a new vertex with the ROUNDED style, overriding the
|
|
|
|
stroke and fill colors:</p>
|
|
|
|
<pre>Object v1 = graph.insertVertex(parent, null, "Hello", 20, 20, 80, 30, "ROUNDED;strokeColor=red;fillColor=green");</pre>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li>
|
|
|
|
<p>To create a new vertex with no global style, but with local
|
|
|
|
stroke and fill colors:</p>
|
|
|
|
<pre>Object v1 = graph.insertVertex(parent, null, "Hello", 20, 20, 80, 30, ";strokeColor=red;fillColor=green");</pre>
|
|
|
|
</li>
|
|
|
|
<li>
|
|
|
|
<p>To create a vertex that uses the defaultVertex style, but a
|
|
|
|
local value of the fill color:</p>
|
|
|
|
<pre>Object v1 = graph.insertVertex(parent, null, "Hello", 20, 20, 80, 30, "defaultVertex;fillColor=blue");</pre>
|
|
|
|
</li>
|
|
|
|
</ol>
|
|
|
|
|
|
|
|
<br/>
|
|
|
|
<p>Note that default style must be explicitly named in this case,
|
|
|
|
missing the style out sets no global style on the cell when the
|
|
|
|
semi-colon starts the string. If the string starts with no semi-colon,
|
|
|
|
the default style is used.</p>
|
|
|
|
|
|
|
|
<p>Again, the mxGraph class provides utility methods that form the
|
|
|
|
core API for accessing and changing the styles of cells:</p>
|
|
|
|
|
|
|
|
<div id="coreapi">
|
|
|
|
<p><strong>Core API methods:</strong></p>
|
|
|
|
|
|
|
|
<ul>
|
|
|
|
<li>
|
|
|
|
<strong>mxGraph.setCellStyle(style, cells)</strong> – Sets
|
|
|
|
the style for the array of cells, encapsulated in a begin/end update.
|
|
|
|
</li>
|
|
|
|
<li>
|
|
|
|
<strong>mxGraph.getCellStyle(cell)</strong> – Returns the
|
|
|
|
style for the specified cell, merging the styles from any local style
|
|
|
|
and the default style for that cell type.
|
|
|
|
</li>
|
|
|
|
</ul>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<h5><a name="new_global_style"></a>Creating a New Global Style</h5>
|
|
|
|
<p>To create the ROUNDED global style described above, you can
|
|
|
|
follow this template to create a style and register it with
|
|
|
|
mxStyleSheet:</p>
|
|
|
|
|
|
|
|
<pre>
|
|
|
|
mxStylesheet stylesheet = graph.getStylesheet();
|
|
|
|
Hashtable<String, Object> style = new Hashtable<String, Object>();
|
|
|
|
style.put(mxConstants.STYLE_SHAPE, mxConstants.SHAPE_RECTANGLE);
|
|
|
|
style.put(mxConstants.STYLE_OPACITY, 50);
|
|
|
|
style.put(mxConstants.STYLE_FONTCOLOR, "#774400");
|
|
|
|
stylesheet.putCellStyle("ROUNDED", style);
|
|
|
|
</pre>
|
|
|
|
|
|
|
|
<h4><a name="geometry"></a>Geometry</h4>
|
|
|
|
|
|
|
|
<p>In the helloworld example you can see the position and size of the
|
|
|
|
vertices passed into the insertVertex method. The coordinate system in
|
|
|
|
Java is x is positive to the right and y is positive downwards,
|
|
|
|
and in terms of the graph, the positioning is absolute to the container
|
|
|
|
within which the mxGraph is placed.</p>
|
|
|
|
|
|
|
|
<p>The reason for a separate mxGeometry class, as opposed to simply
|
|
|
|
having the mxRectangle class store this information, is that the edges
|
|
|
|
also have geometry information.</p>
|
|
|
|
|
|
|
|
<p>The width and height values are ignored for edges and the x and y
|
|
|
|
values relate to the positioning of the edge label. In addition, edges
|
|
|
|
have the concept of control points. These are intermediate points along
|
|
|
|
the edge that the edge is drawn as passing through. The use of control
|
|
|
|
points is sometimes referred to as <strong>edge routing</strong>.</p>
|
|
|
|
|
|
|
|
<p><img src="images/mx_man_edge_routing.png" name="ill_edge_routing"/><br/>
|
|
|
|
<em>An edge routed by 2 control points</em></p>
|
|
|
|
|
|
|
|
<p>There are two more important additional concepts in geometry,
|
|
|
|
relative positioning and offsets</p>
|
|
|
|
|
|
|
|
<h5><a name="relative_positioning"></a>Relative Positioning</h5>
|
|
|
|
|
|
|
|
<p>By default, the x and y position of a vertex is the offset of the
|
|
|
|
top left point of the bounding rectangle of the parent to the top left
|
|
|
|
point of the bounding rectangle of the cell itself. The concept of
|
|
|
|
