DesignPattern/01.SimpleFactory/2.Code/SimpleFactory.h

91 lines
1.4 KiB
C++

#ifndef __SIMPLE_FACTORY__
#define __SIMPLE_FACTORY__
#include <iostream>
#include <string.h>
using namespace std;
//抽象产品类AbstractProduct
class AbstractSportProduct
{
public:
AbstractSportProduct(){
}
//抽象方法:
void printName(){};
void play(){};
};
//具体产品类Basketball
class Basketball :public AbstractSportProduct
{
public:
Basketball(){
printName();
play();
}
//具体实现方法
void printName(){
printf("Jungle get Basketball\n");
}
void play(){
printf("Jungle play Basketball\n");
}
};
//具体产品类Football
class Football :public AbstractSportProduct
{
public:
Football(){
printName();
play();
}
//具体实现方法
void printName(){
printf("Jungle get Football\n");
}
void play(){
printf("Jungle play Football\n");
}
};
//具体产品类Volleyball
class Volleyball :public AbstractSportProduct
{
public:
Volleyball(){
printName();
play();
}
//具体实现方法
void printName(){
printf("Jungle get Volleyball\n");
}
void play(){
printf("Jungle play Volleyball\n");
}
};
class Factory
{
public:
AbstractSportProduct *getSportProduct(string productName)
{
AbstractSportProduct *pro = NULL;
if (productName == "Basketball"){
pro = new Basketball();
}
else if (productName == "Football"){
pro = new Football();
}
else if (productName == "Volleyball"){
pro = new Volleyball();
}
return pro;
}
};
#endif //__SIMPLE_FACTORY__