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@ -4,9 +4,9 @@
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[ext_resource path="res://icon.png" type="Texture" id=2]
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[ext_resource path="res://icon.png" type="Texture" id=2]
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[node name="Node2D" type="Node2D"]
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[node name="Node2D" type="Node2D"]
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position = Vector2( 100, 0 )
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position = Vector2( 100, 100 )
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[node name="Hero" type="Sprite" parent="."]
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[node name="Hero" type="Sprite" parent="."]
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position = Vector2( 477.791, 270.893 )
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position = Vector2( 400, 200 )
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texture = ExtResource( 2 )
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texture = ExtResource( 2 )
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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@ -17,14 +17,20 @@ func _enter_tree():
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pass
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pass
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func _physics_process(delta):
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setupGameWindow()
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setupSprite()
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positionTopCenter()
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pass
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# 屏幕坐标系
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# 屏幕坐标系
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func windowPositionTest():
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func windowPositionTest():
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# 设置游戏屏幕的位置
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# OS.window_position = Vector2(100, 100)
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# OS.window_fullscreen = true
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print(StringUtils.format("屏幕大小[{}]", [OS.window_size]))
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print(StringUtils.format("屏幕大小[{}]", [OS.window_size]))
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print(StringUtils.format("屏幕位置[{}]", [OS.window_position]))
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print(StringUtils.format("屏幕位置[{}]", [OS.window_position]))
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# 设置游戏屏幕的位置
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OS.window_position = Vector2(100, 100)
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# OS.window_fullscreen = true
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pass
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pass
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# 坐标点测试用例
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# 坐标点测试用例
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@ -35,34 +41,34 @@ func positionTest():
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print(to_local(global_position))
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print(to_local(global_position))
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pass
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pass
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func _physics_process(delta):
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setupSprite()
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setupGameWindow()
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positionTopCenter()
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func setupSprite():
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spriteWidth = texture.get_width()
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spriteHeight = texture.get_height()
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func setupGameWindow():
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func setupGameWindow():
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gameWidth = OS.window_size.x
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gameWidth = OS.window_size.x
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gameHeight = OS.window_size.y
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gameHeight = OS.window_size.y
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func setupSprite():
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spriteWidth = texture.get_width()
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spriteHeight = texture.get_height()
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func positionTopCenter() -> void:
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func positionTopCenter() -> void:
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#get_parent().position.x = 0
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#get_parent().position.y = 0
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#self.global_position
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self.position.x = gameWidth / 2
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self.position.x = gameWidth / 2
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self.position.y = spriteHeight / 2
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self.position.y = spriteHeight / 2
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func positionCenter() -> void:
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func positionCenter() -> void:
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self.position.x = gameWidth / 2
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self.global_position.x = gameWidth / 2
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self.position.y = gameHeight / 2
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self.global_position.y = gameHeight / 2
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func positionBottomCenter() -> void:
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func positionBottomCenter() -> void:
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self.position.x = gameWidth / 2
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self.global_position.x = gameWidth / 2
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self.position.y = gameHeight - spriteHeight / 2
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self.global_position.y = gameHeight - spriteHeight / 2
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func positionLeftCenter() -> void:
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func positionLeftCenter() -> void:
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self.position.x = spriteWidth / 2
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self.global_position.x = spriteWidth / 2
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self.position.y = gameHeight / 2
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self.global_position.y = gameHeight / 2
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