parents and groups is discussed later in this chapter, but without going
|
|
|
|
into too much detail, if a cell does not have cell parent, the graph
|
|
|
|
container is its parent for positioning purposes.</p>
|
|
|
|
|
|
|
|
|
|
|
|
<p><img src="images/mx_man_non_relative_pos.png"
|
|
|
|
name="ill_non_realtive_pos"/><br/>
|
|
|
|
<em>Non-relative vertex positioning</em></p>
|
|
|
|
<br/>
|
|
|
|
|
|
|
|
|
|
|
|
<p>For an edge, in non-relative mode, which is the default mode, the
|
|
|
|
edge label position is the absolute offset from the graph origin.</p>
|
|
|
|
|
|
|
|
|
|
|
|
<p><img src="images/mx_man_non_realtive_edge_pos.png"
|
|
|
|
name="ill_non_rel_edge_pos"/><br/>
|
|
|
|
<em>Non-relative edge label positioning</em></p>
|
|
|
|
<br/>
|
|
|
|
|
|
|
|
|
|
|
|
<p>For vertices in relative mode, (x,y) is the proportion along the
|
|
|
|
parent cell's (width, height) where the cell's origin lies. (0,0) is the
|
|
|
|
same origin as the parent, (1,1) places the origin at the bottom right
|
|
|
|
corner of the parent. The same relative positioning extends below 0 and
|
|
|
|
above 1 for both dimensions. This positioning is useful for keeping
|
|
|
|
child cells fixed relative to the overall parent cell size.</p>
|
|
|
|
|
|
|
|
<p><img src="images/mx_man_rel_vert_pos.png" name="rel_vert_pos"/><br/>
|
|
|
|
<em>Relative vertex positions</em></p>
|
|
|
|
<br/>
|
|
|
|
|
|
|
|
<p>Lastly, edge labels in relative mode are palced based on the
|
|
|
|
positioning from the center of the edge. The x-coordinate is the
|
|
|
|
relative distance from the source end of the edge, at -1, to the target
|
|
|
|
end of the edge, at 1. The y co-ordinate is the pixel offset orthogonal
|
|
|
|
from the edge. The diagram below shows the values of x,y for various
|
|
|
|
edge labels in relative mode. Note that for a straight edge, the
|
|
|
|
calculations are simple. For edges with multiple control points, the
|
|
|
|
edge has to be traced along its segments (a segment being the line
|
|
|
|
between end points and/or control points) to find the correct distance
|
|
|
|
along the edge. The y value is the orthogonal offset from that segment.</p>
|
|
|
|
|
|
|
|
<p>Switching relative positioning on for edge labels is a common
|
|
|
|
preference for applications. Navigate to the mxGraph.insertEdge()
|
|
|
|
method in mxGraph, you will see this calls createEdge(). In
|
|
|
|
createEdge() the geometry is set relative for every edge created using
|
|
|
|
this prototype. This is partly the reason for the amount of helper
|
|
|
|
methods in mxGraph, they enable easy changing of the default
|
|
|
|
behaviour. You should try to use the mxGraph class API as much as
|
|
|
|
possible to provide this benefit in your applications.</p>
|
|
|
|
|
|
|
|
<h5><a name="offsets"></a>Offsets</h5>
|
|
|
|
|
|
|
|
<p>The offset field in mxGeometry is an absolute x,y offset applied
|
|
|
|
to the cell <strong>label</strong>. In the case of edge labels, the
|
|
|
|
offset is always applied after the edge label has been calculated
|
|
|
|
according to the relative flag in the above section.</p>
|
|
|
|
|
|
|
|
<div id="coreapi">
|
|
|
|
<p><strong>Core API methods:</strong></p>
|
|
|
|
|
|
|
|
<ul><li><strong>mxGraph.resizeCell(cell, bounds)</strong> – Resizes
|
|
|
|
the specified cell to the specified bounds, within a begin/end update
|
|
|
|
call.</li>
|
|
|
|
<li><strong>mxGraph.resizeCells(cells, bounds)</strong> –
|
|
|
|
Resizes each of the cells in the cells array to the corresponding entry
|
|
|
|
in the bounds array, within a begin/end update call.</li>
|
|
|
|
</ul>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<h4><a name="user_objects"></a>User Objects</h4>
|
|
|
|
|
|
|
|
<p>The User object is what gives JGraphX diagrams a context, it
|
|
|
|
stores the business logic associated with a visual cell. In the
|
|
|
|
HelloWorld example the user object has just been a string, in this case
|
|
|
|
it simply represents the label that will be displayed for that cell. In
|
|
|
|
more complex applications, these user objects will be objects instead.
