add Singleton Pattern
parent
e539d4bbb4
commit
2e0045a1b2
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#ifndef __SINGLETON_H__
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#define __SINGLETON_H__
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#include <iostream>
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#include <string.h>
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#include <mutex>
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using namespace std;
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class Singleton
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{
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public:
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static Singleton* getInstance(){
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if (instance == NULL){
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m_mutex.lock();
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if (instance == NULL){
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printf("´´½¨ÐµÄʵÀý\n");
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instance = new Singleton();
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}
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m_mutex.unlock();
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}
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return instance;
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}
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private:
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Singleton(){}
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static Singleton* instance;
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static std::mutex m_mutex;
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};
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Singleton* Singleton::instance = NULL;
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std::mutex Singleton::m_mutex;
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#endif //__SINGLETON_H__
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#include <iostream>
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#include "Singleton.h"
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/*单例模式简单实现*/
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/*
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int main()
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{
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Singleton *s1 = Singleton::getInstance();
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Singleton *s2 = Singleton::getInstance();
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system("pause");
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return 0;
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}
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*/
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/*非线程安全 单例模式*/
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#include <process.h>
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#include <Windows.h>
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//多线程,线程数目:5
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#define THREAD_NUM 5
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unsigned int __stdcall CallSingleton(void *pPM)
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{
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Singleton *s = Singleton::getInstance();
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int nThreadNum = *(int *)pPM;
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Sleep(50);
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//printf("线程编号为%d\n", nThreadNum);
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return 0;
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}
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int main()
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{
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HANDLE handle[THREAD_NUM];
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//线程编号
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int threadNum = 0;
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while (threadNum < THREAD_NUM)
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{
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handle[threadNum] = (HANDLE)_beginthreadex(NULL, 0, CallSingleton, &threadNum, 0, NULL);
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//等子线程接收到参数时主线程可能改变了这个i的值
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threadNum++;
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}
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//保证子线程已全部运行结束
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WaitForMultipleObjects(THREAD_NUM, handle, TRUE, INFINITE);
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system("pause");
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return 0;
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}
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#ifndef __SINGLETON_H__
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#define __SINGLETON_H__
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#include <iostream>
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#include <string.h>
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#include <mutex>
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using namespace std;
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class Singleton
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{
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public:
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static Singleton* getInstance(){
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if (instance == NULL){
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m_mutex.lock();
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if (instance == NULL){
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printf("´´½¨ÐµÄʵÀý\n");
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instance = new Singleton();
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}
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m_mutex.unlock();
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}
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return instance;
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}
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private:
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Singleton(){}
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static Singleton* instance;
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static std::mutex m_mutex;
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};
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Singleton* Singleton::instance = NULL;
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std::mutex Singleton::m_mutex;
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#endif //__SINGLETON_H__
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#include <iostream>
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#include "Singleton.h"
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/*单例模式简单实现*/
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/*
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int main()
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{
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Singleton *s1 = Singleton::getInstance();
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Singleton *s2 = Singleton::getInstance();
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system("pause");
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return 0;
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}
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*/
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/*非线程安全 单例模式*/
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#include <process.h>
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#include <Windows.h>
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//多线程,线程数目:5
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#define THREAD_NUM 5
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unsigned int __stdcall CallSingleton(void *pPM)
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{
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Singleton *s = Singleton::getInstance();
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int nThreadNum = *(int *)pPM;
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Sleep(50);
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//printf("线程编号为%d\n", nThreadNum);
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return 0;
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}
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int main()
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{
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HANDLE handle[THREAD_NUM];
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//线程编号
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int threadNum = 0;
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while (threadNum < THREAD_NUM)
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{
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handle[threadNum] = (HANDLE)_beginthreadex(NULL, 0, CallSingleton, &threadNum, 0, NULL);
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//等子线程接收到参数时主线程可能改变了这个i的值
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threadNum++;
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}
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//保证子线程已全部运行结束
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WaitForMultipleObjects(THREAD_NUM, handle, TRUE, INFINITE);
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system("pause");
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return 0;
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}
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