31 lines
872 B
GDScript
31 lines
872 B
GDScript
|
extends CharacterBody2D
|
|||
|
|
|||
|
|
|||
|
# How fast the player will move (pixels/sec).
|
|||
|
@export var speed = 400
|
|||
|
# Size of the game window.
|
|||
|
var screen_size
|
|||
|
|
|||
|
func _ready():
|
|||
|
screen_size = get_viewport_rect().size
|
|||
|
|
|||
|
func _physics_process(delta):
|
|||
|
var velocity = Vector2.ZERO # The player's movement vector.
|
|||
|
if Input.is_action_pressed("move_right"):
|
|||
|
velocity.x += 1
|
|||
|
if Input.is_action_pressed("move_left"):
|
|||
|
velocity.x -= 1
|
|||
|
if Input.is_action_pressed("move_down"):
|
|||
|
velocity.y += 1
|
|||
|
if Input.is_action_pressed("move_up"):
|
|||
|
velocity.y -= 1
|
|||
|
|
|||
|
if velocity.length() <= 0:
|
|||
|
return
|
|||
|
|
|||
|
velocity = velocity.normalized() * speed
|
|||
|
# false这个选项参数看意思是把无限惯性关了,这个关了之后就不会向碰撞的刚体施加作用力,需要你自己去写
|
|||
|
var info: KinematicCollision2D = move_and_collide(velocity * delta)
|
|||
|
if info != null:
|
|||
|
print(info.get_collider())
|