|
|
|
|
Some attribute of that object will generally be the label that the
|
|
|
|
visual cell will display, the rest of the object describes logic
|
|
|
|
relating to the application domain.</p>
|
|
|
|
|
|
|
|
<p>Using the example of a simple workflow or process application,
|
|
|
|
say we have the graph below:</p>
|
|
|
|
|
|
|
|
<p><img src="images/mx_man_simple_workflow.png"
|
|
|
|
name="ill_simple_workflow"/><br/>
|
|
|
|
<em>A simple workflow</em></p>
|
|
|
|
<br/>
|
|
|
|
|
|
|
|
|
|
|
|
<p>Say the user right clicked and selected properties of
|
|
|
|
the “Check Inventory” diamond, they might see this dialog:</p>
|
|
|
|
|
|
|
|
<p><img src="images/mx_man_vertex_props.png" name="ill_vertex_props"/><br/>
|
|
|
|
<em>The properties of a vertex</em></p>
|
|
|
|
<br/>
|
|
|
|
|
|
|
|
<p>These properties show the geometry, label, ID etc, but a dialog
|
|
|
|
could just as easily show the user object of the cell. There might be a
|
|
|
|
reference to some process on the workflow engine as to how the inventory
|
|
|
|
is actually checked. This might be an application specific mechanism for
|
|
|
|
both the server and client to assign some identification to remote
|
|
|
|
method calls. Another value might be the type of object that process
|
|
|
|
returned, maybe a boolean or an integer to indicate stock level in this
|
|
|
|
case. Given that return type, it is possible to enforce constraints with
|
|
|
|
the diagram and provide visual alerts of if, say, the outgoing edges
|
|
|
|
decision check does not correspond to the return type of the vertex.</p>
|
|
|
|
|
|
|
|
<p>Next, as an example, the user objects of the outgoing edges might
|
|
|
|
contain a label and a boolean state. Again, the JGraphX-based editor
|
|
|
|
might provide the means to alter the boolean value. When
|
|
|
|
executing the process, it might follow the edges that correspond to the
|
|
|
|
boolean value returned by the decision node.</p>
|
|
|
|
|
|
|
|
<p>Keep in mind that the above example is very domain specific, it
|
|
|
|
is there to explain how the user object maps to the business logic of
|
|
|
|
the application. It visualizes how JGraphX creates what we term a <strong>contextual
|
|
|
|
graph</strong>. The context is formed by the connections between vertices and the
|
|
|
|
business logic stored within the user objects. A typical application
|
|
|
|
receives the visual and business logic from a sever, may allow editing
|
|
|
|
of both, then transmits both back to the server for persistence and/or
|
|
|
|
execution.</p>
|
|
|
|
|
|
|
|
<h4><a name="cell_types"></a>Cell Types</h4>
|
|
|
|
<p>As described previously, mxGraph is the primary API for using
|
|
|
|
this library and the same concept applies to cells. One basic state of
|
|
|
|
the cell not exposed on the graph is whether a cell is a vertex or an
|
|
|
|
edge, this call be performed on the cell or on the model.</p>
|
|
|
|
|
|
|
|
<p>There are two boolean flags on mxCell, vertex and edge, and the
|
|
|
|
helper methods set one of these to true when the cell is created.
|
|
|
|
isVertex(), isEdge() on mxIGraphModel are what the model uses to
|
|
|
|
determine a cell's type, there are not separate objects for either type.
|
|
|
|
Technically, it is possible to switch the type of a cell at runtime, but
|
|
|
|
take care to invalidate the cell state (see later section) after
|
|
|
|
changing the type. Also, be aware that the geometry object variable
|
|
|
|
means different things to vertices and edges. Generally, it is not
|
|
|
|
recommended to change a cell type at runtime.</p>
|
|
|
|
|
|
|
|
<h3><a name="group_structure"></a>Group Structure</h3>
|
|
|
|
<p>Grouping, within JGraphX, is the concept of logically associating
|
|
|
|
cells with one another. This is commonly referred to as the concept of
|
|
|
|
sub-graphs in many graph toolkits. Grouping involves one or more
|
|
|
|
vertices or edges becoming children of a parent vertex or edge (usually
|
|
|
|
a vertex) in the graph model data structure. Grouping allows JGraphX to
|
|
|
|
provide a number of useful features:</p>
|
|
|
|
|
|
|
|
<ul>
|
|
|
|
<li>Sub-graphs, the concept of a logically separate graph that is
|
|
|
|
displayed in the higher level graph as a cell per sub-graph.</li>
|
|
|
|
|
|
|
|
<li>Expanding and collapsing. Collapsing is the ability to replace
|
|
|
|
a collection of grouped cells visually with just their parent cell.
