37 lines
795 B
GDScript
37 lines
795 B
GDScript
extends Sprite
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var gameWidth: int
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var gameHeight: int
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var spriteWidth: int
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var spriteHeight: int
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func _physics_process(delta):
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setupSprite()
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setupGameWindow()
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positionTopCenter()
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func setupSprite():
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spriteWidth = texture.get_width()
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spriteHeight = texture.get_height()
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func setupGameWindow():
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gameWidth = OS.window_size.x
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gameHeight = OS.window_size.y
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func positionTopCenter() -> void:
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self.position.x = gameWidth / 2
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self.position.y = spriteHeight / 2
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func positionCenter() -> void:
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self.position.x = gameWidth / 2
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self.position.y = gameHeight / 2
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func positionBottomCenter() -> void:
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self.position.x = gameWidth / 2
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self.position.y = gameHeight - spriteHeight / 2
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func positionLeftCenter() -> void:
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self.position.x = spriteWidth / 2
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self.position.y = gameHeight / 2
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