24 lines
669 B
GDScript
24 lines
669 B
GDScript
extends Node
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func _enter_tree():
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# When the node enters the Scene Tree, it becomes active
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# and this function is called. Children nodes have not entered
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# the active scene yet. In general, it's better to use _ready()
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# for most cases.
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print("sub node2 _enter_tree")
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func _ready():
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# This function is called after _enter_tree, but it ensures
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# that all children nodes have also entered the Scene Tree,
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# and became active.
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print("sub node2 _ready")
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func _exit_tree():
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# When the node exits the Scene Tree, this function is called.
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# Children nodes have all exited the Scene Tree at this point
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# and all became inactive.
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print("sub node2 _exit_tree")
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