|
|
|
|
Expanding is the reverse of this. This behaviour can be seen by
|
|
|
|
clicking the small “-” in the top left corner of the group
|
|
|
|
cells when they are created in the GraphEditor example. This is
|
|
|
|
described in the C<em>omplexity Management</em> section below.</li>
|
|
|
|
|
|
|
|
<li>Layering. Layering is the concept of assigning cells to a
|
|
|
|
particular z-order layer within the graph display.</li>
|
|
|
|
|
|
|
|
<li>Drill down, step up. These concepts allow sub-graphs to be
|
|
|
|
visualized and edited as if they are a complete graph. In the <em>User
|
|
|
|
Objects</em> section we saw the “check inventory” vertex as a
|
|
|
|
single cell. Take, for example, the case where a developer is
|
|
|
|
describing each of the vertices in the process as the software
|
|
|
|
processes that perform the task. The application might have an option
|
|
|
|
to drill down into the check inventory vertex. This would result in a
|
|
|
|
new graph appearing that describes in detail how exactly the system
|
|
|
|
checks the inventory. The graph might have the title of the parent
|
|
|
|
“check inventory” vertex to indicate it is a child, as well
|
|
|
|
as the option to step-up back to the next level up.</li>
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
<p>In grouping, cells are assigned a parent cell. In the simplest
|
|
|
|
case, all cells have the default parent as their parent. The default
|
|
|
|
parent is an invisible cell with the same bounds as the graph. This is
|
|
|
|
the cell returned by graph.getDefaultParent() in the helloworld example.
|
|
|
|
The x,y position of a vertex is its position relative to its parent, so
|
|
|
|
in the case of default grouping (all cells sharing the default parent)
|
|
|
|
the cell positioning is also the absolute co-ordinates on the graph
|
|
|
|
component. In the case all cells being added to the default root, the
|
|
|
|
group structure logically looks like, in the case of the helloworld
|
|
|
|
example, the diagram below.</p>
|
|
|
|
|
|
|
|
<p>Note the addition of the Layer 0 cell, this is the default
|
|
|
|
indirection in the group structure that allows layer changes with the
|
|
|
|
requirement of additional cells. We include it below for correctness,
|
|
|
|
but in later group diagrams it will be omitted.</p>
|
|
|
|
|
|
|
|
|
|
|
|
<p><a name="ill_mx_man_hello_struct"><img src="images/mx_man_hello_struct.png"
|
|
|
|
WIDTH=441 HEIGHT=241 BORDER=0></a><br/>
|
|
|
|
<em>The group structure of the helloworld example</em></p>
|
|
|
|
<br/>
|
|
|
|
|
|
|
|
<p>Also, note that the position of the edge label (x,y in geometry)
|
|
|
|
is relative to the parent cell.</p>
|
|
|
|
|
|
|
|
<p>If we go back to the simple workflow example in the User Objects
|
|
|
|
section, we can see what grouping might look like visually. In the
|
|
|
|
example the group cells represent people and the child vertices
|
|
|
|
represent tasks assigned to those people. In this example the logical
|
|
|
|
group structure looks like this:</p>
|
|
|
|
|
|
|
|
|
|
|
|
<p><img src="images/mx_man_log_group_struct.png"
|
|
|
|
name="ill_mx_man_log_group_struct"/><br/>
|
|
|
|
<em>The logical group structure of the workflow example</em></p>
|
|
|
|
<br/>
|
|
|
|
|
|
|
|
<p>The workflow action vertices are the yellow children and the
|
|
|
|
swimlane group vertices are marked blue.</p>
|
|
|
|
|
|
|
|
<p>Inserting cells into the group structure is achieved using the
|
|
|
|
parent parameter of the insertVertex and insertEdge methods on the
|
|
|
|
mxGraph class. These methods set the parent cell on the child
|
|
|
|
accordingly and, importantly, informs the parent cell of its new child.</p>
|
|
|
|
|
|
|
|
<p>Altering the group structure is performed via the
|
|
|
|
mxGraph.groupCells() and mxGraph.ungroupCells() methods.</p>
|
|
|
|
|
|
|
|
