doc
|
@ -1,3 +1,12 @@
|
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- sprite
|
||||
|
||||
```
|
||||
上世纪70年代,在德州电器公司,一个叫Daniel Hillis的前辈最早把Sprite这个词用在计算机图形上,在展示界面上,
|
||||
有一些东西在实现层面并不是和整个画面融为一体的,而是『漂浮』在其他画面之上,像『幽灵』一样,所以被称为Sprite。
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|
||||
一张一张的图片组成了一个会动的精灵
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```
|
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|
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![Image text](image/animation1.png)
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![Image text](image/animation2.png)
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![Image text](image/particle12.png)
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||||
![Image text](image/particle13.png)
|
||||
![Image text](image/particle14.png)
|
||||
![Image text](image/particle15.png)
|
||||
![Image text](image/particle16.png)
|
||||
![Image text](image/particle17.png)
|
||||
![Image text](image/particle18.png)
|
||||
![Image text](image/particle19.png)
|
||||
![Image text](image/particle20.png)
|
||||
![Image text](image/particle21.png)
|
||||
![Image text](image/particle22.png)
|
||||
![Image text](image/particle23.png)
|
||||
![Image text](image/particle24.png)
|
||||
![Image text](image/particle25.png)
|
||||
![Image text](image/particle26.png)
|
||||
![Image text](image/particle27.png)
|
After Width: | Height: | Size: 1.0 KiB |
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/white_square.png-1bf12a3951ac2e8d713316b3f8f54ac1.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://scene/demo11_particle_light/image/white_square.png"
|
||||
dest_files=[ "res://.import/white_square.png-1bf12a3951ac2e8d713316b3f8f54ac1.stex" ]
|
||||
|
||||
[params]
|
||||
|
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compress/mode=0
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compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
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||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
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size_limit=0
|
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detect_3d=true
|
||||
svg/scale=1.0
|
|
@ -0,0 +1,28 @@
|
|||
[gd_scene load_steps=2 format=2]
|
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[ext_resource path="res://scene/demo11_particle_light/image/white_square.png" type="Texture" id=1]
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||||
|
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[node name="Node2D" type="Node2D"]
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[node name="SpriteWhite1" type="Sprite" parent="."]
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modulate = Color( 0.180392, 0.501961, 0.388235, 1 )
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position = Vector2( 158.801, 162.168 )
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scale = Vector2( 0.33008, 0.33008 )
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texture = ExtResource( 1 )
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|
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[node name="SpriteWhite2" type="Sprite" parent="."]
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modulate = Color( 0.568627, 0.239216, 0.239216, 1 )
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position = Vector2( 388.318, 165.736 )
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scale = Vector2( 0.33008, 0.33008 )
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texture = ExtResource( 1 )
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|
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[node name="SpriteWhite3" type="Sprite" parent="."]
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modulate = Color( 0.109804, 0.0784314, 0.482353, 1 )
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position = Vector2( 671.349, 157.411 )
|
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scale = Vector2( 0.33008, 0.33008 )
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texture = ExtResource( 1 )
|
||||
|
||||
[node name="Light2D" type="Light2D" parent="."]
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position = Vector2( 537.522, 221.192 )
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scale = Vector2( 3.52112, 0.96036 )
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texture = ExtResource( 1 )
|
|
@ -0,0 +1,40 @@
|
|||
[gd_scene load_steps=4 format=2]
|
||||
|
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[ext_resource path="res://scene/demo11_particle_light/image/white_square.png" type="Texture" id=1]
|
||||
[ext_resource path="res://icon.png" type="Texture" id=2]
|
||||
|
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[sub_resource type="OccluderPolygon2D" id=1]
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polygon = PoolVector2Array( -149.743, -150.861, -148.283, 150.259, 150.348, 150.259, 150.348, -151.244 )
|
||||
|
||||
[node name="Node2D" type="Node2D"]
|
||||
|
||||
[node name="Background" type="Sprite" parent="."]
|
||||
modulate = Color( 0.427451, 0.392157, 0.392157, 1 )
|
||||
light_mask = 3
|
||||
position = Vector2( 514.927, 190.273 )
|
||||
scale = Vector2( 3, 100 )
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="Shadow" type="Sprite" parent="."]
|
||||
modulate = Color( 0.490196, 0.0509804, 0.541176, 1 )
|
||||
position = Vector2( 478.061, 140.326 )
|
||||
scale = Vector2( 0.31026, 0.31026 )
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="LightOccluder2D" type="LightOccluder2D" parent="Shadow"]
|
||||
light_mask = 2
|
||||
occluder = SubResource( 1 )
|
||||
light_mask = 2
|
||||
|
||||
[node name="Light" type="Sprite" parent="."]
|
||||
position = Vector2( 462.666, 380.919 )
|
||||
texture = ExtResource( 2 )
|
||||
__meta__ = {
|
||||
"_edit_group_": true
|
||||
}
|
||||
|
||||
[node name="Light2D" type="Light2D" parent="Light"]
|
||||
scale = Vector2( 10, 10 )
|
||||
texture = ExtResource( 1 )
|
||||
shadow_enabled = true
|
||||
shadow_item_cull_mask = 2
|
|
@ -0,0 +1,37 @@
|
|||
[gd_scene load_steps=7 format=2]
|
||||
|
||||
[ext_resource path="res://scene/demo11_particle_light/image/white_square.png" type="Texture" id=1]
|
||||
|
||||
[sub_resource type="Gradient" id=1]
|
||||
colors = PoolColorArray( 0.29541, 0.150013, 0.150013, 1, 0.682129, 0.167868, 0.167868, 1 )
|
||||
|
||||
[sub_resource type="GradientTexture" id=2]
|
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gradient = SubResource( 1 )
|
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|
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[sub_resource type="Curve" id=3]
|
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_data = [ Vector2( 0.0592105, 0.263636 ), 0.0, 0.0, 0, 0, Vector2( 0.532895, 0.745454 ), 0.0, 0.0, 0, 0, Vector2( 0.967105, 0.327273 ), 0.0, 0.0, 0, 0 ]
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||||
|
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[sub_resource type="CurveTexture" id=4]
|
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curve = SubResource( 3 )
|
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|
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[sub_resource type="ParticlesMaterial" id=5]
|
||||
flag_disable_z = true
|
||||
direction = Vector3( 0, -1, 0 )
|
||||
spread = 10.0
|
||||
gravity = Vector3( 0, 0, 0 )
|
||||
initial_velocity = 441.86
|
||||
angular_velocity = 200.93
|
||||
orbit_velocity = 0.0
|
||||
orbit_velocity_random = 0.0
|
||||
scale = 0.2
|
||||
scale_random = 0.36
|
||||
scale_curve = SubResource( 4 )
|
||||
color_ramp = SubResource( 2 )
|
||||
|
||||
[node name="Node2D" type="Node2D"]
|
||||
|
||||
[node name="Particles2D" type="Particles2D" parent="."]
|
||||
position = Vector2( 433.903, 489.402 )
|
||||
amount = 20
|
||||
process_material = SubResource( 5 )
|
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texture = ExtResource( 1 )
|