godot-start/gdProtocol/packet/ObjectB.gd

20 lines
372 B
GDScript

# @author jaysunxiao
# @version 3.0
var flag # boolean
const PROTOCOL_ID = 103
static func write(buffer, packet):
if (buffer.writePacketFlag(packet)):
return
buffer.writeBool(packet.flag)
static func read(buffer):
if (!buffer.readBool()):
return null
var packet = buffer.newInstance(103)
var result0 = buffer.readBool()
packet.flag = result0
return packet