<div id="coreapi">
|
|
|
|
<p><strong>Core API methods:</strong></p>
|
|
|
|
|
|
|
|
<ul><li><strong>mxGraph.groupCells(group, border, cells)</strong> –
|
|
|
|
Adds the specified cells to the specified group, within a begin/end
|
|
|
|
update</li>
|
|
|
|
<li><strong>mxGraph.ungroupCells(cells)</strong> – Removes the
|
|
|
|
specified cells from their parent and adds them to their parent's
|
|
|
|
parent. Any group empty after the operation are deleted. The operation
|
|
|
|
occurs within a begin/end update.</li>
|
|
|
|
</ul>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<h3><a name="complexity_management"></a>Complexity Management</h3>
|
|
|
|
|
|
|
|
<p>There are two primary reasons to control the number of cells
|
|
|
|
displayed at any one time. The first is performance, drawing more and
|
|
|
|
more cells will reach performance usability limits at some point on any
|
|
|
|
platform. The second reason is ease of use, a human can only comprehend
|
|
|
|
a certain amount of information. All of the concepts associated with
|
|
|
|
grouping, listed above, can be used to reduce the complexity of
|
|
|
|
information on the screen for the user.</p>
|
|
|
|
|
|
|
|
<h4><a name="folding"></a>Folding</h4>
|
|
|
|
|
|
|
|
<p>Folding is the collective term we use for expanding and
|
|
|
|
collapsing groups. We say a cell is folded by making it's child vertices
|
|
|
|
invisible. There are a number of methods relating to this feature:</p>
|
|
|
|
|
|
|
|
<div id="coreapi">
|
|
|
|
<p><strong>Core API method:</strong></p>
|
|
|
|
|
|
|
|
<ul><li><strong>mxGraph.foldCells(collapse, recurse, cells)</strong>
|
|
|
|
– States the collapsed state of the specificed cells, within a
|
|
|
|
begin/end update.</li></ul>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<p><strong>Folding related methods:</strong></p>
|
|
|
|
|
|
|
|
<p><strong>mxGraph.isCellFoldable(cell, collapse)</strong> –
|
|
|
|
By default true for cells with children.</p>
|
|
|
|
<p><strong>mxGraph.isCellCollapsed(cell)</strong> – Returns
|
|
|
|
the folded state of the cell</p>
|
|
|
|
|
|
|
|
<p>When a group cell is collapsed, three things occur by default:</p>
|
|
|
|
|
|
|
|
<ul>
|
|
|
|
<li>The children of that cell become invisible.</li>
|
|
|
|
<li>The group bounds of the group cell is used. Within mxGeometry
|
|
|
|
there is a alternativeBounds field and in groups cells, by default
|
|
|
|
store a separate bounds for their collapsed and expanded states. The
|
|
|
|
switch between these instances is invoked by mxGraph.swapBounds() and
|
|
|
|
this is handled for you within a foldCells() call. This allows
|
|
|
|
collapsed groups to be resized whilst when expanded again the size
|
|
|
|
looks correct using the pre-collapsed size.</li>
|
|
|
|
<li>Edge promotion occurs, by default. Edge promotion means
|
|
|
|
displaying edges that connect to children within the collapsed group
|
|
|
|
that also connect to cells outside of the collapsed group, by making
|
|
|
|
them appear to connect to the collapsed parent.</li>
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
<p><img src="images/mx_man_expand_swim.png"
|
|
|
|
name="ill_mx_man_expand_swim"/><br/>
|
|
|
|
<em>Expanded swimlane</em></p>
|
|
|
|
|
|
|
|
|
|
|
|
<p><img src="images/mx_man_collapse_swim.png"
|
|
|
|
name="ill_mx_man_collapse_swim"/><br/>
|
|
|
|
<em>Collapsed Swimlane</em></p>
|
|
|
|
|
|
|
|
<p>The above two images demonstrate these three concepts. In its
|
|
|
|
expanded state the upper group cell displays a small box in the top left
|
|
|
|
hand corner with a “-” character inside. This indicates that
|
|
|
|
clicking on this box collapses the group cell. Doing this we get the
|
|
|
|
bottom image where the group cell takes on its collapsed size. Child
|
|
|
|
vertices and edge that do not leave the group cell are made invisible.
