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@ -5,7 +5,7 @@
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[node name="Node2D" type="Node2D"]
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[node name="MoveHero" type="Sprite" parent="."]
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position = Vector2( 492.717, 412.746 )
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[node name="HeroMove" type="Sprite" parent="."]
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position = Vector2( 552.42, 212.613 )
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texture = ExtResource( 2 )
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script = ExtResource( 1 )
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@ -0,0 +1,80 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://icon.png" type="Texture" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 31.5644, 29.6976 )
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[sub_resource type="GDScript" id=2]
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script/source = "extends KinematicBody2D
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# How fast the player will move (pixels/sec).
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export var speed = 400
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# Size of the game window.
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var screen_size
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func _ready():
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screen_size = get_viewport_rect().size
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func _physics_process(delta):
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var velocity = Vector2.ZERO # The player's movement vector.
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if Input.is_action_pressed(\"move_right\"):
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velocity.x += 1
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if Input.is_action_pressed(\"move_left\"):
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velocity.x -= 1
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if Input.is_action_pressed(\"move_down\"):
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velocity.y += 1
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if Input.is_action_pressed(\"move_up\"):
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velocity.y -= 1
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if velocity.length() <= 0:
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return
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velocity = velocity.normalized() * speed
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var info: KinematicCollision2D = move_and_collide(velocity * delta)
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if info != null:
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print(info.collider.name)
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"
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 30.17, 29.3458 )
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[node name="Node2D" type="Node2D"]
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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position = Vector2( 64.5824, 547.095 )
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[node name="Polygon2D" type="Polygon2D" parent="StaticBody2D"]
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color = Color( 0.329412, 0.580392, 0.270588, 1 )
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polygon = PoolVector2Array( -23.2672, -184.708, -24.0164, 46.0308, 896.693, 51.2749, 897.443, -184.708, 653.968, 3.3291, 39.6617, 1.83081, 39.6617, -180.214 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="StaticBody2D"]
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polygon = PoolVector2Array( -25.5147, -183.959, -26.2638, 45.2817, 895.944, 52.024, 897.443, -184.708, 654.717, 4.07825, 38.1633, -2.66412, 38.9125, -183.21 )
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[node name="RigidBody2D" type="RigidBody2D" parent="."]
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position = Vector2( 880.023, 40.7525 )
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continuous_cd = 1
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__meta__ = {
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"_edit_group_": true
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}
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
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shape = SubResource( 1 )
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[node name="Sprite" type="Sprite" parent="RigidBody2D"]
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texture = ExtResource( 1 )
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[node name="KinematicBody2D" type="KinematicBody2D" parent="."]
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position = Vector2( 549.424, 338.422 )
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script = SubResource( 2 )
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__meta__ = {
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"_edit_group_": true
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}
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[node name="CollisionShape2D" type="CollisionShape2D" parent="KinematicBody2D"]
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shape = SubResource( 3 )
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[node name="Sprite" type="Sprite" parent="KinematicBody2D"]
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texture = ExtResource( 1 )
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@ -0,0 +1,30 @@
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extends KinematicBody2D
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# How fast the player will move (pixels/sec).
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export var speed = 400
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# Size of the game window.
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var screen_size
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func _ready():
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screen_size = get_viewport_rect().size
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func _physics_process(delta):
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var velocity = Vector2.ZERO # The player's movement vector.
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if Input.is_action_pressed("move_right"):
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velocity.x += 1
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if Input.is_action_pressed("move_left"):
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velocity.x -= 1
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if Input.is_action_pressed("move_down"):
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velocity.y += 1
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if Input.is_action_pressed("move_up"):
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velocity.y -= 1
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if velocity.length() <= 0:
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return
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velocity = velocity.normalized() * speed
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var info: KinematicCollision2D = move_and_collide(velocity * delta)
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if info != null:
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print(info.collider.name)
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