extends Object const StringUtils = preload("res://zfoo/util/StringUtils.gd") # 移除node节点 static func removeNode(node: Node) -> void: if (node == null): return var parent = node.get_parent() if (parent == null): node.queue_free() return parent.remove_child(node) node.queue_free() pass # 实例化场景,并将场景添加到node中 static func addScene(node: Node, scene: PackedScene) -> Node: var sceneNode = scene.instantiate() node.add_child(sceneNode) return sceneNode # 转换场景 static func changeScene(sceneTree: SceneTree, scenePath: String) -> void: var error = sceneTree.change_scene_to_file(scenePath) if error != OK: printerr(StringUtils.format("SceneTree[{}]加载场景[scenePath:{}]异常[{}]", [sceneTree, scenePath, error])) pass static func changeSceneTo(sceneTree: SceneTree, scene: PackedScene) -> void: var error = sceneTree.change_scene_to_packed(scene) if error != OK: printerr(StringUtils.format("SceneTree[{}]加载场景[scene:{}]异常[{}]", [sceneTree, scene, error])) pass