|
|
|
|
Finally, edges that exit the group cell are promoted to appear to be
|
|
|
|
connected to the collapsed group cell. Clicking on the “+”
|
|
|
|
character that now appears within the box expands the group cell and
|
|
|
|
brings it back to its original state of the top image.</p>
|
|
|
|
|
|
|
|
<p>Using the mxGraph.foldCells() function, you can achieve the same
|
|
|
|
result programmatically as clicking on the expand/collapse symbols. One
|
|
|
|
common usage of this is when the application zooms out a specific
|
|
|
|
amount, clusters of cells are grouped and the grouped cell collapsed
|
|
|
|
(very often without the “-” box since the application is
|
|
|
|
controlling the folding). This way fewer, larger cells are visible to
|
|
|
|
the user, each one representing their children cells logically. You
|
|
|
|
might then provide a mechanism to zoom into a group, which expands it in
|
|
|
|
the process. You might also provide drill-down/step-up, explained next.</p>
|
|
|
|
|
|
|
|
<h4><a name="sub_graph_drilling"></a>Sub-Graphs, Drill-Down /
|
|
|
|
Step-Up</h4>
|
|
|
|
|
|
|
|
<p>Sometimes, as an alternative to expand/collapse, or possibly in
|
|
|
|
combination with it, your graph will be composed of a number of graphs,
|
|
|
|
nested into a hierarchy. Below we see a simple example:</p>
|
|
|
|
|
|
|
|
|
|
|
|
<p><img src="images/mx_man_drill_down.png"
|
|
|
|
name="ill_mx_man_drill_down"/><br/>
|
|
|
|
<em>An example top level workflow</em></p>
|
|
|
|
<br/>
|
|
|
|
|
|
|
|
<p>This simple workflow consists of three high level steps.
|
|
|
|
Obviously, the individual steps contain a number of sub-steps and we
|
|
|
|
will look at a sub-graph of the <em>Solve Bug</em> cell.</p>
|
|
|
|
|
|
|
|
<p>Under the <em>Solve Bug</em> vertex we have created a number of
|
|
|
|
children to represent the process of solving a bug in more detail, in
|
|
|
|
this case the process of solving a bug on the <a
|
|
|
|
href="http://en.wikipedia.org/wiki/Starship_Enterprise">Starship
|
|
|
|
Enterprise</a>.</p>
|
|
|
|
|
|
|
|
<p>In this example, which uses the GraphEditor example, the menu
|
|
|
|
option shown selected in the above image invokes
|
|
|
|
mxGraph.enterGroup(cell), which is one of the pair of core API functions
|
|
|
|
for sub-graphs.</p>
|
|
|
|
|
|
|
|
<div id="coreapi">
|
|
|
|
<p><strong>Core API methods:</strong></p>
|
|
|
|
|
|
|
|
<ul><li><strong>mxGraph.enterGroup(cell)</strong> – Makes the
|
|
|
|
specified cell the new root of the display area.</li>
|
|
|
|
<li><strong>mxGraph.exitGroup()</strong> - Makes the parent of the
|
|
|
|
current root cell, if any, the new root cell.</li>
|
|
|
|
<li><strong>mxGraph.home()</strong> - Exits all groups, making the
|
|
|
|
default parent the root cell.</li>
|
|
|
|
</ul>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<p>The root cell of the graph has been, up to now, the default
|
|
|
|
parent vertex to all first-level cells. Using these functions you can
|
|
|
|
make any group cell in the group structure the root cell, so that the
|
|
|
|
children of that parent appear in the display as the complete graph.</p>
|
|
|
|
|
|
|
|
<p><img src="images/mx_man_drilling.png" name="ill_mx_man_drilling"/><br/>
|
|
|
|
<em>Result of drilling down into the Solve Bug vertex</em></p>
|
|
|
|
|
|
|
|
<P>The same graph expanded using folding instead looks like:</p>
|
|
|
|
|
|
|
|
<p><img src="images/mx_man_top_level.png" name="ill_mx_mantop_level"
|
|
|
|
WIDTH=695 HEIGHT=227 BORDER=0></p>
|
|
|
|
<p>Exiting the group using the <em>shape->exit group</em> option,
|
|
|
|
which invokes mxGraph.exitGroup, brings you back to the original 3
|
|
|
|
vertex top level graph.</p>
|
|
|
|
|
|
|
|
<h4><a name="layer_filter"></a>Layering and Filtering</h4>
|
|
|
|
|
|
|
|
<p>In JGraphX, like many graphical applications, there is the
|
|
|
|
concept of z-order. That is, the order of objects as you look into the
|
|
|
|
screen direction. Objects can be behind or in front of other objects and
|
|
|
|
if they overlap and are opaque then the back-most object will be
|
|
|
|
partially or complete obscured. Look back to the <a href="#ill_mx_man_hello_struct">
