276 lines
6.1 KiB
Go
276 lines
6.1 KiB
Go
package jobs
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import (
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"time"
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)
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// JobSchedule specifies a duty cycle (to the second granularity), based on a
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// traditional crontab specification. It is computed initially and stored as bit sets.
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type JobSchedule struct {
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Second, Minute, Hour, Dom, Month, Dow uint64
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*RuntimeJobStu
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// Override location for this schedule.
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Location *time.Location
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}
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// bounds provides a range of acceptable values (plus a map of name to value).
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type bounds struct {
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min, max uint
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names map[string]uint
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}
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const aDay = 24 * 60 * 60
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// The bounds for each field.
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var (
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seconds = bounds{0, 59, nil}
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minutes = bounds{0, 59, nil}
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hours = bounds{0, 23, nil}
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dom = bounds{1, 31, nil}
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months = bounds{1, 12, map[string]uint{
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"jan": 1,
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"feb": 2,
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"mar": 3,
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"apr": 4,
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"may": 5,
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"jun": 6,
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"jul": 7,
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"aug": 8,
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"sep": 9,
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"oct": 10,
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"nov": 11,
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"dec": 12,
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}}
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dow = bounds{0, 6, map[string]uint{
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"sun": 0,
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"mon": 1,
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"tue": 2,
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"wed": 3,
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"thu": 4,
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"fri": 5,
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"sat": 6,
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}}
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)
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const (
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// Set the top bit if a star was included in the expression.
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starBit = 1 << 63
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)
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//var _ Schedule = (*JobSchedule)(nil)
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// Next returns the next time this schedule is activated, greater than the given
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// time. If no time can be found to satisfy the schedule, return the zero time.
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func (s *JobSchedule) Next(t time.Time) (time.Time, bool) {
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//switch s.TimeData.Type {
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//case constants.DelayJob:
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// return s.delayNext(t)
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//case constants.CronJob:
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// return s.cronNext(t)
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//case constants.RepeatJob:
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// return s.repeatNext(t)
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//default:
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// return time.Time{}, true
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//}
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return s.cronNext(t)
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}
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func (s *JobSchedule) cronNext(t time.Time) (time.Time, bool) {
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// General approach
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//
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// For Month, Day, Hour, Minute, Second:
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// Check if the time value matches. If yes, continue to the next field.
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// If the field doesn't match the schedule, then increment the field until it matches.
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// While incrementing the field, a wrap-around brings it back to the beginning
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// of the field list (since it is necessary to re-verify previous field
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// values)
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// Convert the given time into the schedule's timezone, if one is specified.
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// Save the original timezone so we can convert back after we find a time.
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// Note that schedules without a time zone specified (time.Local) are treated
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// as local to the time provided.
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origLocation := t.Location()
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loc := s.Location
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if loc == time.Local {
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loc = t.Location()
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}
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if s.Location != time.Local {
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t = t.In(s.Location)
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}
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// Start at the earliest possible time (the upcoming second).
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t = t.Add(1*time.Second - time.Duration(t.Nanosecond())*time.Nanosecond)
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// This flag indicates whether a field has been incremented.
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added := false
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// If no time is found within five years, return zero.
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yearLimit := t.Year() + 5
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WRAP:
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if t.Year() > yearLimit {
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return time.Time{}, true
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}
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// Find the first applicable month.
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// If it's this month, then do nothing.
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for 1<<uint(t.Month())&s.Month == 0 {
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// If we have to add a month, reset the other parts to 0.
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if !added {
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added = true
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// Otherwise, set the date at the beginning (since the current time is irrelevant).
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t = time.Date(t.Year(), t.Month(), 1, 0, 0, 0, 0, loc)
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}
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t = t.AddDate(0, 1, 0)
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// Wrapped around.
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if t.Month() == time.January {
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goto WRAP
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}
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}
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// Now get a day in that month.
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//
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// NOTE: This causes issues for daylight savings regimes where midnight does
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// not exist. For example: Sao Paulo has DST that transforms midnight on
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// 11/3 into 1am. Handle that by noticing when the Hour ends up != 0.
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for !dayMatches(s, t) {
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if !added {
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added = true
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t = time.Date(t.Year(), t.Month(), t.Day(), 0, 0, 0, 0, loc)
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}
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t = t.AddDate(0, 0, 1)
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// Notice if the hour is no longer midnight due to DST.
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// Add an hour if it's 23, subtract an hour if it's 1.
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if t.Hour() != 0 {
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if t.Hour() > 12 {
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t = t.Add(time.Duration(24-t.Hour()) * time.Hour)
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} else {
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t = t.Add(time.Duration(-t.Hour()) * time.Hour)
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}
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}
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if t.Day() == 1 {
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goto WRAP
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}
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}
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for 1<<uint(t.Hour())&s.Hour == 0 {
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if !added {
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added = true
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t = time.Date(t.Year(), t.Month(), t.Day(), t.Hour(), 0, 0, 0, loc)
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}
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t = t.Add(1 * time.Hour)
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if t.Hour() == 0 {
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goto WRAP
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}
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}
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for 1<<uint(t.Minute())&s.Minute == 0 {
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if !added {
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added = true
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t = t.Truncate(time.Minute)
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}
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t = t.Add(1 * time.Minute)
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if t.Minute() == 0 {
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goto WRAP
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}
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}
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for 1<<uint(t.Second())&s.Second == 0 {
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if !added {
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added = true
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t = t.Truncate(time.Second)
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}
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t = t.Add(1 * time.Second)
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if t.Second() == 0 {
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goto WRAP
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}
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}
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return t.In(origLocation), false
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}
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func (s *JobSchedule) GetJobId() string {
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return s.JobID
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}
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func (s *JobSchedule) GetJobName() string {
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return s.JobName
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}
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//func (s *JobSchedule) IsScheduleEnd() bool {
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// switch s.TimeData.Type {
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// case constants.DelayJob:
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// return true
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// case constants.CronJob:
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// return false
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// case constants.RepeatJob:
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// exp, ok := s.TimeData.Expression.(RepeatExp)
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// if !ok {
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// return true
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// }
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// switch exp.RunType {
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// case 1:
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// if time.Now().Unix()+aDay > exp.FinishTime {
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// return true
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// }
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// return false
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// case 2:
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// if s.Runtimes >= exp.Retries {
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// return true
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// }
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// return false
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// case 3:
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// return false
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// default:
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// return false
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// }
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// case constants.SampleJob:
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// exp, ok := s.TimeData.Expression.(SampleExp)
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// if !ok {
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// return true
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// }
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// switch exp.RunType {
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// case 1:
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// if time.Now().Unix()+exp.IntervalTime > exp.FinishTime {
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// return true
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// }
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// return false
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// case 2:
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// if s.Runtimes >= exp.Retries {
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// return true
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// }
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// return false
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// case 3:
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// return false
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// default:
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// return false
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// }
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// default:
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// return true
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// }
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//}
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func (s *JobSchedule) ScheduleAdd1() int64 {
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s.Runtimes++
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return s.Runtimes
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}
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// dayMatches returns true if the schedule's day-of-week and day-of-month
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// restrictions are satisfied by the given time.
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func dayMatches(s *JobSchedule, t time.Time) bool {
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var (
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domMatch bool = 1<<uint(t.Day())&s.Dom > 0
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dowMatch bool = 1<<uint(t.Weekday())&s.Dow > 0
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)
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if s.Dom&starBit > 0 || s.Dow&starBit > 0 {
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return domMatch && dowMatch
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}
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return domMatch || dowMatch
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}
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