|
|
|
|
graph structure of HelloWorld illustration</a> above. Children cells are stored under
|
|
|
|
parents in a deterministic order (by default the order in which you add
|
|
|
|
them).</p>
|
|
|
|
|
|
|
|
<p>If we move the cells in the HelloWorld example we see the
|
|
|
|
following result:</p>
|
|
|
|
|
|
|
|
<p><img src="images/mx_man_overlap.png" name="ill_mx_man_overlap"/><br/>
|
|
|
|
<em>Overlapped vertices</em></p>
|
|
|
|
|
|
|
|
<p>It can be seen that the <em>World</em> vertex is in front of the
|
|
|
|
<em>Hello</em> vertex. This is because the <em>World</em> vertex has a
|
|
|
|
higher child index than the <em>Hello</em> vertex, at positions 1 and 0
|
|
|
|
respectively in the ordered collection that holds the children of the
|
|
|
|
root cell.</p>
|
|
|
|
|
|
|
|
<p>To change order we use mxGraph.orderCells.</p>
|
|
|
|
|
|
|
|
<div id="coreapi">
|
|
|
|
<p><strong>Core API method:</strong></p>
|
|
|
|
|
|
|
|
<ul><li><strong>mxGraph.orderCells(back, cells)</strong> – Moves
|
|
|
|
the array of cells to the front or back of their siblings, depending on
|
|
|
|
the flag, within a begin/end update.</li></ul>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<p>A sibling cell in JGraphX is any cell that shares the same
|
|
|
|
parent. So by invoking this on the <em>Hello</em> vertex it would then
|
|
|
|
overlap the <em>World</em> Vertex.</p>
|
|
|
|
|
|
|
|
<p>Ordering and grouping can be extended to form logically layered
|
|
|
|
groups. The cells are drawn via a depth-first search. Take the
|
|
|
|
HelloWorld example again and imagine that both the <em>Hello</em> and <em>World
|
|
|
|
</em>vertices have some hierarchy of children underneath them. The <em>Hello</em>
|
|
|
|
vertex and all of its children will be drawn before the <em>World</em>
|
|
|
|
vertex or any of its children. If <em>Hello</em> and <em>World</em> were
|
|
|
|
invisible group cells you then have two hierarchies of cells, one being
|
|
|
|
drawn entirely before the other. You can also switch the order of the
|
|
|
|
hierarchies by simply switching the order of the invisible group cells.</p>
|
|
|
|
|
|
|
|
<p>In <em>filtering</em> cells with some particular attribute are displayed.
|
|
|
|
One option to provide filtering functionality is to check some state
|
|
|
|
before rendering the cells. Another method, if the filtering conditions
|
|
|
|
are simple and known in advance, is to assign filterable cells by
|
|
|
|
groups. Making the groups visible and invisible performs this filtering
|
|
|
|
operation.</p>
|
|
|
|
|
|
|
|
<br/>
|
|
|
|
|
|
|
|
<h1><a name="Visual_Customization"></a>Visual Customization</h1>
|
|
|
|
|
|
|
|
<h2><a name="Core_visual_custom"></a>Core JGraphX Visuals</h2>
|
|
|
|
|
|
|
|
<p>Within the core JGraphX library, by that we mean we exclude the editor
|
|
|
|
functionality, which provides application level features, there are a number
|
|
|
|
of mechanisms to define the appearance of cells. These split into vertex
|
|
|
|
customizations and edge customizations</p>
|
|
|
|
|
|
|
|
<h3><a name="custom_vertices"></a>Customizing Vertices</h3>
|
|
|
|
|
|
|
|
<h4><a name="stencils"></a>Stencils</h4>
|
|
|
|
|
|
|
|
<p>Stencils are sets of pre-defined vector shapes that can be added at run-time
|
|
|
|
to JGraphX without the requirement to programmatically define how they are
|
|
|
|
drawn. Instead, they are defined using using SVG. The entire format for
|
|
|
|
describing shapes is based on the <a href="http://projects.gnome.org/dia/custom-shapes">shape format</a>
|
|
|
|
used by the <a href="http://live.gnome.org/Dia">Dia diagramming software</a>.
|
|
|
|
This gives access to the stencils already available from that tool and
|
|
|
|
encourages a common, standardised format, rather than creating yet-another
|
|
|
|
custom format.</p>
|
|
|
|
|
|
|
|
<p>The Dia shape format describes two files per shape, a .PNG image of the
|
|
|
|
shape and the XML .shape description file. You can obtain a zip of the stencils
|
|
|
|
shipped with the Dia application from
|
|
|
|
<a href="http://www.jgraph.com/shapes/shapes.zip">here at the JGraph web site</a>.
|
|
|
|
Unzip the file and you will find within a number of directories containing
|
|
|
|
shape/PNG pairs, the directories forming what we refer to as "stencils", the set
|
|
|
|
of shapes.</p>
|
|
|
|
|
|
|
|
<p>Stencils can be seen in practice using the GraphEditor example that ships
|
|
|
|
with JGraphX. Under the main menu select File->Import Stencil and navigate to
|
|
|
|
the location you unzipped the downloaded shapes and perform a directory
|
|
|
|
selection to load all of the shapes within that directory. These shapes can
|
|
|
|
be dragged and dropped onto the graph and behave like a standard vertex for
|
|
|
|
all operations performed on them. Note that the Dia shapes are licensed under the
|
|
|
|
terms of the GPL version 3. This does not affect the licensing of any software
|
|
|
|
displaying the shapes, it simply means that you must allow users to view the
|
|
|
|
XML the shapes are defined in and any shapes derived from these shapes, if
|
|
|
|
they request it.</p>
|
|
|
|
|
|
|
|
</br>
|
|
|
|
<p><img src="images/mx_man_stencil_loaded.png" name="ill_mx_stencil_loaded"/><br/>
|
|
|
|
<em>A stencil set loaded into the GraphEditor Library</em></p>
|
|
|
|
|
|
|
|
<p><code>com.mxgraph.examples.swing.editor.EditorActions.ImportAction</code>
|
|
|
|
provides the example <code>addStencilShape</code> method for registering new
|
|
|
|
stencil shapes and adding them to a palette. The second parameter to this
|
|
|
|
method, <code>nodeXml</code> is the XML as obtained from the .shape file.
|
|
|
|
You could add a single shape to the shape registry using:</p>
|
|
|
|
|
|
|
|
<pre>
|
|
|
|
String nodeXml = mxUtils.readFile(fc.getSelectedFile().getAbsolutePath());
|
|
|
|
String name = ImportAction.addStencilShape(null, nodeXml, null);
|
|
|
|
</pre>
|
|
|
|
|
|
|
|
<p>Where fc is a <code>FileChooser</code>. This parses, stores and registers the
|
|
|
|
.shape selected. The name under which it is registered matches the <code> name
|
|
|
|
</code> element obtained from that .shape file. So if that name were BPMN-Gateway,
|
|
|
|
for example, adding:</p>
|
|
|
|
|
|
|
|
<pre>
|
|
|
|
shape=BPMN-Gateway
|
|
|
|
</pre>
|
|
|
|
|
|
|
|
<p>to the style string of a vertex or:</p>
|
|
|
|
|
|
|
|
<pre>
|
|
|
|
style.put(mxConstants.STYLE_SHAPE, "BPMN-Gateway");
|
|
|
|
</pre>
|
|
|
|
|
|
|
|
<p>to the style map of a vertex, would cause that vertex to be rendered
|
|
|
|
according the SVG in that .shape file. If you wanted to add a complete
|
|
|
|
set of shapes, a stencil set, then generally you would add the set to
|
|
|
|
a palette at the time of import. <code>com.mxgraph.examples.swing.editor.BasicGraphEditor</code>
|
|
|
|
under the examples package, provides the <code>insertPalette(String title)</code>
|
|
|
|
method. Thus:</p>
|
|
|
|
|
|
|
|
<pre>
|
|
|
|
EditorPalette palette = editor.insertPalette(fc.getSelectedFile().getName());
|
|
|
|
</pre>
|
|
|
|
|
|
|
|
where fc is a <code>FileChooser</code> provides the palette to pass to:
|
|
|
|
|
|
|
|
<pre>
|
|
|
|
for (File f : fc.getSelectedFile().listFiles(
|
|
|
|
new FilenameFilter()
|
|
|
|
{
|
|
|
|
public boolean accept(File dir,
|
|
|
|
String name)
|
|
|
|
{
|
|
|
|
return name.toLowerCase().endsWith(
|
|
|
|
".shape");
|
|
|
|
}
|
|
|
|
}))
|
|
|
|
{
|
|
|
|
String nodeXml = mxUtils.readFile(f.getAbsolutePath());
|
|
|
|
ImportAction.addStencilShape(palette, nodeXml, f.getParent() + File.separator);
|
|
|
|
}
|
|
|
|
</pre>
|
|
|
|
|
|
|
|
<p>Where we iterate through each .shape file within a directory selection
|
|
|
|
and call <code>addStencilShape</code> passing in the collective palette,
|
|
|
|
the string XML of the .shape file and the path to that directory, the path
|
|
|
|
being used to obtain the .PNG files that will be used as the icons displayed
|
|
|
|
in the palette. This code can be seen in practice (the code invoked by
|
|
|
|
Import Stencil on Graph Editor) in
|
|
|
|
<code>com.mxgraph.examples.swing.editor.EditorActions.ImportAction</code> within
|
|
|
|
the <code>actionPerformed</code> method.</p>
|
|
|
|
|
|
|
|
<p>If you want a graphical method to create new shapes, currently this is only
|
|
|
|
possible using the <a href="http://dia-installer.de/howto/create_shape/index.html.en">Dia tool itself</a>.
|
|
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The JGraphX roadmap includes the deployment of an online tool to create custom
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shapes easily, however.</p>
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<hr size="1">
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2012-09-28 07:03:08 +00:00
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© 2006-2012 JGraph Ltd
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2012-05-21 20:32:26 +00:00
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</html>
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